这些枚举中的一个是否比另一个或大约相同? (C#中的例子)
案例1:
Dictionary<string, object> valuesDict;
// valuesDict loaded with thousands of objects
foreach (object value in valuesDict.Values) { /* process */ }
案例2:
List<object> valuesList;
// valuesList loaded with thousands of objects
foreach (object value in valuesList) { /* process */ }
更新:
背景:
字典对于其他地方的键控搜索是有益的(而不是通过列表进行迭代),但如果遍历字典比通过列表慢得多,那么好处就会减少。
更新: 根据许多人的建议,我已经完成了自己的测试。
首先,这些是结果。以下是该计划。
迭代整个收藏 Dict:78 凯德:131 清单:76
键控搜索集合 Dict:178 凯德:194 清单:142800
using System;
using System.Linq;
namespace IterateCollections
{
public class Data
{
public string Id;
public string Text;
}
public class KeyedData : System.Collections.ObjectModel.KeyedCollection<string, Data>
{
protected override string GetKeyForItem(Data item)
{
return item.Id;
}
}
class Program
{
static void Main(string[] args)
{
var dict = new System.Collections.Generic.Dictionary<string, Data>();
var list = new System.Collections.Generic.List<Data>();
var keyd = new KeyedData();
for (int i = 0; i < 10000; i++)
{
string s = i.ToString();
var d = new Data { Id = s, Text = s };
dict.Add(d.Id, d);
list.Add(d);
keyd.Add(d);
}
var sw = new System.Diagnostics.Stopwatch();
sw.Start();
for (int r = 0; r < 1000; r++)
{
foreach (Data d in dict.Values)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
var dictTime = sw.ElapsedMilliseconds;
sw.Reset();
sw.Start();
for (int r = 0; r < 1000; r++)
{
foreach (Data d in keyd)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
var keydTime = sw.ElapsedMilliseconds;
sw.Reset();
sw.Start();
for (int r = 0; r < 1000; r++)
{
foreach (Data d in list)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
var listTime = sw.ElapsedMilliseconds;
Console.WriteLine("Iterate whole collection");
Console.WriteLine("Dict: " + dictTime);
Console.WriteLine("Keyd: " + keydTime);
Console.WriteLine("List: " + listTime);
sw.Reset();
sw.Start();
for (int r = 0; r < 1000; r++)
{
for (int i = 0; i < 10000; i += 10)
{
string s = i.ToString();
Data d = dict[s];
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
dictTime = sw.ElapsedMilliseconds;
sw.Reset();
sw.Start();
for (int r = 0; r < 1000; r++)
{
for (int i = 0; i < 10000; i += 10)
{
string s = i.ToString();
Data d = keyd[s];
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
keydTime = sw.ElapsedMilliseconds;
sw.Reset();
sw.Start();
for (int r = 0; r < 10; r++)
{
for (int i = 0; i < 10000; i += 10)
{
string s = i.ToString();
Data d = list.FirstOrDefault(item => item.Id == s);
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
listTime = sw.ElapsedMilliseconds * 100;
Console.WriteLine("Keyed search collection");
Console.WriteLine("Dict: " + dictTime);
Console.WriteLine("Keyd: " + keydTime);
Console.WriteLine("List: " + listTime);
}
}
}
更新:
@Blam建议的Dictionary与KeyedCollection的比较。
最快的方法是迭代KeyedCollection项目数组。
但请注意,迭代字典值比KeyedCollection快,而不转换为数组。
请注意,迭代字典值比字典集合快得多。
Iterate 1,000 times over collection of 10,000 items
Dictionary Pair: 519 ms
Dictionary Values: 95 ms
Dict Val ToArray: 92 ms
KeyedCollection: 141 ms
KeyedC. ToArray: 17 ms
计时来自Windows控制台应用程序(发布版本)。这是源代码:
using System;
using System.Collections.Generic;
using System.Linq;
namespace IterateCollections
{
public class GUIDkeyCollection : System.Collections.ObjectModel.KeyedCollection<Guid, GUIDkey>
{
// This parameterless constructor calls the base class constructor
// that specifies a dictionary threshold of 0, so that the internal
// dictionary is created as soon as an item is added to the
// collection.
//
public GUIDkeyCollection() : base() { }
// This is the only method that absolutely must be overridden,
// because without it the KeyedCollection cannot extract the
// keys from the items.
//
protected override Guid GetKeyForItem(GUIDkey item)
{
// In this example, the key is the part number.
return item.Key;
}
public GUIDkey[] ToArray()
{
return Items.ToArray();
}
//[Obsolete("Iterate using .ToArray()", true)]
//public new IEnumerator GetEnumerator()
//{
// throw new NotImplementedException("Iterate using .ToArray()");
//}
}
public class GUIDkey : Object
{
private Guid key;
public Guid Key
{
get
{
return key;
}
}
public override bool Equals(Object obj)
{
//Check for null and compare run-time types.
if (obj == null || !(obj is GUIDkey)) return false;
GUIDkey item = (GUIDkey)obj;
return (Key == item.Key);
}
public override int GetHashCode() { return Key.GetHashCode(); }
public GUIDkey(Guid guid)
{
key = guid;
}
}
class Program
{
static void Main(string[] args)
{
const int itemCount = 10000;
const int repetitions = 1000;
const string resultFormat = "{0,18}: {1,5:D} ms";
Console.WriteLine("Iterate {0:N0} times over collection of {1:N0} items", repetitions, itemCount);
var dict = new Dictionary<Guid, GUIDkey>();
var keyd = new GUIDkeyCollection();
for (int i = 0; i < itemCount; i++)
{
var d = new GUIDkey(Guid.NewGuid());
dict.Add(d.Key, d);
keyd.Add(d);
}
var sw = new System.Diagnostics.Stopwatch();
long time;
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (KeyValuePair<Guid, GUIDkey> w in dict)
{
if (null == w.Value) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "Dictionary Pair", time);
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (GUIDkey d in dict.Values)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "Dictionary Values", time);
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (GUIDkey d in dict.Values.ToArray())
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "Dict Val ToArray", time);
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (GUIDkey d in keyd)
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "KeyedCollection", time);
sw.Reset();
sw.Start();
for (int r = 0; r < repetitions; r++)
{
foreach (GUIDkey d in keyd.ToArray())
{
if (null == d) throw new ApplicationException();
}
}
sw.Stop();
time = sw.ElapsedMilliseconds;
Console.WriteLine(resultFormat, "KeyedC. ToArray", time);
}
}
}
答案 0 :(得分:9)
使用秒表检查相对容易:
var d = new Dictionary<string, object>();
var s = new List<object>();
for (int i =0 ; i != 10000000 ; i++) {
d.Add(""+i, i);
s.Add(i);
}
var sw = new Stopwatch();
sw.Start();
foreach(object o in d.Values) {
if (o == null) throw new ApplicationException();
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds);
sw.Reset();
sw.Start();
foreach (object o in s) {
if (o == null) throw new ApplicationException();
}
sw.Stop();
Console.WriteLine(sw.ElapsedMilliseconds);
这会打印相当接近的数字:
Dict List
---- ----
136 107
139 108
136 108
List
总是获胜,但考虑到两个数据结构的相对复杂性,边距不会像预期的那么大。
答案 1 :(得分:5)
答案 2 :(得分:4)
如果您想按键查找字典。
按键进行字典查找非常快,因为这是它的设计目的。
foreach的差异很小。
如果密钥也是属性,则考虑KeyedCollection
KeyedCollection Class
为其键所在的集合提供抽象基类 嵌入了价值观。
正如Servy所说,选择具有你需要的功能的系列 .NET有很多集合 System.Collections Namespaces
如果你的对象有一个可以表示为Int32的自然键,那么考虑OverRide GetHashCode()。
如果您的对象具有GUID的自然键,则考虑KeyedCollection和OverRide GetHashCode和Equals
对于nonKey属性的搜索,请考虑使用LINQ而不是ForEach;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using System.Diagnostics;
namespace IntIntKeyedCollection
{
class Program
{
static void Main(string[] args)
{
Guid findGUID = Guid.NewGuid();
GUIDkeyCollection gUIDkeyCollection = new GUIDkeyCollection();
gUIDkeyCollection.Add(new GUIDkey(findGUID));
gUIDkeyCollection.Add(new GUIDkey(Guid.NewGuid()));
gUIDkeyCollection.Add(new GUIDkey(Guid.NewGuid()));
GUIDkey findGUIDkey = gUIDkeyCollection[findGUID]; // lookup by key (behaves like a dict)
Console.WriteLine(findGUIDkey.Key);
Console.WriteLine(findGUIDkey.GetHashCode());
Console.WriteLine(findGUID);
Console.WriteLine(findGUID.GetHashCode());
Console.ReadLine();
}
public class GUIDkeyCollection : KeyedCollection<Guid, GUIDkey>
{
// This parameterless constructor calls the base class constructor
// that specifies a dictionary threshold of 0, so that the internal
// dictionary is created as soon as an item is added to the
// collection.
//
public GUIDkeyCollection() : base() { }
// This is the only method that absolutely must be overridden,
// because without it the KeyedCollection cannot extract the
// keys from the items.
//
protected override Guid GetKeyForItem(GUIDkey item)
{
// In this example, the key is the part number.
return item.Key;
}
}
public class GUIDkey : Object
{
private Guid key;
public Guid Key
{
get
{
return key;
}
}
public override bool Equals(Object obj)
{
//Check for null and compare run-time types.
if (obj == null || !(obj is GUIDkey)) return false;
GUIDkey item = (GUIDkey)obj;
return (Key == item.Key);
}
public override int GetHashCode() { return Key.GetHashCode(); }
public GUIDkey(Guid guid)
{
key = guid;
}
}
}
}
答案 3 :(得分:2)
这是你的测试:
class speedtest
{
static void Main(string[] args)
{
int size = 10000000;
Dictionary<string, object> valuesDict = new Dictionary<string, object>();
List<object> valuesList = new List<object>();
for (int i = 0; i < size; i++)
{
valuesDict.Add(i.ToString(), i);
valuesList.Add(i);
}
// valuesDict loaded with thousands of objects
Stopwatch s = new Stopwatch();
s.Start();
foreach (object value in valuesDict.Values) { /* process */ }
s.Stop();
Stopwatch s2 = new Stopwatch();
s2.Start();
foreach (object value in valuesList) { /* process */ }
s.Stop();
Console.WriteLine("Size {0}, Dictonary {1}ms, List {2}ms",size,s.ElapsedMilliseconds,s2.ElapsedMilliseconds);
Console.ReadLine();
}
}
Outputs:
Size 10000000, Dictonary 73ms, List 63ms
但是,您还应该测试字典中是否有哈希冲突。他们可以给你一个不同的结果。
如果是真实的应用程序,您必须考虑创建,访问和记忆结构的足迹所花费的时间。
答案 4 :(得分:1)
正如其他人所说,yadda yadda过早优化。对正确的场景使用正确的集合,只有在成为问题时才会担心速度。
无论如何,要知道的唯一方法就是衡量。我做了一个快速而肮脏的测试,它填充了一个字典和一个包含30,000个对象的列表,然后迭代它们10,000次。结果是:
词典:2683ms
清单:1955ms
因此,无论出于何种原因,似乎Dictionary.Values的枚举速度稍慢。
以下是代码:
void Main()
{
int i = 0;
var dict = new Dictionary<string, object>();
var list = new List<object>();
for (i = 0; i < 30000; i++)
{
var foo = new Foo();
dict.Add(i.ToString(), foo);
list.Add(foo);
}
var dictWatch = new Stopwatch();
dictWatch.Start();
for (i = 0; i < 10000; i++)
{
foreach (var foo in dict.Values) {}
}
dictWatch.Stop();
Console.WriteLine("Dictionary: " + dictWatch.ElapsedMilliseconds);
var listWatch = new Stopwatch();
listWatch.Start();
for (i = 0; i < 10000; i++)
{
foreach (var foo in list) {}
}
listWatch.Stop();
Console.WriteLine("List: " + listWatch.ElapsedMilliseconds);
}
class Foo {}