我正在用C#创建一个下载程序。我正在使用WebClient类。要在按钮上暂停下载,我可以考虑使用Thread。因此,当我创建线程并将其附加文件下载时,如下所示
WebClient web = new WebLCient();
Thread dwnd_thread = new Thread(Program.web.DownloadFileAsync(new Uri(Program.src), Program.dest));
它给了我以下错误: “'System.Threading.Thread.Thread(System.Threading.ThreadStart)'的最佳重载方法匹配'有一些无效的参数” 和 “参数'1':无法从'void'转换为'System.Threading.ThreadStart'”。
然后我想如果我暂停我的系统主线程然后它可以阻止我在下面的代码行使用的整个过程
System.Threading.Thread.Sleep(100);
但它什么都不做。有人可以告诉我什么是更好的暂停/下载方法以及如何使用线程来暂停我的下载过程。
答案 0 :(得分:8)
由于没有标准的暂停/恢复下载请求的方法,您必须实现自己的机制。下面是一段代码,其中包含这种机制的外观示例。类FileDownload
有3个参数:
source
- url到该文件,进行下载。
destination
- 保存文件的位置。
chunkSize
- 在检查是暂停还是继续下载之前要读取的字节数。
public class FileDownload
{
private volatile bool _allowedToRun;
private string _source;
private string _destination;
private int _chunkSize;
private Lazy<int> _contentLength;
public int BytesWritten { get; private set; }
public int ContentLength { get { return _contentLength.Value; } }
public bool Done { get { return ContentLength == BytesWritten; } }
public FileDownload(string source, string destination, int chunkSize)
{
_allowedToRun = true;
_source = source;
_destination = destination;
_chunkSize = chunkSize;
_contentLength = new Lazy<int>(() => Convert.ToInt32(GetContentLength()));
BytesWritten = 0;
}
private long GetContentLength()
{
var request = (HttpWebRequest)WebRequest.Create(_source);
request.Method = "HEAD";
using (var response = request.GetResponse())
return response.ContentLength;
}
private async Task Start(int range)
{
if (!_allowedToRun)
throw new InvalidOperationException();
var request = (HttpWebRequest)WebRequest.Create(_source);
request.Method = "GET";
request.UserAgent = "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR 1.0.3705;)";
request.AddRange(range);
using (var response = await request.GetResponseAsync())
{
using (var responseStream = response.GetResponseStream())
{
using (var fs = new FileStream(_destination, FileMode.Append, FileAccess.Write, FileShare.ReadWrite))
{
while (_allowedToRun)
{
var buffer = new byte[_chunkSize];
var bytesRead = await responseStream.ReadAsync(buffer, 0, buffer.Length);
if (bytesRead == 0) break;
await fs.WriteAsync(buffer, 0, bytesRead);
BytesWritten += bytesRead;
}
await fs.FlushAsync();
}
}
}
}
public Task Start()
{
_allowedToRun = true;
return Start(BytesWritten);
}
public void Pause()
{
_allowedToRun = false;
}
}
用法:
static void Main(string[] args)
{
var fw = new FileDownload("http://download.microsoft.com/download/E/E/2/EE2D29A1-2D5C-463C-B7F1-40E4170F5E2C/KinectSDK-v1.0-Setup.exe", @"D:\KinetSDK.exe", 5120);
// Display progress...
Task.Factory.StartNew(() =>
{
while (!fw.Done)
{
Console.SetCursorPosition(0, Console.CursorTop);
Console.Write(string.Format("ContentLength: {0} | BytesWritten: {1}", fw.ContentLength, fw.BytesWritten));
}
});
// Start the download...
fw.Start();
// Simulate pause...
Thread.Sleep(500);
fw.Pause();
Thread.Sleep(2000);
// Start the download from where we left, and when done print to console.
fw.Start().ContinueWith(t => Console.WriteLine("Done"));
Console.ReadKey();
}
答案 1 :(得分:0)
遗憾的是,WebClient无法暂停下载。因此,您必须在后台线程上使用WebRequest并暂停获取带有标志的响应流。这是示例代码。但请确保您无法暂停,因为如果一段时间内没有任何传输,TCP连接将被关闭。因此,如果恢复下载失败,则必须重新开始下载。
public class DownloadJob {
public delegate void DownloadCompletedDelegate(Stream stream);
//completion download event
public event DownloadCompletedDelegate OnDownloadCompleted;
//sync object
private object _lock = new object();
//pause flag
private bool _bPause = false;
//Pause download
public void Pause() {
lock (_lock) {
_bPause = true;
}
}
//Resume download
public void Resume() {
lock (_lock) {
_bPause = false;
}
}
//Begin download with URI
public void BeginDowload(Uri uri) {
//Create Background thread
Thread downLoadThread = new Thread(
delegate() {
WebRequest pWebReq = WebRequest.Create(uri);
WebResponse pWebRes = pWebReq.GetResponse();
using (MemoryStream pResultStream = new MemoryStream())
using (Stream pWebStream = pWebRes.GetResponseStream()) {
byte[] buffer = new byte[256];
int readCount = 1;
while (readCount > 0) {
//Read download stream
readCount = pWebStream.Read(buffer, 0, buffer.Length);
//Write to result MemoryStream
pResultStream.Write(buffer, 0, readCount);
//Waiting 100msec while _bPause is true
while (true) {
lock (_lock) {
if (_bPause == true) {
Thread.Sleep(100);
}
else {
break;
}
}
}
pResultStream.Flush();
}
//Fire Completion event
if (OnDownloadCompleted != null) {
OnDownloadCompleted(pResultStream);
}
}
}
);
//Start background thread job
downLoadThread.Start();
}
}
答案 2 :(得分:0)
我已经采用@ebb的解决方案了(效果很好!),并对其进行了一些调整。现在:
IProgress
public class FileDownload
{
private volatile bool _allowedToRun;
private Stream _sourceStream;
private string _sourceUrl;
private string _destination;
private bool _disposeOnCompletion;
private int _chunkSize;
private IProgress<double> _progress;
private Lazy<int> _contentLength;
public int BytesWritten { get; private set; }
public int ContentLength { get { return _contentLength.Value; } }
public bool Done { get { return ContentLength == BytesWritten; } }
public FileDownload(Stream source, string destination, bool disposeOnCompletion = true, int chunkSizeInBytes = 10000 /*Default to 0.01 mb*/, IProgress<double> progress = null)
{
_allowedToRun = true;
_sourceStream = source;
_destination = destination;
_disposeOnCompletion = disposeOnCompletion;
_chunkSize = chunkSizeInBytes;
_contentLength = new Lazy<int>(() => Convert.ToInt32(GetContentLength()));
_progress = progress;
BytesWritten = 0;
}
public FileDownload(string source, string destination, int chunkSizeInBytes = 10000 /*Default to 0.01 mb*/, IProgress<double> progress = null)
{
_allowedToRun = true;
_sourceUrl = source;
_destination = destination;
_chunkSize = chunkSizeInBytes;
_contentLength = new Lazy<int>(() => Convert.ToInt32(GetContentLength()));
_progress = progress;
BytesWritten = 0;
}
private long GetContentLength()
{
if (_sourceStream != null)
return _sourceStream.Length;
else
{
var request = (HttpWebRequest)WebRequest.Create(_sourceUrl);
request.Method = "HEAD";
using (var response = request.GetResponse())
return response.ContentLength;
}
}
private async Task Start(int range)
{
if (!_allowedToRun)
throw new InvalidOperationException();
if (_sourceStream != null)
{
using (var fs = new FileStream(_destination, FileMode.Append, FileAccess.Write, FileShare.ReadWrite))
{
while (_allowedToRun)
{
var buffer = new byte[_chunkSize];
var bytesRead = await _sourceStream.ReadAsync(buffer, 0, buffer.Length).ConfigureAwait(false);
if (bytesRead == 0) break;
await fs.WriteAsync(buffer, 0, bytesRead);
BytesWritten += bytesRead;
_progress?.Report((double)BytesWritten / ContentLength);
}
await fs.FlushAsync();
}
//Control whether the stream should be disposed here or outside of this class
if (BytesWritten == ContentLength && _disposeOnCompletion)
_sourceStream?.Dispose();
}
else
{
var request = (HttpWebRequest)WebRequest.Create(_sourceUrl);
request.Method = "GET";
request.UserAgent = "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR 1.0.3705;)";
request.AddRange(range);
using (var response = await request.GetResponseAsync())
{
using (var responseStream = response.GetResponseStream())
{
using (var fs = new FileStream(_destination, FileMode.Append, FileAccess.Write, FileShare.ReadWrite))
{
while (_allowedToRun)
{
var buffer = new byte[_chunkSize];
var bytesRead = await responseStream.ReadAsync(buffer, 0, buffer.Length).ConfigureAwait(false);
if (bytesRead == 0) break;
await fs.WriteAsync(buffer, 0, bytesRead);
BytesWritten += bytesRead;
_progress?.Report((double)BytesWritten / ContentLength);
}
await fs.FlushAsync();
}
}
}
}
}
public Task Start()
{
_allowedToRun = true;
return Start(BytesWritten);
}
public void Pause()
{
_allowedToRun = false;
}
}
答案 3 :(得分:0)
我已经对其进行了修改,以处理大于2GB的文件并处理了损坏的下载,因此出于任何原因,下载都已停止,您需要在下一次下载尝试中重试,而不是从头开始。在停止的地方继续。 @ derekantrican,@ ebb和我本人的所有上述解决方案仅在服务器支持Range请求时才有效。 在继续此解决方案之前,您可能需要先测试服务器是否接受范围请求。 https://developer.mozilla.org/en-US/docs/Web/HTTP/Range_requests
public class FileDownload
{
private volatile bool _allowedToRun;
private readonly string _sourceUrl;
private readonly string _destination;
private readonly int _chunkSize;
private readonly IProgress<double> _progress;
private readonly Lazy<long> _contentLength;
public long BytesWritten { get; private set; }
public long ContentLength => _contentLength.Value;
public bool Done => ContentLength == BytesWritten;
public FileDownload(string source, string destination, int chunkSizeInBytes = 10000 /*Default to 0.01 mb*/, IProgress<double> progress = null)
{
if(string.IsNullOrEmpty(source))
throw new ArgumentNullException("source is empty");
if (string.IsNullOrEmpty(destination))
throw new ArgumentNullException("destination is empty");
_allowedToRun = true;
_sourceUrl = source;
_destination = destination;
_chunkSize = chunkSizeInBytes;
_contentLength = new Lazy<long>(GetContentLength);
_progress = progress;
if (!File.Exists(destination))
BytesWritten = 0;
else
{
try
{
BytesWritten = new FileInfo(destination).Length;
}
catch
{
BytesWritten = 0;
}
}
}
private long GetContentLength()
{
var request = (HttpWebRequest)WebRequest.Create(_sourceUrl);
request.Method = "HEAD";
using (var response = request.GetResponse())
return response.ContentLength;
}
private async Task Start(long range)
{
if (!_allowedToRun)
throw new InvalidOperationException();
if(Done)
//file has been found in folder destination and is already fully downloaded
return;
var request = (HttpWebRequest)WebRequest.Create(_sourceUrl);
request.Method = "GET";
request.UserAgent = "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR 1.0.3705;)";
request.AddRange(range);
using (var response = await request.GetResponseAsync())
{
using (var responseStream = response.GetResponseStream())
{
using (var fs = new FileStream(_destination, FileMode.Append, FileAccess.Write, FileShare.ReadWrite))
{
while (_allowedToRun)
{
var buffer = new byte[_chunkSize];
var bytesRead = await responseStream.ReadAsync(buffer, 0, buffer.Length).ConfigureAwait(false);
if (bytesRead == 0) break;
await fs.WriteAsync(buffer, 0, bytesRead);
BytesWritten += bytesRead;
_progress?.Report((double)BytesWritten / ContentLength);
}
await fs.FlushAsync();
}
}
}
}
public Task Start()
{
_allowedToRun = true;
return Start(BytesWritten);
}
public void Pause()
{
_allowedToRun = false;
}
}