如何将此代码部件从XNA 3.1转换为XNA 4.0 如果有人知道请帮助。
public ModelLightMesh(Viewer3D viewer, Vector3 position, float radius, Color color, float u0, float v0, float u1, float v1)
{
var verticies = new[] {
new VertexPositionColorTexture(new Vector3(position.X - radius, position.Y + radius, position.Z), color, new Vector2(u1, v0)),
new VertexPositionColorTexture(new Vector3(position.X + radius, position.Y + radius, position.Z), color, new Vector2(u0, v0)),
new VertexPositionColorTexture(new Vector3(position.X + radius, position.Y - radius, position.Z), color, new Vector2(u0, v1)),
new VertexPositionColorTexture(new Vector3(position.X - radius, position.Y - radius, position.Z), color, new Vector2(u1, v1)),
};
VertexDeclaration = new VertexDeclaration(viewer.GraphicsDevice, VertexPositionColorTexture.VertexElements);
VertexBuffer = new VertexBuffer(viewer.GraphicsDevice, VertexPositionColorTexture.SizeInBytes * verticies.Length, BufferUsage.WriteOnly);
VertexBuffer.SetData(verticies);
}
答案 0 :(得分:1)
Microsoft强调了一系列MSDN文章与代码示例的差异。
您也可以使用此处提供的备忘单:
http://nelxon.com/resources/xna-3-1-to-xna-4-0-cheatsheet.php
<强>文章强>:
PS:您的回答可能已被低估,因为您没有特别遇到麻烦并询问具体问题?