在我的应用程序中,我使用了一些代码,动态地将带有图像的按钮添加到UIToolbar
:
[self.navigationController setToolbarHidden:NO];
UIImage *buttonImage1 = [UIImage imageNamed:@"1.png"];
UIImage *buttonImage2 = [UIImage imageNamed:@"2.png"];
UIImage *buttonImage3 = [UIImage imageNamed:@"3.png"];
UIBarButtonItem *toolButton1 = [[UIBarButtonItem alloc] initWithImage:buttonImage1 style:UIBarButtonItemStylePlain target:self action:@selector(btnSettingsClick:)];
UIBarButtonItem *toolButton2= [[UIBarButtonItem alloc] initWithImage:buttonImage2 style:UIBarButtonItemStylePlain target:self action:@selector(btnSettingsClick:)];
UIBarButtonItem *toolButton3 = [[UIBarButtonItem alloc] initWithImage:buttonImage3 style:UIBarButtonItemStylePlain target:self action:@selector(btnSettingsClick:)];
[self setToolbarItems:[NSArray arrayWithObjects:toolButton1, toolButton2, toolButton3, nil]];
但它运作不佳:
如果我尝试设置另一种按钮样式:
toolButton1.style = UIBarButtonSystemItemFlexibleSpace;
toolButton2.style = UIBarButtonSystemItemFlexibleSpace;
toolButton3.style = UIBarButtonSystemItemFlexibleSpace;
看起来也很差:
我该如何解决这个问题?
答案 0 :(得分:10)
添加两个使用系统样式UIBarButtonSystemItemFlexibleSpace
的附加栏按钮,并在每个现有按钮之间放置一个:
[self.navigationController setToolbarHidden:NO];
UIImage *buttonImage1 = [UIImage imageNamed:@"1"];
UIImage *buttonImage2 = [UIImage imageNamed:@"2"];
UIImage *buttonImage3 = [UIImage imageNamed:@"3"];
UIBarButtonItem *toolButton1 = [[UIBarButtonItem alloc] initWithImage:buttonImage1 style:UIBarButtonItemStylePlain target:self action:@selector(btnSettingsClick:)];
UIBarButtonItem *toolButton2= [[UIBarButtonItem alloc] initWithImage:buttonImage2 style:UIBarButtonItemStylePlain target:self action:@selector(btnSettingsClick:)];
UIBarButtonItem *toolButton3 = [[UIBarButtonItem alloc] initWithImage:buttonImage3 style:UIBarButtonItemStylePlain target:self action:@selector(btnSettingsClick:)];
[self setToolbarItems:[NSArray arrayWithObjects:
toolButton1,
[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil],
toolButton2,
[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil],
toolButton3,
nil]];
概念化很奇怪,但灵活空间实际上是一个独特的对象,而不是应用于其他对象的样式。
答案 1 :(得分:3)
您需要使用灵活空间让按钮沿工具栏的长度分布。 在按钮之前,在每个按钮之间,在按钮之后,你应该有一个灵活的空格按钮。 (UIBarButtonSystemItemFlexibleSpace)
UIBarButtonItem *flexibleSpaceBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:NULL]
工具栏项数组应该是这样的:
[self setToolbarItems:[NSArray arrayWithObjects:toolButton1, flexibleSpaceBtn1, toolButton2, flexibleSpaceBtn2, toolButton3, nil]];
答案 2 :(得分:0)
以下是我使用的一些参考代码 -
//Constants
let imageNames : [String] = ["img1.png", ... "imgN.png"];
/********************************************************************************/
/** @fcn spacingDemo()
* @brief space all toolbar items evenly across the UIToolbar on keyboard
*
* @param [in] (UITextView) textView : view to attach keyboard to in response
*/
/********************************************************************************/
func spacingDemo() {
//Vars
var barButtons : [UIBarButtonItem];
var button : UIButton;
var img : UIImage;
//Init
keyboardToolbar = UIToolbar();
barButtons = [UIBarButtonItem]();
//Config
keyboardToolbar.barTintColor = UIColor.lightGray; /* set bkgnd color */
let flexBarButton = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil);
barButtons.append(flexBarButton); /* size-to-fit */
for imageName in imageNames {
//Gen Button
button = UIButton(type: .custom);
button.setImage(UIImage(named: imageName), for: .normal);
button.addTarget(self, action: #selector(self.keyboardResponse), for: .touchUpInside);
barButtons.append(UIBarButtonItem(customView: button));
//Apply Spacing
let flexBarButton = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil);
barButtons.append(flexBarButton); /* size-to-fit */
}
//Assemble
keyboardToolbar.items = barButtons;
//Attach
textView.inputAccessoryView = keyboardToolbar;
//Cleanup
keyboardToolbar.sizeToFit();
return;
}