使用UIGestureRecognizer逐帧动画

时间:2013-04-16 15:22:48

标签: iphone objective-c uiimageview uiswipegesturerecognizer

我想展示一个旋转物体图像的动画。 我有一个NSArray的对象框架,我希望逐帧显示它们,属性为UIImageView animationImages

问题在于我想用UISwipeGestureRecognizer(右和左)来控制动画。并且取决于手势的速度,对象应该更快或更慢地旋转。我认为这是不可能的,因为它只是被称为一次而不是连续的手势。

(注意:这是我在StackOverflow中的第一个问题)

提前谢谢

编辑:我刚发布我的解决方案。也许它对任何人都有用。我觉得它很有用。

首先:在视图中添加手势。

self.recognizer = [[UISwipeGestureRecognizer alloc] init];
self.recognizer.cancelsTouchesInView=NO;
[self.view addGestureRecognizer:self.recognizer];

其次:在tocuhMoved方法中,根据上次触摸的方向显示我需要的帧。它由用户的事件调用。

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{


    NSInteger image= [self.animationView.animationImages indexOfObject:self.animationView.image];
    UITouch *touch = [touches anyObject];
    NSLog(@"Touch moved with index:%i", image);

    if ((positionTouch.x<[touch locationInView:self.animationView].x)) {
        if (image==24) {
            self.animationView.image=[self.animationView.animationImages objectAtIndex:0];
        }
        else{
            self.animationView.image=[self.animationView.animationImages objectAtIndex:image+1];
        }
    }
    else if((positionTouch.x>[touch locationInView:self.animationView].x)){
        if (image==0) {
            self.animationView.image=[self.animationView.animationImages objectAtIndex:24];
        }
        else{
            self.animationView.image=[self.animationView.animationImages objectAtIndex:image-1];
        }

    }


    positionTouch= [touch locationInView:self.animationView];
}

不要忘记<UIGestureRecognizerDelegate>

用这种方法,我填充帧数组......

-(void)addPictures{
    NSMutableArray* mArray=[[NSMutableArray alloc]initWithCapacity:25];
    for (int i=0; i<25; i++) {
        [mArray insertObject:[UIImage imageNamed:[NSString stringWithFormat:@"Picture %i.jpg", i+1]] atIndex:i];
    }

    self.animationView.image=[mArray objectAtIndex:0];
    self.animationView.animationImages=mArray;


    [self.view addSubview:self.animationView];

}

1 个答案:

答案 0 :(得分:0)

控制动画的速度实际上非常简单。事实上,它很简单(因为CALayer符合CAMediaTiming协议),控制它的属性字面上称为speed。这一切都是将手势用作滑块的一种模拟,并计算相对于它在屏幕上的位置的x值。这应该是一个合适的起点:

//Speed changes necessitate a change in time offset, begin time, and
//speed itself.  Simply assigning to speed it not enough, as the layer needs
//to be informed that it's animation timing function is being mutated.  By
//assigning a new time offset and a new begin time, the layer 
//automatically adjusts the time of any animations being run against it
layer.timeOffset = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
layer.beginTime = CACurrentMediaTime();
layer.speed = ([self.gesture locationInView:self.view].x / CGRectGetWidth(self.view.bounds));