有没有办法识别所有可以在几秒钟内播放的歌曲。
我已经初始化了soundmanager2
soundManager.setup ({
url: 'stockings /',
preferFlash: true,
onReady: function () {
console.log ('SM2 Ok!');
}
});
我的sm2_button类的mp3文件总共大约有10个文件,我希望每个人都玩几秒钟。
<a href="songs/1.mp3" class="sm2_button"> </ a>
我希望你能帮助我。
答案 0 :(得分:0)
Yikes,我玩了一下。谢谢你这个有趣的问题。这将在您的DOM中使用jQuery查找mp3文件列表,并通过单击开始按钮创建playList
。
<script>
var playList = new Array();
$(document).ready(function() {
var soundFileList = new Array();
$('ol#list2 li a').each(function() { // find soundfiles in <li><a data='*'>
$('ol#list2 li a').css('color','#000');
soundFileList.push( this.getAttribute('data') );
});
var newpl = { // create a selfmade playList object
nextSongNumber: 0, // track number with which the player starts
playLength: 7012, // milliseconds to play each track
idScheme: 'pl2_', // a given scheme as 'soundID+songNumber'
songUrl: './', // url where your files are
songList: soundFileList,
fadeIn: 2000, // fadeIn in milliseconds
fadeOut: 1000 // fadeOut in milliseconds
}
playList.push( newpl ); // push it to our preset playlist
$('#startbutton').on('click',function(){
// call list 0 in playList[]
playThisPlayList( 0, playList);
});
});
soundManager.setup({
url: './soundmanager2/swf/',
// preferFlash: false,
//flashPollingInterval: 4 , //in ms, overrules useFastPolling & useHighPerformance
useFastPolling: true,
useHighPerformance: true,
onready: function() {
function SkipThruPlayList( pl ) {
if ( pl.nextSongNumber+1 > pl.songList.length ) {
//will be called after the last song in playList
pl.nextSongNumber=0; //needed for replay the playList
return;
} else {
if(songObject){ songObject.destruct(); }
var songObject = soundManager.createSound({
id: pl.idScheme + pl.nextSongNumber,
url: pl.songUrl + pl.songList[ pl.nextSongNumber ],
multishot: false
});
songObject.play({
from: 0,
to: pl.playLength,
stream: true,
autoPlay: false, //true if starting with pageload
onplay: function() {
$('ol#list2 li:nth-child('+pl.nextSongNumber+') a').css('color','#f00');
//console.log('now play:',this.url, 'songid:',this.id, 'laptime:', this.duration);
},
onstop: function() {
//console.log('songid:',this.id, ', songend was at:',this.position);
// check your console, songend-positions are not stable values
this.destruct(); //free memory from old song, necessary?
SkipThruPlayList( pl ); // start over, create & play next songObject
},
whileplaying: function(){
//this is a fadeIn / fadeOut mechanism
var now=this.position;
var mainVolume = 100; //we could set this up with playList
if (now <= pl.fadeIn) {
//fadeIn
this.setVolume(parseInt((now/pl.fadeIn)*mainVolume));
} else if (now >= (pl.playLength-pl.fadeOut)) {
//fadeOut
this.setVolume(parseInt(((pl.playLength-now)/pl.fadeOut)*mainVolume));
} else {
//play normal Volume between fadeIn and fadeOut
this.setVolume(mainVolume);
}
}
});
pl.nextSongNumber++;
}
}
function playThisPlayList( i, playList ) {
var count= playList[i].songList.length;
if (count > 0) {
//console.log('we have:',count,' songs to play');
SkipThruPlayList( playList[i] );
} else {
//console.log('no songs in this songlist');
return;
};
}
//playThisPlayList( 0, playList );
window.playThisPlayList = playThisPlayList; //Broadcast function into BOM
}
});
</script>
<button id="startbutton">start</button>
<ol id="list2">
<li><a href="#" data="./test0.mp3">test0.mp3</a></li>
<li><a href="#" data="./test1.mp3">test1.mp3</a></li>
<li><a href="#" data="./test2.mp3">test2.mp3</a></li>
</ol>
还有一些东西可以变得更聪明,但这很有效。 例如,如果轨道短于4096ms会发生什么,也许您应该检查一下。 希望这会有所帮助。
来自柏林的问候
答案 1 :(得分:0)
感谢您的想法。最后触摸一个小文件代码mp3-player-button.js,由API文档支持并添加几行soundmanager2。
在行中:
thisSound.play ();
添加:
thisSound.play({
whileplaying:function() {
if (thisSound.position >= 30000) {
self.stopSound(thisSound);
}
}
});
来自秘鲁的问候。