考虑以下代码:
<UserControl x:Class="MyApp.MyControl"
...
xmlns:local="clr-namespace:MyApp"
DataContext="{Binding RelativeSource={RelativeSource Mode=Self}}">
<UserControl.Template>
<ControlTemplate>
<ControlTemplate.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="Red"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</ControlTemplate.Resources>
<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
...
</Border>
<ControlTemplate.Triggers>
<Trigger SourceName="brdBase" Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource MyStory}"/>
</Trigger.EnterActions>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</UserControl.Template>
</UserControl>
上面的代码没有问题。现在,我想将MyStory
的关键帧值绑定到此用户控件的DP(名为SpecialColor
),如下所示:
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
出错:
无法冻结此Storyboard时间轴树以供跨线程使用。
使用后面的代码可以做到这一点。但是我怎么能只用XAML呢?
代码隐藏辅助解决方案:
►第1步:将MyStory
故事板放入brdBase
资源。
<UserControl.Template>
<ControlTemplate>
<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
<Border.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
...
</Border>
<ControlTemplate.Triggers>
<Trigger SourceName="brdBase" Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource MyStory}"/>
</Trigger.EnterActions>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</UserControl.Template>
错误: 无法找到名为“MyStory”的资源。资源名称区分大小写。
►第2步:取消Trigger
属性上的IsMouseOver
并从后面的代码中开始MyStory
。
<UserControl.Template>
<ControlTemplate>
<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black" MouseEnter="brdBase_MouseEnter">
<Border.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
</Border>
</ControlTemplate>
</UserControl.Template>
C#Code-Behind:
private void brdBase_MouseEnter(object sender, MouseEventArgs e)
{
Border grdRoot = (Border)this.Template.FindName("brdBase", this);
Storyboard story = grdRoot.Resources["MyStory"] as Storyboard;
story.Begin(this, this.Template);
}
►第3步:解决方案已经完成,但第一次无效。幸运的是,这个问题有一个解决方法。将ControlTemplate
放在Style
。
(我需要其他Trigger
种类型而不是EventTrigger
,并且必须使用UserControl
包装ControlTemplate
个元素。)
更新
关于使用ObjectDataProvider
的想法失败了。
以下是代码:
<UserControl.Template>
<ControlTemplate>
<ControlTemplate.Resources>
<local:StoryboardFinder x:Key="StoryboardFinder1" AssociatedControl="{Binding ElementName=brdBase}"/>
<ObjectDataProvider x:Key="dataProvider" ObjectInstance="{StaticResource StoryboardFinder1}" MethodName="Finder">
<ObjectDataProvider.MethodParameters>
<sys:String>MyStory</sys:String>
</ObjectDataProvider.MethodParameters>
</ObjectDataProvider>
</ControlTemplate.Resources>
<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
<Border.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type local:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
...
</Border>
<ControlTemplate.Triggers>
<Trigger SourceName="brdBase" Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource dataProvider}"/>
</Trigger.EnterActions>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</UserControl.Template>
StoryboardFinder类:
public class StoryboardFinder : DependencyObject
{
#region ________________________________________ AssociatedControl
public Control AssociatedControl
{
get { return (Control)GetValue(AssociatedControlProperty); }
set { SetValue(AssociatedControlProperty, value); }
}
public static readonly DependencyProperty AssociatedControlProperty =
DependencyProperty.Register("AssociatedControl",
typeof(Control),
typeof(StoryboardFinder),
new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.None));
#endregion
public Storyboard Finder(string resourceName)
{
//
// Associated control is always null :(
//
return new Storyboard();
}
}
答案 0 :(得分:3)
嗯,你不能真正绑定到“To”和From,因为故事板必须被冻结,以便有效地使用跨线程。
解决方案1)最简单的解决方案,无需攻击(涉及代码隐藏): 添加MouseOver事件处理程序&amp;在事件处理程序中,找到必要的动画,直接设置“To”属性,这样就不会使用绑定,可以完成“冻结”。这样你就不会对任何东西进行硬编码:)。
解决方案2)有一个很酷的黑客只支持XAML(有点转换魔法),但我不建议。尽管如此,它很酷:) WPF animation: binding to the "To" attribute of storyboard animation见杰森的回答。
您可以尝试更多的事情:
解决方案3)不要使用依赖属性,而是实现INotifyProperthChanged。这样你仍然可以“绑定”。请注意,我认为这在理论上应该可行,但我还没有尝试过。
解决方案4)对您的绑定应用Mode = OneTime。也许它有效?
解决方案5)编写您自己的附加行为,该行为将评估正确线程上的依赖项属性并设置“To”属性。我认为这将是一个很好的解决方案。
这也是很好的重复:WPF Animation "Cannot freeze this Storyboard timeline tree for use across threads"
答案 1 :(得分:3)
如果此代码为真,该怎么办?
<UserControl x:Class="MyApp.MyControl"
...
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:l="clr-namespace:MyApp"
DataContext="{Binding RelativeSource={RelativeSource Mode=Self}}">
<UserControl.Resources>
<Style TargetType="{x:Type l:MyControl}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type l:MyControl}">
<Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
<Border.Resources>
<Storyboard x:Key="MyStory">
<ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
<SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type l:MyControl}}, Path=SpecialColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
<i:Interaction.Triggers>
<l:InteractiveTrigger Property="IsMouseOver" Value="True">
<l:InteractiveTrigger.CommonActions>
<BeginStoryboard Storyboard="{StaticResource MyStory}"/>
</l:InteractiveTrigger.CommonActions>
</l:InteractiveTrigger>
</i:Interaction.Triggers>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</UserControl.Resources>
</UserControl>
如果是这样,我可以在IsMouseOver
属性上触发...
我很高兴地说这是一个有效的代码:)我只能在EventTrigger
标记中使用<Border.Triggers>
。这是限制。所以我开始考虑这个想法:如果我有一个可以在FrameworkElement.Triggers
范围内工作的自定义触发器怎么办?这是代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows;
using System.Windows.Interactivity;
using System.Windows.Media.Animation;
namespace TriggerTest
{
/// <summary>
/// InteractiveTrigger is a trigger that can be used as the System.Windows.Trigger but in the System.Windows.Interactivity.
/// <para>
/// Note: There is neither `EnterActions` nor `ExitActions` in this class. The `CommonActions` can be used instead of `EnterActions`.
/// Also, the `Actions` property which is of type System.Windows.Interactivity.TriggerAction can be used.
/// </para>
/// <para> </para>
/// <para>
/// There is only one kind of triggers (i.e. EventTrigger) in the System.Windows.Interactivity. So you can use the following triggers in this namespace:
/// <para>1- InteractiveTrigger : Trigger</para>
/// <para>2- InteractiveMultiTrigger : MultiTrigger</para>
/// <para>3- InteractiveDataTrigger : DataTrigger</para>
/// <para>4- InteractiveMultiDataTrigger : MultiDataTrigger</para>
/// </para>
/// </summary>
public class InteractiveTrigger : TriggerBase<FrameworkElement>
{
#region ___________________________________________________________________________________ Properties
#region ________________________________________ Value
/// <summary>
/// [Wrapper property for ValueProperty]
/// <para>
/// Gets or sets the value to be compared with the property value of the element. The comparison is a reference equality check.
/// </para>
/// </summary>
public object Value
{
get { return (object)GetValue(ValueProperty); }
set { SetValue(ValueProperty, value); }
}
public static readonly DependencyProperty ValueProperty =
DependencyProperty.Register("Value",
typeof(object),
typeof(InteractiveTrigger),
new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.None, OnValuePropertyChanged));
private static void OnValuePropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
InteractiveTrigger instance = sender as InteractiveTrigger;
if (instance != null)
{
if (instance.CanFire)
instance.Fire();
}
}
#endregion
/// <summary>
/// Gets or sets the name of the object with the property that causes the associated setters to be applied.
/// </summary>
public string SourceName
{
get;
set;
}
/// <summary>
/// Gets or sets the property that returns the value that is compared with this trigger.Value property. The comparison is a reference equality check.
/// </summary>
public DependencyProperty Property
{
get;
set;
}
/// <summary>
/// Gets or sets a collection of System.Windows.Setter objects, which describe the property values to apply when the trigger object becomes active.
/// </summary>
public List<Setter> Setters
{
get;
set;
}
/// <summary>
/// Gets or sets the collection of System.Windows.TriggerAction objects to apply when this trigger object becomes active.
/// </summary>
public List<System.Windows.TriggerAction> CommonActions
{
get;
set;
}
/// <summary>
/// Gets a value indicating whether this trigger can be active to apply setters and actions.
/// </summary>
private bool CanFire
{
get
{
if (this.AssociatedObject == null)
{
return false;
}
else
{
object associatedValue;
if (string.IsNullOrEmpty(SourceName))
associatedValue = this.AssociatedObject.GetValue(Property);
else
associatedValue = (this.AssociatedObject.FindName(SourceName) as DependencyObject).GetValue(Property);
TypeConverter typeConverter = TypeDescriptor.GetConverter(Property.PropertyType);
object realValue = typeConverter.ConvertFromString(Value.ToString());
return associatedValue.Equals(realValue);
}
}
}
#endregion
#region ___________________________________________________________________________________ Methods
/// <summary>
/// Fires (activates) current trigger by setting setter values and invoking all actions.
/// </summary>
private void Fire()
{
//
// Setting setters values to their associated properties..
//
foreach (Setter setter in Setters)
{
if (string.IsNullOrEmpty(setter.TargetName))
this.AssociatedObject.SetValue(setter.Property, setter.Value);
else
(this.AssociatedObject.FindName(setter.TargetName) as DependencyObject).SetValue(setter.Property, setter.Value);
}
//
// Firing actions..
//
foreach (System.Windows.TriggerAction action in CommonActions)
{
Type actionType = action.GetType();
if (actionType == typeof(BeginStoryboard))
{
(action as BeginStoryboard).Storyboard.Begin();
}
else
throw new NotImplementedException();
}
this.InvokeActions(null);
}
#endregion
#region ___________________________________________________________________________________ Events
public InteractiveTrigger()
{
Setters = new List<Setter>();
CommonActions = new List<System.Windows.TriggerAction>();
}
protected override void OnAttached()
{
base.OnAttached();
if (Property != null)
{
object propertyAssociatedObject;
if (string.IsNullOrEmpty(SourceName))
propertyAssociatedObject = this.AssociatedObject;
else
propertyAssociatedObject = this.AssociatedObject.FindName(SourceName);
//
// Adding a property changed listener to the property associated-object..
//
DependencyPropertyDescriptor dpDescriptor = DependencyPropertyDescriptor.FromProperty(Property, propertyAssociatedObject.GetType());
dpDescriptor.AddValueChanged(propertyAssociatedObject, PropertyListener_ValueChanged);
}
}
protected override void OnDetaching()
{
base.OnDetaching();
if (Property != null)
{
object propertyAssociatedObject;
if (string.IsNullOrEmpty(SourceName))
propertyAssociatedObject = this.AssociatedObject;
else
propertyAssociatedObject = this.AssociatedObject.FindName(SourceName);
//
// Removing previously added property changed listener from the associated-object..
//
DependencyPropertyDescriptor dpDescriptor = DependencyPropertyDescriptor.FromProperty(Property, propertyAssociatedObject.GetType());
dpDescriptor.RemoveValueChanged(propertyAssociatedObject, PropertyListener_ValueChanged);
}
}
private void PropertyListener_ValueChanged(object sender, EventArgs e)
{
if (CanFire)
Fire();
}
#endregion
}
}
我还创建了其他触发器类型(即InteractiveMultiTrigger
,InteractiveDataTrigger
,InteractiveMultiDataTrigger
)以及更多可以使条件和多条件EventTriggers成为可能的操作。如果专业人士确认这个解决方案,我会发布所有内容。
感谢您的关注!