我正在尝试win32 api所以我决定尝试在Windows上绘制一个跳棋板,仅用于测试
碰巧我可以绘制跳棋板,我试图在它上面实现一些交互性。为此,我将鼠标点击静态存储并在WM_PAINT上使用它在被点击的房子周围绘制一个红色边框。
问题是,经过几次点击后,窗户变得怪异,屏幕变得全白,没有画笔填充,我可以找到窗口标题,这是一个完整的混乱。
这是我的代码
#include <windows.h>
#include "WindowsX.h"
#include "stdafx.h"
#include <vector>
#include <stdlib.h>
//const char g_szClassName[] = "myWindowClass";
POINT p;
void TabuleiroCasas(std::vector<RECT>* rc, RECT rcClient)
{
for(int i = 0; i < 8; i++)
{
for(int j = 0; j < 8; j++)
{
int width = (rcClient.right-200 - rcClient.left) / 8;
int height = (rcClient.bottom - rcClient.top) / 8;
RECT r;
r.left = width*j;
r.top = rcClient.bottom - (height * i);
r.right = width*(j+1);
r.bottom = rcClient.bottom - height * (i+1);
rc->push_back(r);
}
}
}
// Step 4: the Window Procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HPEN hPen = CreatePen(PS_SOLID, 1, RGB(255,255,255));
HPEN hPenSel = CreatePen(PS_SOLID, 3, RGB(255,0,0));
HBRUSH hBrushgrey =CreateSolidBrush(RGB(200,200,200));
HBRUSH hBrushblack =CreateSolidBrush(RGB(255,255,255));
HBRUSH hBrushwhite = CreateSolidBrush(RGB(0,0,0));
PAINTSTRUCT Ps;
std::vector<RECT> casas;
int xPos;
int yPos;
switch(msg)
{
case WM_LBUTTONDOWN:
GetCursorPos(&p);
InvalidateRect(hwnd, NULL, true);
break;
case WM_PAINT:
try
{
RECT rcClient;
GetClientRect(hwnd, &rcClient);
HDC hdc;
//DESENHA TABULEIRO
hdc = BeginPaint(hwnd, &Ps);
SelectObject(hdc, hBrushgrey);
Rectangle(hdc, rcClient.left, rcClient.top, rcClient.right, rcClient.bottom);
Rectangle(hdc, rcClient.left, rcClient.top, rcClient.right-200, rcClient.bottom);
TabuleiroCasas(&casas, rcClient);
for(int i = 0; i < casas.size(); i++)
{
if ( ((i + (i / 8)) % 2) == 1)
{
SelectObject(hdc, hBrushwhite);
Rectangle(hdc, casas[i].left ,casas[i].bottom, casas[i].right, casas[i].top);
}
else
{
SelectObject(hdc, hBrushblack);
Rectangle(hdc, casas[i].left ,casas[i].bottom, casas[i].right, casas[i].top);
}
}
for(int i = 0; i < casas.size(); i++)
{
if((p.x > casas[i].left) && (p.x < casas[i].right) && (p.y < casas[i].top) && (p.y > casas[i].bottom))
{
SelectObject(hdc, hPenSel);
Rectangle(hdc, casas[i].left ,casas[i].bottom, casas[i].right, casas[i].top);
}
}
EndPaint(hwnd, &Ps);
}
catch(int e)
{
}
break;
case WM_SIZE:
//InvalidateRect(hwnd, NULL, false);
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
//Step 1: Registering the Window Class
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = L"Damas";
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc))
{
MessageBox(NULL, L"Window Registration Failed!", L"Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
// Step 2: Creating the Window
hwnd = CreateWindowEx(
3,
L"Damas",
L"The title of my window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 800, 600,
NULL, NULL, hInstance, NULL);
if(hwnd == NULL)
{
MessageBox(NULL, L"Window Creation Failed!", L"Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
// Step 3: The Message Loop
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
答案 0 :(得分:4)
问题可以在窗口过程的顶部找到。每次调用WndProc
时,您都会创建一堆GDI对象:
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HPEN hPen = CreatePen(PS_SOLID, 1, RGB(255,255,255));
HPEN hPenSel = CreatePen(PS_SOLID, 3, RGB(255,0,0));
HBRUSH hBrushgrey =CreateSolidBrush(RGB(200,200,200));
HBRUSH hBrushblack =CreateSolidBrush(RGB(255,255,255));
HBRUSH hBrushwhite = CreateSolidBrush(RGB(0,0,0));
.....
}
您永远不会将这些返回给系统,因此最终耗尽了可用的GDI资源。仅在应用程序初始化时创建一次这些对象。
对DeleteDC
的来电对我来说非常可疑。你当然不需要它。删除它。
您遇到的另一个问题是检索鼠标位置的代码。您永远不会使用GetCursorPos
,因为自发布消息后鼠标可能已移动。你可以从lParam
获得它。像这样:
p.x = GET_X_LPARAM(lParam);
p.y = GET_Y_LPARAM(lParam);
您需要正确包含Windowsx标头。这是这样做的:
#include <WindowsX.h>
请注意与问题中代码的区别。