KineticJS Canvas - 从中​​心点开始缩放组

时间:2013-04-06 17:03:15

标签: javascript canvas html5-canvas kineticjs

我想扩展我的小组(图像和某些东西)。

group.setScale(zoom, zoom);

http://jsfiddle.net/K8nK3/

但是当我扩展我的小组时,我认为这不是我小组的中心。我觉得这就像这样 enter image description here
我希望它像中心一样从中心扩展 enter image description here

我尝试了更多,但并不成功。我怎么能这样做,谢谢。

4 个答案:

答案 0 :(得分:2)

[编辑以更好地满足提问者的需求]

以下是如何从中心点缩放Kinetic组

首先,我们存储原始组的centerX和centerY,以便我们可以将组保持在那里:

      group.cx=group.getX()+group.getWidth()/2;
      group.cy=group.getY()+group.getHeight()/2;

然后我们编写一个自定义缩放方法,它既缩放组又重新集中它:

      group.scale=function(x,y){
          group.setScale(x,y);
          group.setPosition(
              group.cx-group.getWidth()/2*group.getScale().x,
              group.cy-group.getHeight()/2*group.getScale().y);
          group.draw();
      }

这是代码和小提琴:http://jsfiddle.net/m1erickson/dVGGz/

<!DOCTYPE HTML>
<html>
  <head></head>
  <body>
    <button id="larger">Larger</button>
    <div id="container"></div>
    <script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.4.0.min.js"></script>
    <script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
    <script>
    $(function(){
      var stage = new Kinetic.Stage({
        container: 'container',
        width: 400,
        height: 400
      });
      var layer = new Kinetic.Layer();

      // Be sure to set width and height
      // They are required for this method to work
      var group = new Kinetic.Group({
        x: 100,
        y: 100,
        width:100,
        height:100
      });
      // store the original group center
      // so we can center the group there
      group.cx=group.getX()+group.getWidth()/2;
      group.cy=group.getY()+group.getHeight()/2;
      // custom scale function to both
      // scale the group and center the results
      group.scale=function(x,y){
          group.setScale(x,y);
          group.setPosition(
              group.cx-group.getWidth()/2*group.getScale().x,
              group.cy-group.getHeight()/2*group.getScale().y);
          group.draw();
      }

      var box1 = new Kinetic.Rect({
        x: 0,
        y: 0,
        width: 50,
        height: 50,
        fill: "blue",
        stroke: 'black',
        strokeWidth: 4
      });
      group.add(box1);

      var box2 = new Kinetic.Rect({
        x: 50,
        y: 50,
        width: 50,
        height: 50,
        fill: "green",
        stroke: 'black',
        strokeWidth: 4
      });
      group.add(box2);

      layer.add(group);
      stage.add(layer);

      var scaleFactor=1;
      $("#larger").click(function(){
          scaleFactor+=0.10;
          group.scale(scaleFactor,scaleFactor);
          console.log(scaleFactor);
      });

});

    </script>
  </body>
</html>

答案 1 :(得分:0)

您是否尝试过使用偏移属性?即偏移量:[宽度/ 2,高度/ 2]

答案 2 :(得分:0)

问题#1:我需要从中心扩展一个组。 问题2:除非在创建时明确设置宽度,否则Kinetic JS group.getWidth()和group.getHeight()不起作用。 问题3:我不知道宽度和高度,我正在动态地改变形状。

这意味着为了尝试你的代码,我将不得不编写自己的getWidth和getHeight函数。然后我可以使用你提出的方法。

以下解决方案。

(可能有更好的方法,但这是我现在的编程水平......如果有人可以添加递归来查看包含组等组的组,那就太好了。)

var results = getGroupMinsAndMaxes(myKineticGroup);
console.log('results: '+ results.groupMinX, results.groupMaxX, 
     results.groupMinY, results.groupMaxY);



function getGroupMinsAndMaxes( group ) {

   // note this does not handle children that are groups, 
   // it expects children to be shapes

   var item;
   var groupMinX = 99999;
   var groupMaxX = -99999;
   var groupMinY = 99999;
   var groupMaxY = -99999;
   var shapeFunctionDefinition = '';
   var bounds = {};

   for (var i = 0; i < group.children.length; i++ ) {

       item = group.children[ i ];
       if ( item.getType() !== 'Shape' ) {

            alert('The getGroupMinsAndMaxes function is not designed to handle groups that contain groups.');
            break;

       } else {

            shapeFunctionDefinition = item.attrs.drawFunc.toString();

            bounds = getShapeMinsAndMaxes( shapeFunctionDefinition );

            if ( bounds.shapeMinX < groupMinX ) { groupMinX = bounds.shapeMinX; }
            if ( bounds.shapeMaxX > groupMaxX ) { groupMaxX = bounds.shapeMaxX; }
            if ( bounds.shapeMinY < groupMinY ) { groupMinY = bounds.shapeMinY; }
            if ( bounds.shapeMaxY > groupMaxY ) { groupMaxY = bounds.shapeMaxY; }

        }
   }

    return {
            groupMinX: groupMinX,
            groupMaxX: groupMaxX,
            groupMinY: groupMinY,
            groupMaxY: groupMaxY
        };

}

function getShapeMinsAndMaxes( shape ) {

   // the shape definition is passed as a string

    var regex = /[+-]?\d+\.\d+/g;

    var floats = shape.match(regex).map(function (v) {
        return parseFloat(v);
    });

   // preset some unrealistically large numbers which 
   // we will never encounter

    var shapeMinX = 99999;
    var shapeMaxX = -99999;
    var shapeMinY = 99999;
    var shapeMaxY = -99999;


    for (var i = 0; i < floats.length; i++) {

        if (isOdd(i)) {

            // Check Y values
            if (floats[i] < shapeMinY) {
                shapeMinY = floats[i];
            }
            if (floats[i] > shapeMaxY) {
                shapeMaxY = floats[i];
            }

        } else {

            // Check X values
            if (floats[i] < shapeMinX) {
                shapeMinX = floats[i];
            }
            if (floats[i] > shapeMaxX) {
                shapeMaxX = floats[i];
            }

        }
    }

    return {
            shapeMinX: shapeMinX,
            shapeMaxX: shapeMaxX,
            shapeMinY: shapeMinY,
            shapeMaxY: shapeMaxY
        };

}


function isOdd(num) {
    return num % 2;
}

答案 3 :(得分:0)

最简单的方法是重新定位/居中偏移。所有缩放和移动都将基于您的新偏移位置。

  
    

group.offset({x:group.width()*。5,y:group.height()* .5});

  

http://kineticjs.com/docs/Kinetic.Group.html