我正在尝试在我的starling游戏中使用Physics Injector并且在“。”上出现此错误。我的
static var PhysInjector.STARLING = true;
语句。 ''这里不允许。在物理注入器博客上说“简单地将静态变量PhysInjector.STARLING设置为true,就是这样!”
我把它放在错误的地方还是什么东西?我做错了什么?
private function injectPhysics():void
{
static var PhysInjector.STARLING = true;
physics = new PhysInjector (stage, new b2Vec2(0, 60), true)
var floorObject:PhysicsObject = physics.injectPhysics(floor, PhysInjector.SQUARE, new PhysicsProperties({isDynamic:false, friction:0.5, restitution:0.5}));
var presentP:PhysicsObject = physics.injectPhysics(present, PhysInjector.SQUARE, new PhysicsProperties({isDynamic:true, friction:0.2, restitution:0.5}));
}
答案 0 :(得分:0)
不了解PhysInjector如何初始化的更多信息试试这个:
private function injectPhysics():void {
PhysInjector.STARLING = true;
physics = new PhysInjector (stage, new b2Vec2(0, 60), true);
var floorObject:PhysicsObject = physics.injectPhysics(floor, PhysInjector.SQUARE, new PhysicsProperties({isDynamic:false, friction:0.5, restitution:0.5}));
var presentP:PhysicsObject = physics.injectPhysics(present, PhysInjector.SQUARE, new PhysicsProperties({isDynamic:true, friction:0.2, restitution:0.5}));
}
如果这不起作用,请尝试:
private function injectPhysics():void {
physics = new PhysInjector (stage, new b2Vec2(0, 60), true);
physics.STARLING = true;
var floorObject:PhysicsObject = physics.injectPhysics(floor, PhysInjector.SQUARE, new PhysicsProperties({isDynamic:false, friction:0.5, restitution:0.5}));
var presentP:PhysicsObject = physics.injectPhysics(present, PhysInjector.SQUARE, new PhysicsProperties({isDynamic:true, friction:0.2, restitution:0.5}));
}
答案 1 :(得分:0)
只需从代码中删除“static”和“var”命名空间即可。
static var PhysInjector.STARLING = true;
应该是
PhysInjector.STARLING = true;