我希望使用百分比大小制作响应式画布,一旦用户调整画布大小相对调整大小。 我可以使用下面的代码来缩放画布,但唯一的问题是当缩放鼠标绘图消失的窗口大小时。
<style>
body{margin:0px;padding:0px;background:#a9a9a9;}
#main{
display:block;
width:80%;
padding:50px 10%;
height:300px;
}
canvas{display:block;background:#fff;}
</style>
</head>
<body>
<div id="main" role="main">
<canvas id="paint" width="100" height="100">
< !-- Provide fallback -->
</canvas>
</div>
<script>
var c = document.getElementById('paint');
var ctx = c.getContext('2d');
var x = null;
var y;
c.onmousedown = function(e){
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop;
ctx.beginPath();
ctx.moveTo(x,y);
}
c.onmouseup = function(e){
x=null;
}
c.onmousemove = function(e){
if(x==null) return;
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop;
ctx.lineTo(x,y);
ctx.stroke();
}
$(document).ready( function(){
//Get the canvas &
var c = $('#paint');
var container = $(c).parent();
//Run function when browser resizes
$(window).resize( respondCanvas );
function respondCanvas(){
c.attr('width', $(container).width() ); //max width
c.attr('height', $(container).height() ); //max height
//Call a function to redraw other content (texts, images etc)
}
//Initial call
respondCanvas();
});
</script>
感谢。
答案 0 :(得分:11)
调整画布大小时处理内容
如果调整画布大小,则始终会删除绘制的内容。这就是画布的行为方式。
您可以在调整大小后重绘内容,也可以将内容保存为图像数据,并在调整大小后恢复(请参阅canvas.toDataURL)。
这是代码和小提琴:http://jsfiddle.net/m1erickson/V6SVz/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; padding:10px; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
// draw some content
ctx.lineWidth=3;
ctx.fillStyle="blue";
ctx.strokeStyle="red";
ctx.rect(50,50,100,50);
ctx.fill();
ctx.stroke();
ctx.font="14px Verdana";
ctx.fillStyle="white";
ctx.fillText("Scale Me",65,75);
function saveResizeAndRedisplay(scaleFactor){
// save the canvas content as imageURL
var data=canvas.toDataURL();
// resize the canvas
canvas.width*=scaleFactor;
canvas.height*=scaleFactor;
// scale and redraw the canvas content
var img=new Image();
img.onload=function(){
ctx.drawImage(img,0,0,img.width,img.height,0,0,canvas.width,canvas.height);
}
img.src=data;
}
$("#resizer").click(function(){ saveResizeAndRedisplay(1.5); });
}); // end $(function(){});
</script>
</head>
<body>
<button id="resizer">Click to resize the canvas</button><br/>
<canvas id="canvas" width=200 height=150></canvas>
</body>
</html>
答案 1 :(得分:3)
c.attr('width', $(container).width() ); //max width
c.attr('height', $(container).height() ); //max height
以上代码相当于用于清除画布的clearRect
。如果您想保留之前绘制的内容,则无法调整宽度和高度。
作为解决方案,您可以创建具有所需宽度的新画布,并使用drawImage(c)
绘制上一个画布的内容.c是画布对象。然后您必须删除画布
答案 2 :(得分:3)
我也遇到了与mu应用程序相同的问题,在阅读完之后我得出结论,canvas元素的行为是这样的,它在重新调整大小后会自行清除,这是唯一的解决方法。是为窗口重新调整大小事件添加一个监听器,并在事件触发时重绘画布。
$(window).resize(function(e) {
// function to redraw on the canvas
});
$(document).ready(function(e){
var c = $('#example'); // getting the canvas element
var ct = c.get(0).getContext('2d');
var container = $(c).parent();
$(window).resize( respondCanvas ); //handling the canvas resize
function respondCanvas(){
// makign the canvas fill its container
c.attr('width', $(container).width() ); //max width
c.attr('height', ($(container).height() -20 )); //max height
}
respondCanvas();
make_image('images/india.png',1,1);
}
希望它有所帮助。
答案 3 :(得分:2)
感谢。这真的很有帮助。下面是我试图做的代码。
#main{
display:block;
width:80%;
height:300px;
background:#e0e0e0;
}
canvas{display:block;background:#fff;border:1px solid red;}
</style>
<script>
$(function(){
var container=document.getElementById("main");
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
// draw some content
//alert(canvas.width);
var w=$(container).width();
var h=$(container).height();
$(window).resize( saveResizeAndRedisplay );
function saveResizeAndRedisplay(){
// save the canvas content as imageURL
var data=canvas.toDataURL();
// resize the canvas
canvas.width = $(container).width();
canvas.height = $(container).height();
//alert($(container).width());
// scale and redraw the canvas content
var img=new Image();
img.onload=function(){
ctx.drawImage(img,0,0,img.width,img.height);
}
img.src=data;
}
saveResizeAndRedisplay();
});
</script>
</head>
<body>
<div id="main" role="main">
<canvas id="canvas" width=200 height=150></canvas>
</div>
<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var x = null;
var y;
canvas.onmousedown = function(e){
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop;
ctx.beginPath();
ctx.moveTo(x,y);
}
canvas.onmouseup = function(e){
x=null;
}
canvas.onmousemove = function(e){
if(x==null) return;
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop;
ctx.lineTo(x,y);
ctx.stroke();
}
</script>
答案 4 :(得分:2)
我已经创建了一个处理HTML5画布大小调整的jQuery插件。它旨在弥合移动和桌面用户之间的差距。它仍然是WIP,但它是可扩展的,并且内置了一些基本的绘图功能。
答案 5 :(得分:0)
我使用这种方法:
var context = document.getElementById('paint').getContext('2d');
var canvas = context.canvas;
function responsive(width){
var p = width / canvas.width;
canvas.width *= p;
canvas.height *= p;
var scaleFactor = context.scaleFactor || 1;
context.scale(p * scaleFactor, p * scaleFactor);
context.scaleFactor = p * scaleFactor;
}
var mq = window.matchMedia("(min-width: 735px)");
mq.addListener(applyChanges);
applyChanges();
function applyChanges(){
if(!mq)
responsive(350);
else
responsive(735);
}
答案 6 :(得分:0)
我遇到了同样的问题。我的解决方案是使用CSS3的属性缩放到画布的父容器:
<div id="parent_div">
<div id="constructor_div">
<canvas width="600" height="900">
</div>
</div>
<script>
constructor_zoom();
$(window).resize(function() {
constructor_zoom();
});
function constructor_zoom()
{
var parent_width = $('#parent_div').width();
var item_width = $('#constructor_div').width();
var coef = 0.1;
$('.constructor_image').css('zoom', parent_width/item_width - coef);
}
</script>
coef - 从父级边框制作画布缩进的系数。你可以把它归零。
我希望对某人有所帮助: - )