嗨,目前我的游戏正在从fl_food.plist加载fl_gfood.png或fl_bfood.png。这很好,但现在我有17种不良食品.png和17种美食.png。我的问题是如何随机显示每组中的17个项目之一?我可以为sprite png文件名做一个通配符吗?请参阅下面的代码评论还有一个建议是,我可以将.plist文件名加载到一个数组中并随机选择一个名称,该怎么做。
@implementation Food
+ (void)loadAssets {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
[[FLSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:[AssetHelper getDeviceSpecificFileNameFor:@"fl_food.plist"]];
});
}
- (id)init {
self = [super init];
if (self) {
self.size = CGSizeMake(16 * __HIGHRES_SCALE, 16 * __HIGHRES_SCALE);
self.offset = CGPointMake(8 * __HIGHRES_SCALE, 8 * __HIGHRES_SCALE);
self.removeAfterCollision = YES;
self.collideable = NO;
self.score = 10;
}
return self;
}
- (FLSprite *)sprite {
if(_sprite == nil) {
if(self.score < 10) {
_sprite = [FLSprite spriteWithSpriteFrameName:@"fl_gfood.png"]; // fl_gfood_*.png ... Can I do something like this?
} else {
_sprite = [FLSprite spriteWithSpriteFrameName:@"fl_bfood.png"];
}
}
return _sprite;
}
答案 0 :(得分:1)
我会使用arc4random()和stringByAppendingString
- (FLSprite *)sprite {
if(_sprite == nil) {
NSString *disFood;
disFood = (self.score < 10) ? @"fl_gfood" : @"fl_bfood";
//random # between 1 - 10
int randNum = (arc4random() % 10)+1;
NSString *formattedName = [NSString stringWithFormat:@"_%i.png",randNum];
disFood = [disFood stringByAppendingString:formattedName];
_sprite = [FLSprite spriteWithSpriteFrameName:disFood];
NSLog(disFood);//Logging disFood String;
}
return _sprite;
}