当我双击self.view(UIViewCotroller
的视图)时,我需要实现一个将调用某些代码的功能。但是我在这个视图上有其他UI对象的问题,我不想将任何识别器对象附加到所有这些对象上。我在下面找到了这个方法如何在我的视图上做手势,我知道它是如何工作的。现在我在障碍面前选择哪种方式来创建忽略子视图的识别器。有任何想法吗?感谢。
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)];
[doubleTap setNumberOfTapsRequired:2];
[self.view addGestureRecognizer:doubleTap];
答案 0 :(得分:118)
您应该在UIGestureRecognizerDelegate
对象中采用self
协议,并调用以下方法来检查视图。在此方法中,检查您对touch.view
的视图并返回相应的bool(是/否)。像这样:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if ([touch.view isDescendantOfView:yourSubView]) {
return NO;
}
return YES;
}
编辑:请同时查看@ Ian的回答!
答案 1 :(得分:85)
另一种方法是仅比较触摸视图是否为手势视图,因为后代不会通过该条件。一个漂亮,简单的单行:
ng-model="selectedQuantity"
答案 2 :(得分:18)
对于Swift变种:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if touch.view.isDescendantOfView(yourSubView){
return false
}
return true
}
很高兴知道,isDescendantOfView
返回一个Boolean
值,表示接收者是给定视图的子视图还是与该视图相同。
答案 3 :(得分:7)
完整的快速解决方案(代理必须实现并设置为识别器):
class MyViewController: UIViewController UIGestureRecognizerDelegate {
override func viewDidLoad() {
let doubleTapRecognizer = UITapGestureRecognizer(target: self, action: #selector(onBaseTapOnly))
doubleTapRecognizer.numberOfTapsRequired = 2
doubleTapRecognizer.delegate = self
self.view.addGestureRecognizer(doubleTapRecognizer)
}
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if touch.view.isDescendantOfView(self.view){
return false
}
return true
}
func onBaseTapOnly(sender: UITapGestureRecognizer) {
if sender.state == .Ended {
//react to tap
}
}
}
答案 4 :(得分:4)
在iOS 11和Swift 4.2中,UIGestureRecognizerDelegate
有一个名为gestureRecognizer(_:shouldReceive:)
的方法。 gestureRecognizer(_:shouldReceive:)
具有以下声明:
询问代表是否手势识别器应该接收到代表触摸的对象。
optional func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool
下面的完整代码显示了gestureRecognizer(_:shouldReceive:)
的可能实现。使用此代码,点击ViewController
的视图的子视图(包括imageView
)将不会触发printHello(_:)
方法。
import UIKit
class ViewController: UIViewController, UIGestureRecognizerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(printHello))
tapGestureRecognizer.delegate = self
view.addGestureRecognizer(tapGestureRecognizer)
let imageView = UIImageView(image: UIImage(named: "icon")!)
imageView.frame = CGRect(x: 50, y: 50, width: 100, height: 100)
view.addSubview(imageView)
// ⚠️ Enable user interaction for imageView so that it can participate to touch events.
// Otherwise, taps on imageView will be forwarded to its superview and managed by it.
imageView.isUserInteractionEnabled = true
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
// Prevent subviews of a specific view to send touch events to the view's gesture recognizers.
if let touchedView = touch.view, let gestureView = gestureRecognizer.view, touchedView.isDescendant(of: gestureView), touchedView !== gestureView {
return false
}
return true
}
@objc func printHello(_ sender: UITapGestureRecognizer) {
print("Hello")
}
}
gestureRecognizer(_:shouldReceive:)
的替代实现可以是:
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
return gestureRecognizer.view === touch.view
}
但是请注意,此替代代码不会检查touch.view
是否是gestureRecognizer.view
的子视图。
答案 5 :(得分:2)
使用您触摸的CGPoint的变体(SWIFT 4.0)
class MyViewController: UIViewController, UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
// Get the location in CGPoint
let location = touch.location(in: nil)
// Check if location is inside the view to avoid
if viewToAvoid.frame.contains(location) {
return false
}
return true
}
}
答案 6 :(得分:2)
清除Swift方式
x=k
答案 7 :(得分:1)
请注意,gestureRecognizer API已更改为:
gestureRecognizer(_:shouldReceive:)
特别注意第一个参数的外部标签的下划线(跳过)指示符。
使用上面提供的许多示例,我没有收到该事件。下面是一个适用于当前版本的Swift(3+)的示例。
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
var shouldReceive = false
if let clickedView = touch.view {
if clickedView == self.view {
shouldReceive = true;
}
}
return shouldReceive
}
答案 8 :(得分:1)
答案 9 :(得分:0)
快捷键4:
touch.view
现在是可选的,因此基于@Antoine的答案:
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if let touchedView = touch.view, touchedView.isDescendant(of: deductibleBackgroundView) {
return false
}
return true
}
答案 10 :(得分:0)
我必须防止在子视图上显示手势。唯一有效的方法是允许并保留第一个视图,并在所有后续视图中阻止手势:
var gestureView: UIView? = nil
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if (gestureView == nil || gestureView == touch.view){
gestureView = touch.view
return true
}
return false
}
答案 11 :(得分:0)
如果您不希望“双击识别器”与按钮和/或其他控件发生冲突,则可以将self
设置为UIGestureRecognizerDelegate
并实施:
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool
{
return !(touch.view is UIControl)
}