我正在尝试编写一个程序,当勾选一个复选框时,会在屏幕的大面积上显示一个网格。我正在尝试使用BitBlt在WM_PAINT中执行此操作,并且我的显示函数肯定使用正确的布尔值调用。但是,它不会对窗口进行任何更改。我做了一些愚蠢的事情,还是没有实际的方法来实现这个目标?如果这是无法实现的,有没有办法得到类似的结果而没有指定包含网格的不同图像集?
void DisplayRoom(HWND hwnd, char TileList[][100], POINT pMaxDisplay, POINT pMinDisplay, HBITMAP ahbmTileset[], bool bDisplayBars)
{
HBITMAP hbmSprite, hbmMask;
BITMAP bm;
PAINTSTRUCT ps;
HINSTANCE hinNULL = GetModuleHandle(NULL);
HDC hdc = BeginPaint(hwnd, &ps);
HDC hdcMem = CreateCompatibleDC(hdc);
HBITMAP hbmOld;
POINT Position;
hbmSprite = LoadBitmap(hinNULL, MAKEINTRESOURCE(IDB_CLEAR_GROUND));
hbmOld = (HBITMAP)SelectObject(hdcMem, hbmSprite);
GetObject(hbmSprite, sizeof(bm), &bm);
for (int iii = pMinDisplay.x; iii < pMaxDisplay.x; iii++)
for (int jjj = pMinDisplay.y; jjj < pMaxDisplay.y; jjj++)
{
switch(TileList[iii][jjj])
{
case 'g':
hbmSprite = ahbmTileset[0];
break;
case 'd':
hbmSprite = ahbmTileset[1];
break;
case 'i':
hbmSprite = ahbmTileset[2];
break;
case 'l':
hbmSprite = ahbmTileset[3];
break;
}
assert(hbmSprite != NULL);
SelectObject(hdcMem, hbmSprite);
BitBlt(hdc, (iii - pMinDisplay.x) * 34 + 90, (jjj - pMinDisplay.y) * 34 + 60, 34, 34, hdcMem, 0, 0, SRCCOPY);
}
DeleteDC(hdcMem);
EndPaint(hwnd, &ps);
if (bDisplayBars)
{
HDC hdc = BeginPaint(hwnd, &ps);
HDC hdcMem = CreateCompatibleDC(hdc);
hbmSprite = LoadBitmap(hinNULL, MAKEINTRESOURCE(IDB_GRID));
assert(hbmSprite != NULL);
hbmMask = CreateBitmapMask(hbmSprite, RGB(0,0,0));
for (int iii = pMinDisplay.x; iii < pMaxDisplay.x; iii++)
for (int jjj = pMinDisplay.y; jjj < pMaxDisplay.y; jjj++)
{
SelectObject(hdcMem, hbmMask);
BitBlt(hdc, (iii - pMinDisplay.x) * 34 + 90, (jjj - pMinDisplay.y) * 34 + 60, 34, 34, hdcMem, 0, 0, SRCAND);
SelectObject(hdcMem, hbmSprite);
BitBlt(hdc, (iii - pMinDisplay.x) * 34 + 90, (jjj - pMinDisplay.y) * 34 + 60, 34, 34, hdcMem, 0, 0, SRCPAINT);
}
DeleteDC (hdcMem);
EndPaint(hwnd, &ps);
}
}
对话程序如下所示。
BOOL CALLBACK CreateRoom(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
static char achTileDetails[100][100];
static POINT pDimensions, pMonsterLocations, pMinDisplay, pMaxDisplay;
static HBITMAP ahbmTileset[4];
static bool bShowBars;
switch(Message)
{
case WM_INITDIALOG:
SetFocus(hwnd);
for (int iii = 0; iii < 100; iii++)
for(int jjj = 0; jjj < 100; jjj++)
achTileDetails[iii][jjj] = 'g';
pDimensions.x = 20;
pDimensions.y = 10;
pMinDisplay.x = 0;
pMinDisplay.y = 0;
pMaxDisplay.x = 20;
pMaxDisplay.y = 10;
for (int iii = 0; iii < 4; iii++)
ahbmTileset[iii] = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_CLEAR_GROUND + iii));
return TRUE;
case WM_PAINT:
DisplayRoom(hwnd, achTileDetails, pMaxDisplay, pMinDisplay, ahbmTileset, bShowBars);
break;
case WM_COMMAND:
switch(LOWORD(wParam))
{
case IDCANCEL:
EndDialog(hwnd, IDCANCEL);
break;
case IDC_DISPLAY_GRID:
switch(HIWORD(wParam))
{
case BN_CLICKED:
bShowBars = SendMessage(GetDlgItem(hwnd, IDC_DISPLAY_GRID), BM_GETCHECK, 0, 0);
InvalidateRect(hwnd, NULL, TRUE);
UpdateWindow(hwnd);
break;
}
break;
}
break;
case WM_LBUTTONDOWN:
break;
default:
return FALSE;
}
}
答案 0 :(得分:3)
我可以看到的主要问题是您要拨打BeginPaint
和EndPaint
两次。在完成任何绘画之前,您应该只在BeginPaint
执行一次,在完成所有绘画之后,您应该EndPaint
。
可能存在其他问题,这些东西很难完全正确。