WPF和3D如何更改3D空间中的单个位置点?

时间:2009-10-20 02:20:38

标签: c# wpf 3d

我在WPF中定义了一个非常简单的3D空间,它定义了一个3D矩形,我希望能够操作MeshGeometry3D上的每一个Point3D对象(在“Positions”中)属性,但我遇到了麻烦用它......

这是我的XAML:

<Grid>
    <Viewport3D Name="ViewPort" 
                Focusable="true" 
                ClipToBounds="true" 
                Width="{Binding Width, ElementName=canvas, Mode=Default}" 
                Height="{Binding Height, ElementName=canvas, Mode=Default}">
        <Viewport3D.Camera>
      <PerspectiveCamera Position="0,0,5"/>
     </Viewport3D.Camera>
        <ModelVisual3D>
            <ModelVisual3D.Content>
                <Model3DGroup>
                    <PointLight Color="White" Position="0,0,0">
                        <PointLight.Transform>
                            <Transform3DGroup>
                                <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>
                                <ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1"/>
                                <RotateTransform3D d:EulerAngles="0,0,0">
                                    <RotateTransform3D.Rotation>
                                        <AxisAngleRotation3D Angle="0" Axis="0,1,0"/>
                                    </RotateTransform3D.Rotation>
                                </RotateTransform3D>
                                <TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="2"/>
                            </Transform3DGroup>
                        </PointLight.Transform>
                    </PointLight>

                    <GeometryModel3D x:Name="model1" Material="{DynamicResource test1}">
                        <GeometryModel3D.Transform>
                            <Transform3DGroup>
                                <RotateTransform3D>
                                    <RotateTransform3D.Rotation>
                                        <AxisAngleRotation3D Axis="1,0,0" Angle="5" />
                                    </RotateTransform3D.Rotation>
                                </RotateTransform3D>
                                <RotateTransform3D>
                                    <RotateTransform3D.Rotation>
                                        <AxisAngleRotation3D Axis="0,1,0" Angle="-5" />
                                    </RotateTransform3D.Rotation>
                                </RotateTransform3D>
                            </Transform3DGroup>
                        </GeometryModel3D.Transform>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D
           Positions=" -0.5,  0.5, 0.0
                                            -0.5, -0.5, 0.0
                                             1.5, -0.5, 0.0
                                             1.5,  0.5, 0.0"
           TextureCoordinates="0,0 0,1 1,1 1,0"
           TriangleIndices="0 1 2 2 3 0" />
                        </GeometryModel3D.Geometry>
                    </GeometryModel3D>
                </Model3DGroup>
            </ModelVisual3D.Content>
        </ModelVisual3D>
    </Viewport3D>
    <Canvas Background="Transparent" Grid.Column="0" Grid.Row="0" x:Name="canvas" s:Contacts.ContactDown="canvas_ContactDown"  Width="{Binding Width, ElementName=window, Mode=Default}" Height="{Binding Height, ElementName=window, Mode=Default}">
    </Canvas>
</Grid>

其中test1只是一个用可视化画笔包裹的图像。

这是我的c#:

private void canvas_ContactDown(object sender, ContactEventArgs e)
    {
        //Point contactPosition = e.GetPosition(this);
        //var rayMeshResult = (RayMeshGeometry3DHitTestResult)VisualTreeHelper.HitTest(ViewPort, e.GetPosition(ViewPort));
        translatedX -= 0.25;
        translatedY -= 0.25;
        model1.Transform = new TranslateTransform3D(translatedX, translatedY, 0.0);
        //model1.Transform.Transform(new Point3D(translatedX, translatedY, 0.0));

        Console.WriteLine("Changed");
        //Apply Z index changes here...
        var geometry3D = model1.Geometry as MeshGeometry3D;
        Point3DCollection positions = geometry3D.Positions;

        foreach (var position in positions)
        {
            position.Offset(0,0,-15);
        }
    }

但在视觉屏幕上没有任何反应......

我想特别提到的一件事是,我不想将变换应用于整个对象,一次只能应用一个点。

但如果这是唯一的方法,那么我猜我应该调查它

感谢您提供任何帮助。

标记

2 个答案:

答案 0 :(得分:2)

好的,我知道了,这是因为geometry3D.Positions返回Point3D对象的集合,这些对象是结构,所以当你引用它们时,你不会改变你认为正在改变的那个......

所以更像这样的循环就是诀窍:

        for (var i = 0; i < positions.Count; i++)
        {
            Point3D position = positions[i];
            position.Z += 5;
            positions[i] = position;
        }

答案 1 :(得分:0)

这将以更好的方式解决问题。

TranslateTransform3D mytranslate = new TranslateTransform3D();
mytranslate.OffsetX = 0;
mytranslate.OffsetY = 0;
mytranslate.OffsetZ = 5;
model1.Transform = mytranslate;