我为uni工作了这个任务。我现在已经改变了我的代码超过3次,甚至将其改编为工作代码。我们有两种模式:一种是鬼魂从Pac-Man身上反弹,另一种是Pac-Man从他们身上反弹。我知道我可以使用列表来缩短这段代码,但我仍然在学习如何让它们正常工作。
我每次都会得到这个错误并且我真的不知道为什么所以任何建议都会很棒。
Traceback (most recent call last):
File "C:/", line 111, in <module>
mode_switch()
File "C:/", line 21, in mode_switch
blue_right, orange_right, pink_right,\
UnboundLocalError: local variable 'blue_right' referenced before assignment
import pygame
import pygame
from random import *
pygame.init()
def ghost_collision():
SCREAM.play()
pacman_velocity[0] = randint(-1,1)
pacman_velocity[1] = randint(-1,1)
if pacman_velocity[0] < 0:
pacman = pygame.image.load(PACMAN_LEFT).convert()
elif pacman_velocity[0] > 0:
pacman = pygame.image.load(PACMAN_RIGHT).convert()
return pacman_velocity
def mode_switch():
global mode
blue_right, orange_right, pink_right,\
red_right, blue, orange, pink, red
if mode == False:
mode = True
blue = pygame.image.load(GHOST_SCARED).convert()
orange = pygame.image.load(GHOST_SCARED).convert()
pink = pygame.image.load(GHOST_SCARED).convert()
red = pygame.image.load(GHOST_SCARED).convert()
else:
mode = False
if blue_right == True:
blue = pygame.image.load(BLUE_LEFT).convert()
blue_right = False
else:
blue = pygame.image.load(BLUE_RIGHT).convert()
blue_right = True
if orange_right == True:
orange = pygame.image.load(ORANGE_LEFT).convert()
orange_right = False
else:
orange = pygame.image.load(ORANGE_RIGHT).convert()
orange_right = True
if pink_right == True:
pink = pygame.image.load(PINK_LEFT).convert()
pink_right = False
else:
pink = pygame.image.load(PINK_RIGHT).convert()
pink_right = True
if red_right == True:
red = pygame.image.load(RED_LEFT).convert()
red_right = False
else:
red = pygame.image.load(RED_RIGHT).convert()
red_right = True
PACMAN_LEFT = 'pacman-left.png'
PACMAN_RIGHT = 'pacman-right.png'
BLUE_LEFT = 'blue-left.png'
BLUE_RIGHT = 'blue-right.png'
ORANGE_LEFT = 'orange-left.png'
ORANGE_RIGHT = 'orange-right.png'
PINK_LEFT = 'pink-left.png'
PINK_RIGHT = 'pink-right.png'
RED_LEFT = 'red-left.png'
RED_RIGHT = 'red-right.png'
GHOST_SCARED = 'vulnerable.png'
BOUNCE_SOUND = 'Thump.wav'
SOUND = pygame.mixer.Sound(BOUNCE_SOUND)
WIDTH = 800
HEIGHT = 600
BACKGROUND_COLOUR = 0, 0, 0
CAPTION = 'Random Pacman'
pacman_up = True#define image direction controlling variables
pacman_right = True
blue_right = False
orange_right = True
pink_right = False
red_right = True
mode = False
frame = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption(CAPTION)
pacman = pygame.image.load(PACMAN_RIGHT).convert()#create sprites and define boundaries
pacman_boundary = pacman.get_rect(center = (300,300))
pacman_velocity = [1, 1]
blue = pygame.image.load(BLUE_LEFT).convert()
blue_boundary = pacman.get_rect(center = (300,300))
blue_velocity = [-1, -1]
orange = pygame.image.load(ORANGE_RIGHT).convert()
orange_boundary = pacman.get_rect(center = (300,300))
orange_velocity = [1, -1]
pink = pygame.image.load(PINK_LEFT).convert()
pink_boundary = pacman.get_rect(center = (300,300))
pink_velocity = [-1, 1]
red = pygame.image.load(RED_RIGHT).convert()
red_boundary = pacman.get_rect(center = (300,300))
red_velocity = [1, 1]
finished = False
while not finished:
pygame.event.pump()
for event in pygame.event.get():
if event.type == pygame.QUIT:
finished = True
if event.type == pygame.MOUSEBUTTONUP:
mode_switch()
#####################################################
if pacman_boundary.left < 0 or pacman_boundary.right > WIDTH:
SOUND.play()
pacman_velocity[0] = -1 * pacman_velocity[0]
if pacman_velocity[0] < 0:
pacman = pygame.image.load(PACMAN_LEFT).convert()
elif pacman_velocity[0] > 0:
pacman = pygame.image.load(PACMAN_RIGHT).convert()
pacman_velocity[1] = randint(-1,1)
if pacman_boundary.top < 0 or pacman_boundary.bottom > HEIGHT:
SOUND.play()
pacman_velocity[1] = -1 * pacman_velocity[1]
if mode == False:
if pacman_boundary.colliderect(blue_boundary)\
or pacman_boundary.colliderect(orange_boundary)\
or pacman_boundary.colliderect(pink_boundary)\
or pacman_boundary.colliderect(red_boundary):
ghost_collision()
#####################################################
if blue_boundary.left < 0 or blue_boundary.right > WIDTH:
blue_velocity[0] = -1 * blue_velocity[0]
if mode == False:
if blue_right == True:
blue = pygame.image.load(BLUE_LEFT).convert()
blue_right = False
else:
blue = pygame.image.load(BLUE_RIGHT).convert()
blue_right = True
if blue_boundary.top < 0 or blue_boundary.bottom > HEIGHT:
SOUND.play()
blue_velocity[1] = -1 * blue_velocity[1]
if mode == True:
if pacman_boundary.colliderect(blue_boundary):
blue_velocity[0] = randint(-1,1)
blue_velocity[1] = randint(-1,1)
#####################################################
if orange_boundary.left < 0 or orange_boundary.right > WIDTH:
orange_velocity[0] = -1 * orange_velocity[0]
if mode == False:
if orange_right == True:
orange = pygame.image.load(ORANGE_LEFT).convert()
orange_right = False
else:
orange = pygame.image.load(ORANGE_RIGHT).convert()
orange_right = True
if orange_boundary.top < 0 or orange_boundary.bottom > HEIGHT:
SOUND.play()
orange_velocity[1] = -1 * orange_velocity[1]
if mode == True:
if pacman_boundary.colliderect(orange_boundary):
orange_velocity[0] = randint(-1,1)
orange_velocity[1] = randint(-1,1)
#####################################################
if pink_boundary.left < 0 or pink_boundary.right > WIDTH:#
pink_velocity[0] = -1 * pink_velocity[0]
if mode == False:
if pink_right == True:
pink = pygame.image.load(PINK_LEFT).convert()
pink_right = False
else:
pink = pygame.image.load(PINK_RIGHT).convert()
pink_right = True
if pink_boundary.top < 0 or pink_boundary.bottom > HEIGHT:
SOUND.play()
pink_velocity[1] = -1 * pink_velocity[1]
if mode == True:
if pacman_boundary.colliderect(pink_boundary):
pink_velocity[0] = randint(-1,1)
pink_velocity[1] = randint(-1,1)
#####################################################
if red_boundary.left < 0 or red_boundary.right > WIDTH:
red_velocity[0] = -1 * red_velocity[0]
if mode == False:
if red_right == True:
red = pygame.image.load(RED_LEFT).convert()
red_right = False
else:
red = pygame.image.load(RED_RIGHT).convert()
red_right = True
if red_boundary.top < 0 or red_boundary.bottom > HEIGHT:
SOUND.play()
red_velocity[1] = -1 * red_velocity[1]
if mode == True:
if pacman_boundary.colliderect(red_boundary):
red_velocity[0] = randint(-1,1)
red_velocity[1] = randint(-1,1)
#####################################################
pacman_boundary = pacman_boundary.move(pacman_velocity)
blue_boundary = blue_boundary.move(blue_velocity)
orange_boundary = orange_boundary.move(orange_velocity)
pink_boundary = pink_boundary.move(pink_velocity)
red_boundary = red_boundary.move(red_velocity)
frame.fill(BACKGROUND_COLOUR)
frame.blit(pacman, pacman_boundary)
frame.blit(blue, blue_boundary)
frame.blit(orange, orange_boundary)
frame.blit(pink, pink_boundary)
frame.blit(red, red_boundary)
pygame.display.flip()
pygame.quit()
答案 0 :(得分:3)
认为问题出在以下几行:
def mode_switch():
global mode
blue_right, orange_right, pink_right,\
red_right, blue, orange, pink, red
您将模式定义为全局,但不是在程序中看起来是全局的其他变量,例如,您需要将它们更新为全局 - 因为您在mode_switch函数中修改它们
答案 1 :(得分:1)
blue_right, orange_right, pink_right,\
red_right, blue, orange, pink, red
这条线明显被打破了。至少是前者的“全球”陈述 这条线没有效果。可能你错过了行中的尾随'\' 使用全局语句或相应的行需要自己的全局声明。