所以我正在尝试编写一个可以接受客户端和服务器上的输入的程序。现在,当我在它外面的while(1)循环中移动这些行时,它是无限循环的,就像我被告知要做的那样:
sin_size = sizeof their_addr;
new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size);
我被告知无限循环的原因是因为新的套接字是创建的,现在正在侦听,而旧的套接字仍然是打开和监听的。我已经尝试过在客户端和服务器上关闭旧套接字,但没有任何工作。
摆脱while循环显然有效,但接收输入后套接字关闭。这个目标基本上是一个聊天程序。服务器和客户端都不必同时打开(对于A +它做lol),但只要它可以来回发送和接收输入。
我已经包含了客户端和服务器的代码。未来谢谢!
server.c:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <sys/wait.h>
#include <signal.h>
#define PORT "3490" // the port users will be connecting to
#define BACKLOG 10 // how many pending connections queue will hold
void sigchld_handler(int s)
{
while(waitpid(-1, NULL, WNOHANG) > 0);
}
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(void)
{
int sockfd, new_fd; // listen on sock_fd, new connection on new_fd
struct addrinfo hints, *servinfo, *p;
struct sockaddr_storage their_addr; // connector's address information
socklen_t sin_size;
struct sigaction sa;
int yes=1;
char s[INET6_ADDRSTRLEN];
int rv;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE; // use my IP
if ((rv = getaddrinfo(NULL, PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and bind to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("server: socket");
continue;
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes,
sizeof(int)) == -1) {
perror("setsockopt");
exit(1);
}
if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
perror("server: bind");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "server: failed to bind\n");
return 2;
}
freeaddrinfo(servinfo); // all done with this structure
if (listen(sockfd, BACKLOG) == -1) {
perror("listen");
exit(1);
}
sa.sa_handler = sigchld_handler; // reap all dead processes
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
if (sigaction(SIGCHLD, &sa, NULL) == -1) {
perror("sigaction");
exit(1);
}
printf("server: waiting for connections...\n");
sin_size = sizeof their_addr;
new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size);
while(1) { // main accept() loop
if (new_fd == -1) {
perror("accept");
//continue;
}
inet_ntop(their_addr.ss_family,
get_in_addr((struct sockaddr *)&their_addr),
s, sizeof s);
printf("server: got connection from %s\n", s);
if (!fork()) { // this is the child process
close(sockfd); // child doesn't need the listener
printf("INFIITE LOOP");
//does this because it waiting for another process and it' stays opened and is listnening???
//Maybe look in the client for this
//also said that while loop isn't probably needed and to do
//probably will need a recv
//input
//send
//recieve
char input[20];
char *pointer;
printf("Type in an input, q to quit: ");
scanf("%s", input);
pointer = input; //will need to clean this up to be more effcient... later
//if (input[0] == 'q')
//{
//printf("Testing the if");
//close(new_fd);
//need to break out of loop
//}
if (send(new_fd, pointer, 20, 0) == -1) //need to change the length to the actual length of the input... later.
//int send(int sockfd, const void *msg, int len, int flags);
//sockfd is the socket descriptor you want to send data to (whether it's the one returned by socket() or
//the one you got with accept().) msg is a pointer to the data you want to send, and len is the length of that
//data in bytes. Just set flags to 0.
//accept needs to be outstide of while loop
//because after accepting, it blocks the socket?
//in the while loop is where all the sending and recieving happens
//after sending, do recieve
perror("send");
close(new_fd);
exit(0);
}
close(new_fd); // parent doesn't need this
}
return 0;
}
Client.c:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#define PORT "3490" // the port client will be connecting to
#define MAXDATASIZE 100 // max number of bytes we can get at once
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int argc, char *argv[])
{
int sockfd, numbytes;
char buf[MAXDATASIZE];
struct addrinfo hints, *servinfo, *p;
/*
This is what is in the struct
struct addrinfo {
int ai_flags; // AI_PASSIVE, AI_CANONNAME, etc.
int ai_family; // AF_INET, AF_INET6, AF_UNSPEC
int ai_socktype; // SOCK_STREAM, SOCK_DGRAM
int ai_protocol; // use 0 for "any"
size_t ai_addrlen; // size of ai_addr in bytes
struct sockaddr *ai_addr; // struct sockaddr_in or _in6
char *ai_canonname; // full canonical hostname
struct addrinfo *ai_next; // linked list, next node
};
getaddrinfo() will return a pointer to this
*/
int rv;
char s[INET6_ADDRSTRLEN];
if (argc != 2) {
fprintf(stderr,"usage: client hostname\n");
exit(1);
}
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if ((rv = getaddrinfo(argv[1], PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and connect to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("client: socket");
continue;
}
if (connect(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
perror("client: connect");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "client: failed to connect\n");
return 2;
}
inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr),
s, sizeof s);
printf("client: connecting to %s\n", s);
freeaddrinfo(servinfo); // all done with this structure
if ((numbytes = recv(sockfd, buf, MAXDATASIZE-1, 0)) == -1) {
perror("recv");
exit(1);
}
buf[numbytes] = '\0';
printf("client: received '%s'\n",buf);
close(sockfd); //as soon as client recieves message, it closes the socket.
//probably needs a while loop in here in order to keep the socket open
//but what are the parameters for the while loop?
return 0;
}
答案 0 :(得分:1)
其中一个问题是在服务器中。我认为您的循环可能存在问题,这些问题正在处理getaddrinfo()
返回的信息,但主处理循环也存在问题。
你有:
new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size);
while(1)
{
...
这只接受第一次连接;除非您的服务器是一次性服务器,否则您需要重新接受后续连接。所以,你应该使用:
while ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size)) >= 0)
{
...process new connection...
close(new_fd);
}
服务器程序通常没有用户等待提供响应信息。
此代码似乎有效。
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <sys/wait.h>
#include <signal.h>
#define PORT "3490"
#define BACKLOG 10
void sigchld_handler(int s)
{
while (waitpid(-1, NULL, WNOHANG) > 0)
;
}
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET)
return &(((struct sockaddr_in*)sa)->sin_addr);
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(void)
{
int sockfd, new_fd;
struct addrinfo hints, *servinfo, *p;
struct sockaddr_storage their_addr;
socklen_t sin_size;
struct sigaction sa;
int yes=1;
char s[INET6_ADDRSTRLEN];
int rv;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
if ((rv = getaddrinfo(NULL, PORT, &hints, &servinfo)) != 0)
{
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
for (p = servinfo; p != NULL; p = p->ai_next)
{
if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1)
{
perror("server: socket");
continue;
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1)
{
perror("setsockopt");
exit(1);
}
if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1)
{
close(sockfd);
perror("server: bind");
continue;
}
break;
}
if (p == NULL)
{
fprintf(stderr, "server: failed to bind\n");
return 2;
}
freeaddrinfo(servinfo);
if (listen(sockfd, BACKLOG) == -1)
{
perror("listen");
exit(1);
}
sa.sa_handler = sigchld_handler;
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
if (sigaction(SIGCHLD, &sa, NULL) == -1)
{
perror("sigaction");
exit(1);
}
printf("server: waiting for connections...\n");
sin_size = sizeof their_addr;
while ((new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size)) > 0)
{
inet_ntop(their_addr.ss_family,
get_in_addr((struct sockaddr *)&their_addr),
s, sizeof s);
printf("server: got connection from %s\n", s);
if (fork() == 0)
{
close(sockfd);
char input[] = "This is the response!";
if (send(new_fd, input, strlen(input), 0) == -1)
perror("send");
close(new_fd);
exit(0);
}
close(new_fd);
}
return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#define PORT "3490"
#define MAXDATASIZE 100
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET)
{
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int argc, char *argv[])
{
int sockfd, numbytes;
char buf[MAXDATASIZE];
struct addrinfo hints, *servinfo, *p;
int rv;
char s[INET6_ADDRSTRLEN];
if (argc != 2)
{
fprintf(stderr, "usage: client hostname\n");
exit(1);
}
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if ((rv = getaddrinfo(argv[1], PORT, &hints, &servinfo)) != 0)
{
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
for (p = servinfo; p != NULL; p = p->ai_next)
{
if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1)
{
perror("client: socket");
continue;
}
if (connect(sockfd, p->ai_addr, p->ai_addrlen) == -1)
{
close(sockfd);
perror("client: connect (will try again)");
continue;
}
break;
}
if (p == NULL)
{
fprintf(stderr, "client: failed to connect\n");
return 2;
}
inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr),
s, sizeof s);
printf("client: connecting to %s\n", s);
freeaddrinfo(servinfo);
if ((numbytes = recv(sockfd, buf, MAXDATASIZE-1, 0)) == -1)
{
perror("recv");
exit(1);
}
buf[numbytes] = '\0';
printf("client: received '%s'\n", buf);
close(sockfd);
return 0;
}
当服务器在后台运行时,客户端会收到“这是响应!”每次运行时都会显示消息。服务器迭代工作,处理多个请求。有很多清理工作。我需要去研究accept()
可能发生的哪些错误需要重试循环。代码采取保守的观点,即如果一个accept()
失败,那么所有后续的都会失败,最好的办法是停止。这是一个设计决定;如果你愿意,你可以改变它。我注意到一些可能的错误,例如EBADF,将是永久性问题,无法解决任何数量的重试。其他可能代表短暂的错误。