我正在进行5张牌扑克游戏,但在调试器中运行程序时我一直收到错误。
我通过我的调试器运行了8次这样的代码,并且我有5次错误 - 没有更改任何代码。什么可能导致它有时不正确地读取字符串?请帮我搞清楚。
必要的代码:
-Initialization
char *suit[4] = {"Hearts", "Diamonds", "Clubs", "Spades"};
char *face[13] = {"Ace", "Two", "Three", "Four", "Five", "Six", "Seven",
"Eight", "Nine", "Ten", "Jack", "Queen", "King"};
Card p1_hand[5] = {{0,0,0}};
- 主要
中的功能调用print_hand(face, suit, p1_hand);
- 头文件中的函数// Card struct
typedef struct card
{
int card_number;
int face_index;
int suit_index;
} Card;
void print_hand (char *face[4], char *suit[13], Card p1_hand[5]);
- 功能本身
void print_hand (char *face[], char *suit[], Card p1_hand[5])
{
int i = 0, j = 0, k = 0;
printf("You're hand:\n");
for(i = 0; i < 5; i++)
{
j = p1_hand[i].face_index;
k = p1_hand[i].suit_index;
printf("%d: %5s of %-8s\n", (i+1), face[j], suit[k]);
}
}
我在第一个printf之前放置了一个调试器停止点,有时我从中得到它
face 0x0040fb5c {0x0000000a Error reading characters of string.}
但有时我得到这个......根本没有改变代码
face 0x002afe40 {0x013a787c "Ace"}
(这是正确的)请帮我解决这个问题!这让我发疯了。
修改 * 我的代码 *
的main.c
#include "poker.h"
int main (void)
{
//initialize arrays
char *suit[4] = {"Hearts", "Diamonds", "Clubs", "Spades"};
char *face[13] = {"Ace", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight",
"Nine", "Ten", "Jack", "Queen", "King"};
int deck[4][13] = {0};
int num_face_player_1[13] = {0}, num_face_dealer[13] = {0};
int num_suit_player_1[4] = {0}, num_suit_dealer[4] = {0};
//Players' hands
Card p1_hand[5] = {{0,0,0}}, dealer_hand[5] = {{0,0,0}};
//Other
int count = 0;
int menu = 0, choice_menu = 0;
int invalid = 0;
srand ((unsigned) time (NULL));
//MENU
do //menu loop
{
menu = print_menu ();
choice_menu = 4; //so its not 0;
choice_menu = menu_choice (menu);
} while (choice_menu ==0);
if (choice_menu == 2) //closes the game
{
return 0;
}
system ("cls");
shuffle (deck);
deal (deck, p1_hand);
do //checks to make sure the dealer doesnt have any of the same cards
{
deal (deck, dealer_hand);
invalid = 0;
for(count = 0; count < 5; count++)
{
if ((dealer_hand[count].card_number == p1_hand[count].card_number) && (dealer_hand[count].face_index == p1_hand[count].face_index) && (dealer_hand[count].suit_index == p1_hand[count].suit_index))
{
invalid = 1;
}
}
} while (invalid == 1);
for(count = 0; count < 4; count++)
{
printf("%s\n", *suit[count]);
}
for(count = 0; count < 13; count++)
{
printf("%s\n", *face[count]);
}
print_hand(face, suit, p1_hand);
//these populate the number of facecards / suits arrays in order to see what hand you got
pop_num_faces(num_face_player_1, p1_hand);
pop_num_faces(num_face_dealer, dealer_hand);
pop_num_suit(num_suit_player_1, p1_hand);
pop_num_suit(num_suit_dealer, dealer_hand);
return 0;
}
poker.h
#ifndef POKER_H
#define POKER_H
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <dos.h>
typedef struct card
{
int card_number;
int face_index;
int suit_index;
} Card;
int print_menu (void);
int menu_choice (int menu_choice);
void press_any_key (void);
void shuffle (int wDeck[4][13]);
void deal(const int wDeck[][13], Card p_hand[5]);
void pop_num_faces (int num_faces[], Card hand[5]);
void pop_num_suit (int num_suit[4], Card hand[5]);
void print_hand (char *face[4], char *suit[13], Card p1_hand[5]);
void check_hand(Card p1_hand[5], int num_suit[], int num_faces[]);
#endif
poker.c
#include "poker.h"
//prints menu
int print_menu (void)
//decides what to do with the menu choice
int menu_choice (int menu_choice)
//Shuffles the deck
void shuffle (int wDeck[4][13])
{
int row = 0;
int column = 0;
int card = 0;
for (card = 1; card <= 52; card++)
{
do
{
row = rand () % 4;
column = rand () % 13;
} while (wDeck[row][column] != 0);
wDeck[row][column] = card;
}
}
//deals the deck to the player
void deal(const int wDeck[][13], Card p_hand[5])
{
int row = 0;
int column = 0;
int card = 0;
int index = 0;
for(card = 1; card < 52; card++)
{
for (row = 0; row <4; row++)
{
for (column = 0; column < 13; column++)
{
if(wDeck[row][column] == card)
{
p_hand[index].card_number = card;
p_hand[index].face_index = column;
p_hand[index].suit_index = row;
}
}
}
index++;
}
}
//populates num faces
void pop_num_faces (int num_faces[], Card hand[5])
{
int i = 0;
//program keeps populating num_faces with random numbers, so i have to re-initialize here
num_faces[0] = 0;
num_faces[1] = 0;
num_faces[2] = 0;
num_faces[3] = 0;
num_faces[4] = 0;
num_faces[5] = 0;
num_faces[6] = 0;
num_faces[7] = 0;
num_faces[8] = 0;
num_faces[9] = 0;
num_faces[10] = 0;
num_faces[11] = 0;
num_faces[12] = 0;
for(i = 0; i < 5; i++)
{
switch(hand[i].face_index)
{
case 0: num_faces[0] ++;
break;
case 1: num_faces[1] ++;
break;
case 2: num_faces[2] ++;
break;
case 3: num_faces[3] ++;
break;
case 4: num_faces[4] ++;
break;
case 5: num_faces[5] ++;
break;
case 6: num_faces[6] ++;
break;
case 7: num_faces[7] ++;
break;
case 8: num_faces[8] ++;
break;
case 9: num_faces[9] ++;
break;
case 10: num_faces[10] ++;
break;
case 11: num_faces[11] ++;
break;
case 12: num_faces[12] ++;
break;
}
}
}
//populates num_suit
void pop_num_suit (int num_suit[4], Card hand[5])
{
int i = 0;
num_suit[0] = 0;
num_suit[1] = 0;
num_suit[2] = 0;
num_suit[3] = 0;
for(i = 0; i < 5; i++)
{
switch(hand[i].suit_index)
{
case 0: num_suit[0] ++;
break;
case 1: num_suit[1] ++;
break;
case 2: num_suit[2] ++;
break;
case 3: num_suit[3] ++;
break;
}
}
}
void print_hand (char *face[4], char *suit[13], Card p1_hand[5])
{
printf("You're hand:\n");
for(i = 0; i < 5; i++)
{
j = p1_hand[i].face_index;
k = p1_hand[i].suit_index;
printf("--DEBUG--: %d %d %d\n", p1_hand[i].card_number, j, k);
printf("%d: %5s of %-8s\n", (i+1), face[j], suit[k]);
}
}
答案 0 :(得分:2)
问题出在deal()
函数中。这是它的调试版本:
void deal(int wDeck[][13], Card p_hand[5])
{
int row = 0;
int column = 0;
int card = 0;
int index = 0;
for (card = 1; card < 52; card++)
{
for (row = 0; row < 4; row++)
{
for (column = 0; column < 13; column++)
{
if (wDeck[row][column] == card)
{
p_hand[index].card_number = card;
p_hand[index].face_index = column;
p_hand[index].suit_index = row;
printf("Assign %d\n", index);
}
}
}
index++;
printf("Index: %d\n", index);
}
}
运行时,index
从1到52;可惜p_hand
数组只有5个元素! Assign
多次打印。你有阵列索引可怕失控。
顺便说一下,你太喜欢开关了。这样:
void pop_num_suit (int num_suit[4], Card hand[5])
{
int i = 0;
num_suit[0] = 0;
num_suit[1] = 0;
num_suit[2] = 0;
num_suit[3] = 0;
for(i = 0; i < 5; i++)
{
switch(hand[i].suit_index)
{
case 0: num_suit[0] ++;
break;
case 1: num_suit[1] ++;
break;
case 2: num_suit[2] ++;
break;
case 3: num_suit[3] ++;
break;
}
}
}
应该是:
void pop_num_suit(int num_suit[4], Card hand[5])
{
int i;
for (i = 0; i < 4; i++)
num_suit[i] = 0;
for (i = 0; i < 5; i++)
num_suit[hand[i].suit_index]++;
}
pop_num_faces()
节省的空间更加引人注目。
答案 1 :(得分:0)
评论有点大,因此CW答案。
void print_hand(char *face[], char *suit[], Card p1_hand[5])
{
printf("Your hand:\n");
for (int i = 0; i < 5; i++)
{
int j = p1_hand[i].face_index;
int k = p1_hand[i].suit_index;
printf("--DEBUG--: %d %d %d\n", p1_hand[i].card_number, j, k);
printf("%d: %5s of %-8s\n", (i+1), face[j], suit[k]);
}
}
这会在尝试使用该数据之前打印p1_hand
的每个条目中的数据。这可能会告诉你一些正在发生的事情。您可以添加断言作为替代或添加:
assert(j >= 0 && j < 13);
assert(k >= 0 && j < 4);
这几乎是一个SSCCE--在print_hand()
函数中,只有100多行代码在Unix上以与Windows崩溃相同的方式崩溃。
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
typedef struct card
{
int card_number;
int face_index;
int suit_index;
} Card;
void shuffle(int wDeck[4][13]);
void deal(int wDeck[][13], Card p_hand[5]);
void print_hand(char *face[4], char *suit[13], Card p1_hand[5]);
static void print_deck(int deck[4][13]);
int main (void)
{
char *suit[4] = {"Hearts", "Diamonds", "Clubs", "Spades"};
char *face[13] = {"Ace", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight",
"Nine", "Ten", "Jack", "Queen", "King"};
int deck[4][13] = { { 0 } };
Card p1_hand[5] = {{0,0,0}};
srand ((unsigned) time (NULL));
printf("Shuffle\n");
shuffle(deck);
print_deck(deck);
printf("Deal player\n");
deal(deck, p1_hand);
printf("Print player's hand\n");
print_hand(face, suit, p1_hand);
return 0;
}
static void print_deck(int deck[4][13])
{
for (int x = 0; x < 4; x++)
{
for (int z = 0; z < 13; z++)
printf(" %2d", deck[x][z]);
putchar('\n');
}
}
void shuffle(int wDeck[4][13])
{
int row = 0;
int column = 0;
int card = 0;
for (card = 1; card <= 52; card++)
{
do
{
row = rand () % 4;
column = rand () % 13;
} while (wDeck[row][column] != 0);
wDeck[row][column] = card;
}
}
void deal(int wDeck[][13], Card p_hand[5])
{
int row = 0;
int column = 0;
int card = 0;
int index = 0;
for (card = 1; card < 52; card++)
{
for (row = 0; row <4; row++)
{
for (column = 0; column < 13; column++)
{
if (wDeck[row][column] == card)
{
p_hand[index].card_number = card;
p_hand[index].face_index = column;
p_hand[index].suit_index = row;
}
}
}
index++;
}
}
void print_hand(char *face[4], char *suit[13], Card p1_hand[5])
{
int i = 0, j = 0, k = 0;
printf("Your hand:\n");
for (i = 0; i < 5; i++)
{
j = p1_hand[i].face_index;
k = p1_hand[i].suit_index;
printf("--DEBUG--: %d %d %d\n", p1_hand[i].card_number, j, k);
printf("%d: %5s of %-8s\n", (i+1), face[j], suit[k]);
}
}
好消息是shuffle()
功能似乎没问题。