我有以下XML代码来创建一个SVG图像,该图像有一个跟在用户光标周围的小圆圈。跟踪光标并显示圆圈的区域与图像的其余部分不对齐。我不知道为什么会这样。我希望有人能够启发我(几天前我刚开始学习SVG)。
如果我将preserveAspectRatio
从xMidYMin
更改为none
,则圈子会出现一组不同的问题。它不会跟随光标向下很远,它向右移动得比它应该更远。
另外,我对JavaScript不是很了解,所以如果你看到代码可以简化的方法,或者你可以弄清楚如何将其转换为jQuery,我将非常感激。
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd" [ <!ATTLIST svg xmlns:a3 CDATA #IMPLIED a3:scriptImplementation CDATA #IMPLIED>
<!ATTLIST script a3:scriptImplementation CDATA #IMPLIED> ]>
<svg viewBox="0 0 720 1278" preserveAspectRatio="xMidYMin"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns:a3="http://ns.adobe.com/AdobeSVGViewerExtensions/3.0/"
a3:scriptImplementation="Adobe"
onload="init(evt)"
onzoom="updateTracker(evt)"
onscroll="updateTracker(evt)"
onresize="updateTracker(evt)">
<script type="text/ecmascript" a3:scriptImplementation="Adobe">
<![CDATA[
var elems = {
tracker: false,
cursor: false,
trans: true,
scale: true,
mx: true,
my: true,
ux: true,
uy: true
};
var frame = {
x_trans: 0,
y_trans: 0,
zoom: 1,
x_scale: 1,
y_scale: 1
};
function init(e) {
if (window.svgDocument == null) svgDocument = e.target.ownerDocument;
// Find nodes by id and store in elems object
for (var id in elems) getElement(id, elems[id]);
}
function getElement(id, useFirstChild) {
// Find the node with the specified id
var node = svgDocument.getElementById(id);
if (useFirstChild) {
// Grab first child of node
// This is used to get the text node of tspan and text elements
elems[id] = node.firstChild;
} else {
// Do not need first child so use the node we just found
elems[id] = node;
}
}
function updateTracker(e) {
// Get the top-most SVG element
var SVGRoot = svgDocument.documentElement;
// Get the current zoom and pan settings
var trans = SVGRoot.currentTranslate;
var scale = SVGRoot.currentScale;
// Determine the translation needed to move the upper-left
// corner of our tracking rectangle to the upper-left of the
// current view.
// The zeros are used to reinforce that we are translating
// the origin of the rectangle to the upper-left corner of the
// current view.
frame.x_trans = (0.0 - trans.x) / scale;
frame.y_trans = (0.0 - trans.y) / scale;
// Now that we have moved the rectangles corner to the
// upper-left position, let us scale the rectangle to fit
// the current view. X and Y scales are maintained seperately
// to handle possible anamorphic scaling from the viewBox
frame.zoom = scale;
frame.x_scale = 1 / scale;
frame.y_scale = 1 / scale;
// Get the current viewBox
var vbox = SVGRoot.getAttributeNS(null, "viewBox");
if (vbox) {
// We have a viewBox so, update our translation and scale
// to take the viewBox into account
// Break the viewBox parameters into an array to make life easier
var params = vbox.split(/\s+/);
// Determine the scaling from the viewBox
// Note that these calculations assume that the outermost
// SVG element has height and width attributes set to 100%.
var h_scale = window.innerWidth / params[2];
var v_scale = window.innerHeight / params[3];
// Update our previously calculated transform
frame.x_trans = frame.x_trans / h_scale + parseFloat(params[0]);
frame.y_trans = frame.y_trans / v_scale + parseFloat(params[0]);
frame.x_scale = frame.x_scale / h_scale;
frame.y_scale = frame.y_scale / v_scale;
}
// Apply changes to the tracking rectangle
updateTrackerTransform();
}
function updateCursor(e) {
// Get the mouse x and y coordinates
var x = e.clientX;
var y = e.clientY;
// Calculate the user-coordinate using the scaling and
// translation values we calculated for the tracking
// rectangle
var nx = x * frame.x_scale + frame.x_trans;
var ny = y * frame.y_scale + frame.y_trans;
// Update the cursor position
elems.cursor.setAttributeNS(null, "cx", nx);
elems.cursor.setAttributeNS(null, "cy", ny);
// Update our text fields
elems.mx.data = x;
elems.my.data = y;
elems.ux.data = nx;
elems.uy.data = ny;
}
function updateTrackerTransform() {
// Build the text versions of the translate and scale transformation
var trans = "translate(" + frame.x_trans + "," + frame.y_trans + ")"
var scale = "scale(" + 1 / frame.zoom + "," + 1 / frame.zoom + ")";
// Apply the transformation to our tracking rectangle
elems.tracker.setAttributeNS(null, "transform", trans + " " + scale);
// Update our text fields
elems.trans.data = trans;
elems.scale.data = scale; }]]>
</script>
<!-- Create the cursor element -->
<circle id="cursor" cx="100" cy="100" r="10" fill="orange" />
<!-- A group of elements collectively refered to as the tracker -->
<g id="tracker">
<!-- Draw a visible rectangle to show the tracking area -->
<rect x="0" y="0" width="100%" height="100%" fill="blue" opacity="0.25" />
<!-- - This is the actual tracking rectangle. This is all that is needed - to track the cursor. Just place the "tracker" id here and remove this group - and all of the other elements in this group -->
<rect x="0" y="0" width="100%" height="100%" opacity="0" onmousemove="updateCursor(evt)" />
</g>
</svg>
答案 0 :(得分:1)
我偶然发现了这个解决方案。有没有更好的方法呢?
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 720 1278">
<title>This'll be Great</title>
<style>
* { vector-effect:non-scaling-stroke }
rect { fill: blue; }
circle { fill:orange; opacity:0.75; }
</style>
<rect cx="50%" cy="0" width="720" height="1278" id="origin" />
<circle cx="50%" cy="116" r="72" id="dot" />
<script>
var svg = document.documentElement,
pt = svg.createSVGPoint(),
dot = document.querySelector('#dot');
svg.addEventListener('mousemove',function(evt){
var loc = cursorPoint(evt);
dot.setAttribute('cx',loc.x);
dot.setAttribute('cy',loc.y);
},false);
function rotateElement(el,originX,originY,towardsX,towardsY){
var degrees = Math.atan2(towardsY-originY,towardsX-originX)*180/Math.PI + 90;
el.setAttribute(
'transform',
'translate('+originX+','+originY+') translate('+(-originX)+','+(-originY)+')'
);
}
// Get point in global SVG space
function cursorPoint(evt){
pt.x = evt.clientX; pt.y = evt.clientY;
return pt.matrixTransform(svg.getScreenCTM().inverse());
}
</script>
</svg>