请考虑以下方案(为了更好地理解我的问题)。
如您所见,我正在考虑用填充包围的列表视图。现在,如果用户按下listview项,我提供的动作为浅蓝色背景色。现在,我的应用程序正在处理onTouch事件本身以确定
之类的操作这是我的代码。
public boolean onTouch(View v, MotionEvent event) {
if(v == null)
{
mSwipeDetected = Action.None;
return false;
}
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN: {
downX = event.getRawX();
downY = event.getRawY();
mSwipeDetected = Action.Start;
// Find the child view that was touched (perform a hit test)
Rect rect = new Rect();
int childCount = listView.getChildCount();
int[] listViewCoords = new int[2];
listView.getLocationOnScreen(listViewCoords);
int x = (int) event.getRawX() - listViewCoords[0];
int y = (int) event.getRawY() - listViewCoords[1];
View child;
for (int i = 0; i < childCount; i++) {
child = listView.getChildAt(i);
child.getHitRect(rect);
if (rect.contains(x, y)) {
mDownView = child;
break;
}
}
return false; // allow other events like Click to be processed
}
case MotionEvent.ACTION_MOVE: {
upX = event.getRawX();
upY = event.getRawY();
float deltaX=0,deltaY=0;
deltaX = downX - upX;
deltaY = downY - upY;
if(deltaY < VERTICAL_MIN_DISTANCE)
{
setTranslationX(mDownView, -(deltaX));
setAlpha(mDownView, Math.max(0f, Math.min(1f, 1f - 2f * Math.abs(deltaX) / listView.getWidth())));
return false;
}
else
{
forceBringBack(v);
}
return false;
}
case MotionEvent.ACTION_UP:
{
stopX = event.getX();
float stopValueY = event.getRawY() - downY;
float stopValue = stopX - downX;
if(!mDownView.isPressed())
{
forceBringBack(mDownView);
return false;
}
boolean dismiss = false;
boolean dismissRight = false;
if(Math.abs(stopValue)<10)
{
mSwipeDetected = Action.Start;
}
else
{
mSwipeDetected = Action.None;
}
String log = "";
Log.d(log, "Here is Y" + Math.abs(stopValueY));
Log.d(log, "First Comparison of Stop Value > with/4" + (Math.abs(stopValue) > (listView.getWidth() /4)));
Log.d(log, "Second Comparison " + (Math.abs(stopValueY)<VERTICAL_MIN_DISTANCE));
Log.d(log, "Action Detected is " + mSwipeDetected + " with Stop Value " + stopValue);
if((Math.abs(stopValue) > (listView.getWidth() /4))&&(Math.abs(stopValueY)<VERTICAL_MIN_DISTANCE))
{
dismiss = true;
dismissRight = stopValue > 0;
if(stopValue>0)
{
mSwipeDetected = Action.LR;
}
else
mSwipeDetected = Action.RL;
}
Log.d(log, "Action Detected is " + mSwipeDetected + " with Stop Value after dissmiss" + stopValue);
if(dismiss)
{
if(dismissRight)
mSwipeDetected = Action.LR;
else
mSwipeDetected = Action.RL;
animate(mDownView)
.translationX(dismissRight ? listView.getWidth() : - listView.getWidth())
.alpha(0)
.setDuration(mAnimationTime)
.setListener(new AnimatorListenerAdapter() {
public void onAnimationEnd(Animator animation)
{
}
});
}
else
{
animate(mDownView)
.translationX(0)
.alpha(1)
.setDuration(mAnimationTime)
.setListener(null);
}
break;
}
}
return false;
}
如您所见,我在MotionEvent.ACTION_UP中确定已执行的操作,并相应地设置Enum Action的值。如果用户没有越过列表视图边界,则此逻辑就像魅力一样。
现在,如果用户在滑动(或特定)时,沿着列表项移动他的手指从蓝色移动到橙色,则MotionEvent.ACTION_UP将不会被提供给listview,这会导致我的代码不做出决定,由于translateX()方法和setAlpha(),由于在这种情况下没有确定Action,因此该特定列表项变为空白。
问题并没有在这里停止,因为,我不是每次都在膨胀视图,每次导致多次出现空白/白色列表项时,相同的translatedX()行会被充气。
有没有可能这样做,即使我没有遇到MotionEvent.ACTION_UP,我仍然可以做出一些决定?
答案 0 :(得分:187)
您应该return true;
case MotionEvent.ACTION_DOWN:
,因此MotionEvent.ACTION_UP
将被处理。
正如View.OnTouchListener所述:
<强>返回强>:
如果监听器已经使用了该事件,则为true,否则为false。
MotionEvent.ACTION_UP
在MotionEvent.ACTION_DOWN
发生之前不会被调用,对此的合理解释是,如果ACTION_UP
之前从未发生ACTION_DOWN
,则不可能发生ACTION_DOWN
它
此逻辑使开发人员能够在{{1}}之后阻止更多事件。
答案 1 :(得分:20)
另请注意,在某些情况下(例如屏幕旋转),手势可能会被取消,在这种情况下,不会发送MotionEvent.ACTION_UP
。相反,会发送MotionEvent.ACTION_CANCEL
。因此,正常的操作开关语句应如下所示:
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
// check if we want to handle touch events, return true
// else don't handle further touch events, return false
break;
// ... handle other cases
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
// finish handling touch events
// note that these methods won't be called if 'false' was returned
// from any previous events related to the gesture
break;
}
答案 2 :(得分:6)
我不认为将return true;
添加到案例MotionEvent.ACTION_DOWN:
最终会解决问题。这只会使return false
能够像魅力一样完成工作的情况变得复杂。
需要注意的是:MotionEvent.ACTION_DOWN: /*something*/ return true;
将阻止可用于视图的任何其他侦听器回调,即使是onClickListenerm,而return false
中的MotionEvent.ACTION_UP:
正确可以帮助将MotionEvent传播到正确的目的地
参考他原来的代码:https://github.com/romannurik/android-swipetodismiss
答案 3 :(得分:0)
作为Danpe explained in his concise answer - 我必须添加ACTION_DOWN代码才能识别ACTION_UP。
case MotionEvent.ACTION_DOWN:
return true;
case MotionEvent.ACTION_UP:
XyPos xyPos = new XyPos();
xyPos.x = last_x;
xyPos.y = last_y;
handleViewElementPositionUpdate(xyPos);
break;
无论如何我让整个onTouch(..)方法返回true,所以我不确定为什么这还不够......但很高兴有这个快速解决方案..(谢谢!)