在赋值之前引用的局部变量;无法解决原因

时间:2013-04-15 04:25:10

标签: python pygame runtime-error

我为uni工作了这个任务。我现在已经改变了我的代码超过3次,甚至将其改编为工作代码。我们有两种模式:一种是鬼魂从Pac-Man身上反弹,另一种是Pac-Man从他们身上反弹。我知道我可以使用列表来缩短这段代码,但我仍然在学习如何让它们正常工作。

我每次都会得到这个错误并且我真的不知道为什么所以任何建议都会很棒。

Traceback (most recent call last):
  File "C:/", line 111, in <module>
    mode_switch()
  File "C:/", line 21, in mode_switch
    blue_right, orange_right, pink_right,\
UnboundLocalError: local variable 'blue_right' referenced before assignment

我的代码

import pygame


import pygame
from random import *



pygame.init()

def ghost_collision():

    SCREAM.play()
    pacman_velocity[0] = randint(-1,1)
    pacman_velocity[1] = randint(-1,1)
    if pacman_velocity[0] < 0:
        pacman = pygame.image.load(PACMAN_LEFT).convert()
    elif pacman_velocity[0] > 0:
        pacman = pygame.image.load(PACMAN_RIGHT).convert()
    return pacman_velocity

def mode_switch():
    global mode
    blue_right, orange_right, pink_right,\
          red_right, blue, orange, pink, red
    if mode == False:
        mode = True
        blue = pygame.image.load(GHOST_SCARED).convert()
        orange = pygame.image.load(GHOST_SCARED).convert()
        pink = pygame.image.load(GHOST_SCARED).convert()
        red = pygame.image.load(GHOST_SCARED).convert()
    else:
        mode = False
        if blue_right == True:
            blue = pygame.image.load(BLUE_LEFT).convert()
            blue_right = False
        else:
            blue = pygame.image.load(BLUE_RIGHT).convert()
            blue_right = True
    if orange_right == True:
        orange = pygame.image.load(ORANGE_LEFT).convert()
        orange_right = False
    else:
        orange = pygame.image.load(ORANGE_RIGHT).convert()
        orange_right = True
    if pink_right == True:
        pink = pygame.image.load(PINK_LEFT).convert()
        pink_right = False
    else:
        pink = pygame.image.load(PINK_RIGHT).convert()
        pink_right = True
    if red_right == True:
        red = pygame.image.load(RED_LEFT).convert()
        red_right = False
    else:
        red = pygame.image.load(RED_RIGHT).convert()
        red_right = True


PACMAN_LEFT = 'pacman-left.png'
PACMAN_RIGHT = 'pacman-right.png'
BLUE_LEFT = 'blue-left.png'
BLUE_RIGHT = 'blue-right.png'
ORANGE_LEFT = 'orange-left.png'
ORANGE_RIGHT = 'orange-right.png'
PINK_LEFT = 'pink-left.png'
PINK_RIGHT = 'pink-right.png'
RED_LEFT = 'red-left.png'
RED_RIGHT = 'red-right.png'
GHOST_SCARED = 'vulnerable.png'
BOUNCE_SOUND = 'Thump.wav'
SOUND = pygame.mixer.Sound(BOUNCE_SOUND)
WIDTH = 800
HEIGHT = 600
BACKGROUND_COLOUR = 0, 0, 0
CAPTION = 'Random Pacman'
pacman_up = True#define image direction controlling variables
pacman_right = True
blue_right = False
orange_right = True
pink_right = False
red_right = True
mode = False

frame = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption(CAPTION)
pacman = pygame.image.load(PACMAN_RIGHT).convert()#create sprites and define boundaries
pacman_boundary = pacman.get_rect(center = (300,300))
pacman_velocity = [1, 1]
blue = pygame.image.load(BLUE_LEFT).convert()
blue_boundary = pacman.get_rect(center = (300,300))
blue_velocity = [-1, -1]
orange = pygame.image.load(ORANGE_RIGHT).convert()
orange_boundary = pacman.get_rect(center = (300,300))
orange_velocity = [1, -1]
pink = pygame.image.load(PINK_LEFT).convert()
pink_boundary = pacman.get_rect(center = (300,300))
pink_velocity = [-1, 1]
red = pygame.image.load(RED_RIGHT).convert()
red_boundary = pacman.get_rect(center = (300,300))
red_velocity = [1, 1]

finished = False
while not finished:
    pygame.event.pump()
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            finished = True
        if event.type == pygame.MOUSEBUTTONUP:
            mode_switch()

    #####################################################

if pacman_boundary.left < 0 or pacman_boundary.right > WIDTH:
    SOUND.play()
    pacman_velocity[0] = -1 * pacman_velocity[0]
    if pacman_velocity[0] < 0:
        pacman = pygame.image.load(PACMAN_LEFT).convert()
    elif pacman_velocity[0] > 0:
        pacman = pygame.image.load(PACMAN_RIGHT).convert()
    pacman_velocity[1] = randint(-1,1)

if pacman_boundary.top < 0 or pacman_boundary.bottom > HEIGHT:
    SOUND.play()
    pacman_velocity[1] = -1 * pacman_velocity[1]

if mode == False:        
    if pacman_boundary.colliderect(blue_boundary)\
       or pacman_boundary.colliderect(orange_boundary)\
       or pacman_boundary.colliderect(pink_boundary)\
       or pacman_boundary.colliderect(red_boundary):
        ghost_collision()

    #####################################################

if blue_boundary.left < 0 or blue_boundary.right > WIDTH:
    blue_velocity[0] = -1 * blue_velocity[0]
    if mode == False:
        if blue_right == True:
            blue = pygame.image.load(BLUE_LEFT).convert()
            blue_right = False
        else:
            blue = pygame.image.load(BLUE_RIGHT).convert()
            blue_right = True

if blue_boundary.top < 0 or blue_boundary.bottom > HEIGHT:
    SOUND.play()
    blue_velocity[1] = -1 * blue_velocity[1]

if mode == True:
    if pacman_boundary.colliderect(blue_boundary):

        blue_velocity[0] = randint(-1,1)
        blue_velocity[1] = randint(-1,1)



#####################################################

if orange_boundary.left < 0 or orange_boundary.right > WIDTH:
    orange_velocity[0] = -1 * orange_velocity[0]
    if mode == False:
        if orange_right == True:
            orange = pygame.image.load(ORANGE_LEFT).convert()
            orange_right = False
        else:
            orange = pygame.image.load(ORANGE_RIGHT).convert()
            orange_right = True

if orange_boundary.top < 0 or orange_boundary.bottom > HEIGHT:
    SOUND.play()
    orange_velocity[1] = -1 * orange_velocity[1]

if mode == True:
    if pacman_boundary.colliderect(orange_boundary):
        orange_velocity[0] = randint(-1,1)
        orange_velocity[1] = randint(-1,1)


#####################################################

if pink_boundary.left < 0 or pink_boundary.right > WIDTH:#
    pink_velocity[0] = -1 * pink_velocity[0]
    if mode == False:
        if pink_right == True:
            pink = pygame.image.load(PINK_LEFT).convert()
            pink_right = False
        else:
            pink = pygame.image.load(PINK_RIGHT).convert()
            pink_right = True

if pink_boundary.top < 0 or pink_boundary.bottom > HEIGHT:
    SOUND.play()
    pink_velocity[1] = -1 * pink_velocity[1]

if mode == True:
    if pacman_boundary.colliderect(pink_boundary):
        pink_velocity[0] = randint(-1,1)
        pink_velocity[1] = randint(-1,1)


#####################################################

if red_boundary.left < 0 or red_boundary.right > WIDTH:
    red_velocity[0] = -1 * red_velocity[0]
    if mode == False:
        if red_right == True:
            red = pygame.image.load(RED_LEFT).convert()
            red_right = False
        else:
            red = pygame.image.load(RED_RIGHT).convert()
            red_right = True

if red_boundary.top < 0 or red_boundary.bottom > HEIGHT:
    SOUND.play()
    red_velocity[1] = -1 * red_velocity[1]

if mode == True:
    if pacman_boundary.colliderect(red_boundary):
        red_velocity[0] = randint(-1,1)
        red_velocity[1] = randint(-1,1)


#####################################################



pacman_boundary = pacman_boundary.move(pacman_velocity)
blue_boundary = blue_boundary.move(blue_velocity)
orange_boundary = orange_boundary.move(orange_velocity)
pink_boundary = pink_boundary.move(pink_velocity)
red_boundary = red_boundary.move(red_velocity)

frame.fill(BACKGROUND_COLOUR)
frame.blit(pacman, pacman_boundary)
frame.blit(blue, blue_boundary)
frame.blit(orange, orange_boundary)
frame.blit(pink, pink_boundary)
frame.blit(red, red_boundary)
pygame.display.flip()

pygame.quit()

2 个答案:

答案 0 :(得分:3)

认为问题出在以下几行:

def mode_switch():
    global mode
    blue_right, orange_right, pink_right,\
          red_right, blue, orange, pink, red

您将模式定义为全局,但不是在程序中看起来是全局的其他变量,例如,您需要将它们更新为全局 - 因为您在mode_switch函数中修改它们

答案 1 :(得分:1)

blue_right, orange_right, pink_right,\
          red_right, blue, orange, pink, red

这条线明显被打破了。至少是前者的“全球”陈述 这条线没有效果。可能你错过了行中的尾随'\' 使用全局语句或相应的行需要自己的全局声明。