HTML5响应式画布:调整浏览器画布大小消失

时间:2013-04-08 11:52:56

标签: javascript jquery html5 canvas

我希望使用百分比大小制作响应式画布,一旦用户调整画布大小相对调整大小。 我可以使用下面的代码来缩放画布,但唯一的问题是当缩放鼠标绘图消失的窗口大小时。

<style>
body{margin:0px;padding:0px;background:#a9a9a9;}
#main{
display:block;
width:80%;
padding:50px 10%;
height:300px;
} 
canvas{display:block;background:#fff;}
</style>
</head>
<body>
<div id="main" role="main">
<canvas id="paint" width="100" height="100">
< !-- Provide fallback -->
</canvas>
</div> 

<script>

var c = document.getElementById('paint');
var ctx = c.getContext('2d');
var x = null;
var y;

c.onmousedown = function(e){
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop;
ctx.beginPath();
ctx.moveTo(x,y);

}

c.onmouseup = function(e){
x=null;

}


c.onmousemove = function(e){
if(x==null) return;
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop; 
ctx.lineTo(x,y);
ctx.stroke();

}

$(document).ready( function(){
//Get the canvas &
var c = $('#paint');

var container = $(c).parent();

//Run function when browser resizes
$(window).resize( respondCanvas );

function respondCanvas(){ 
    c.attr('width', $(container).width() ); //max width
    c.attr('height', $(container).height() ); //max height

    //Call a function to redraw other content (texts, images etc)
}

//Initial call 
respondCanvas();

}); 


</script>

感谢。

7 个答案:

答案 0 :(得分:11)

调整画布大小时处理内容

如果调整画布大小,则始终会删除绘制的内容。这就是画布的行为方式。

您可以在调整大小后重绘内容,也可以将内容保存为图像数据,并在调整大小后恢复(请参阅canvas.toDataURL)。

这是代码和小提琴:http://jsfiddle.net/m1erickson/V6SVz/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; padding:10px; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    // draw some content
    ctx.lineWidth=3;
    ctx.fillStyle="blue";
    ctx.strokeStyle="red";
    ctx.rect(50,50,100,50);
    ctx.fill();
    ctx.stroke();
    ctx.font="14px Verdana";
    ctx.fillStyle="white";
    ctx.fillText("Scale Me",65,75);

    function saveResizeAndRedisplay(scaleFactor){

        // save the canvas content as imageURL
        var data=canvas.toDataURL();

        // resize the canvas
        canvas.width*=scaleFactor;
        canvas.height*=scaleFactor;

        // scale and redraw the canvas content
        var img=new Image();
        img.onload=function(){
            ctx.drawImage(img,0,0,img.width,img.height,0,0,canvas.width,canvas.height);
        }
        img.src=data;

    }

    $("#resizer").click(function(){ saveResizeAndRedisplay(1.5); });

}); // end $(function(){});
</script>

</head>

<body>
    <button id="resizer">Click to resize the canvas</button><br/>
    <canvas id="canvas" width=200 height=150></canvas>
</body>
</html>

答案 1 :(得分:3)

c.attr('width', $(container).width() ); //max width
c.attr('height', $(container).height() ); //max height

以上代码相当于用于清除画布的clearRect。如果您想保留之前绘制的内容,则无法调整宽度和高度。 作为解决方案,您可以创建具有所需宽度的新画布,并使用drawImage(c)绘制上一个画布的内容.c是画布对象。然后您必须删除画布

答案 2 :(得分:3)

我也遇到了与mu应用程序相同的问题,在阅读完之后我得出结论,canvas元素的行为是这样的,它在重新调整大小后会自行清除,这是唯一的解决方法。是为窗口重新调整大小事件添加一个监听器,并在事件触发时重绘画布。

$(window).resize(function(e) {
// function to redraw on the canvas
});



$(document).ready(function(e){
    var c = $('#example'); // getting the canvas element
    var ct = c.get(0).getContext('2d');
    var container = $(c).parent();
    $(window).resize( respondCanvas ); //handling the canvas resize
    function respondCanvas(){ 
        // makign the canvas fill its container
        c.attr('width', $(container).width() ); //max width
        c.attr('height', ($(container).height() -20 )); //max height
    }
    respondCanvas();
    make_image('images/india.png',1,1);
}

希望它有所帮助。

Source

答案 3 :(得分:2)

感谢。这真的很有帮助。下面是我试图做的代码。    

#main{
display:block;
width:80%;
height:300px;
background:#e0e0e0;
} 
canvas{display:block;background:#fff;border:1px solid red;}

</style>

<script>

$(function(){

var container=document.getElementById("main");
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");

// draw some content
//alert(canvas.width);

var w=$(container).width();
var h=$(container).height();



$(window).resize( saveResizeAndRedisplay );
function saveResizeAndRedisplay(){

    // save the canvas content as imageURL
    var data=canvas.toDataURL();

    // resize the canvas
    canvas.width = $(container).width();
    canvas.height = $(container).height();
    //alert($(container).width());

    // scale and redraw the canvas content
    var img=new Image();
    img.onload=function(){
        ctx.drawImage(img,0,0,img.width,img.height);
    }
    img.src=data;

}

saveResizeAndRedisplay();

}); 
</script>

</head>

<body>

<div id="main" role="main">
 <canvas id="canvas" width=200 height=150></canvas>
</div>

<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var x = null;
var y;

canvas.onmousedown = function(e){
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop;
ctx.beginPath();
ctx.moveTo(x,y);
}

canvas.onmouseup = function(e){
x=null;
}


canvas.onmousemove = function(e){
if(x==null) return;
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop; 
ctx.lineTo(x,y);
ctx.stroke();
}
</script>

答案 4 :(得分:2)

我已经创建了一个处理HTML5画布大小调整的jQuery插件。它旨在弥合移动和桌面用户之间的差距。它仍然是WIP,但它是可扩展的,并且内置了一些基本的绘图功能。

http://trsanders.github.io/responsive-sketchpad/

答案 5 :(得分:0)

我使用这种方法:

var context = document.getElementById('paint').getContext('2d');
var canvas = context.canvas;

function responsive(width){
    var p = width / canvas.width;
    canvas.width *= p;
    canvas.height *= p;

    var scaleFactor = context.scaleFactor || 1;
    context.scale(p * scaleFactor, p * scaleFactor);
    context.scaleFactor = p * scaleFactor;
}

var mq = window.matchMedia("(min-width: 735px)");
mq.addListener(applyChanges);
applyChanges();

function applyChanges(){
    if(!mq)
        responsive(350);
    else
        responsive(735);
}

答案 6 :(得分:0)

我遇到了同样的问题。我的解决方案是使用CSS3的属性缩放到画布的父容器:

<div id="parent_div">
    <div id="constructor_div">
         <canvas width="600" height="900">
    </div>
</div>

<script>
    constructor_zoom();

    $(window).resize(function() {
        constructor_zoom();
    });

    function constructor_zoom()
    {
        var parent_width = $('#parent_div').width();
        var item_width = $('#constructor_div').width();
        var coef = 0.1;

        $('.constructor_image').css('zoom', parent_width/item_width - coef);
    }
</script>

coef - 从父级边框制作画布缩进的系数。你可以把它归零。

我希望对某人有所帮助: - )