我想用整个屏幕创建一个矩形。通过使用整个屏幕,我的意思是这样的:
首先,在Java中是否可以使用整个屏幕?第二,我该怎么做呢?另一件事,我不想绘制一个实际的矩形,我想创建,就像在新的java.awt.Rectangle
中一样。
答案 0 :(得分:8)
nb-首先要注意的是,这是使用Java 7完成的,在Java 6中创建透明窗口的方式不同,在更新10之下是不可能的(我相信)
基本上,这会创建一个透明窗口,其大小和位置可以覆盖整个虚拟屏幕(也就是说,如果您有多个屏幕,它将覆盖所有虚拟屏幕。)
然后我使用JPanel
作为主要容器来捕获鼠标事件并执行绘画效果。
面板透明。这允许面板(和框架)下方的任何东西保持可见。然后我用透明的颜色涂上了这个(我这样做只是为了强调事实)。
单击并拖动某个区域时,它将被曝光。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Area;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class MySnipTool {
public static void main(String[] args) {
new MySnipTool();
}
public MySnipTool() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setUndecorated(true);
frame.setBackground(new Color(0, 0, 0, 0));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new CapturePane());
Rectangle bounds = getVirtualBounds();
frame.setLocation(bounds.getLocation());
frame.setSize(bounds.getSize());
frame.setAlwaysOnTop(true);
frame.setVisible(true);
}
});
}
public class CapturePane extends JPanel {
private Rectangle selectionBounds;
private Point clickPoint;
public CapturePane() {
setOpaque(false);
MouseAdapter mouseHandler = new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
if (SwingUtilities.isLeftMouseButton(e) && e.getClickCount() == 2) {
System.exit(0);
}
}
@Override
public void mousePressed(MouseEvent e) {
clickPoint = e.getPoint();
selectionBounds = null;
}
@Override
public void mouseReleased(MouseEvent e) {
clickPoint = null;
}
@Override
public void mouseDragged(MouseEvent e) {
Point dragPoint = e.getPoint();
int x = Math.min(clickPoint.x, dragPoint.x);
int y = Math.min(clickPoint.y, dragPoint.y);
int width = Math.max(clickPoint.x - dragPoint.x, dragPoint.x - clickPoint.x);
int height = Math.max(clickPoint.y - dragPoint.y, dragPoint.y - clickPoint.y);
selectionBounds = new Rectangle(x, y, width, height);
repaint();
}
};
addMouseListener(mouseHandler);
addMouseMotionListener(mouseHandler);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(new Color(255, 255, 255, 128));
Area fill = new Area(new Rectangle(new Point(0, 0), getSize()));
if (selectionBounds != null) {
fill.subtract(new Area(selectionBounds));
}
g2d.fill(fill);
if (selectionBounds != null) {
g2d.setColor(Color.BLACK);
g2d.draw(selectionBounds);
}
g2d.dispose();
}
}
public static Rectangle getVirtualBounds() {
Rectangle bounds = new Rectangle(0, 0, 0, 0);
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice lstGDs[] = ge.getScreenDevices();
for (GraphicsDevice gd : lstGDs) {
bounds.add(gd.getDefaultConfiguration().getBounds());
}
return bounds;
}
}
同样,您可以创建一个用户可以调整大小的透明框架。您将负责自己实施所有调整大小的代码,但解决方案仍然是可行的。
<强>更新强>
您可能还需要检查操作系统/硬件是否支持透明...
GraphicsConfiguration config = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
if (!AWTUtilities.isTranslucencyCapable(config)) {
System.out.println("Transluceny is not supported");
}
if (!AWTUtilities.isTranslucencySupported(AWTUtilities.Translucency.PERPIXEL_TRANSPARENT)) {
System.out.println("PerPeixel Transparency is not supported");
}
使用其他方法更新
这是解决问题的另一种方法。基本上它需要快速拍摄屏幕并将其渲染到窗口。这样我们就可以根据需要控制突出显示/选择。
这样做的缺点是它是一个静态结果,你不会得到任何当前正在运行的动画效果。
import java.awt.AWTException;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.HeadlessException;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class SnipWithScreenShoot {
public static void main(String[] args) {
new SnipWithScreenShoot();
}
public SnipWithScreenShoot() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
try {
JFrame frame = new JFrame("Test");
frame.setUndecorated(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (AWTException exp) {
exp.printStackTrace();
System.out.println("That sucks");
}
}
});
}
public class TestPane extends JPanel {
private BufferedImage image;
private Rectangle selection;
public TestPane() throws AWTException {
Robot bot = new Robot();
image = bot.createScreenCapture(getVirtualBounds());
MouseAdapter handler = new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
selection = new Rectangle(e.getPoint());
repaint();
}
@Override
public void mouseDragged(MouseEvent e) {
Point p = e.getPoint();
int width = Math.max(selection.x - e.getX(), e.getX() - selection.x);
int height = Math.max(selection.y - e.getY(), e.getY() - selection.y);
selection.setSize(width, height);
repaint();
}
};
addMouseListener(handler);
addMouseMotionListener(handler);
}
@Override
public Dimension getPreferredSize() {
return image == null ? super.getPreferredSize() : new Dimension(image.getWidth(), image.getHeight());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (image != null) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(image, WIDTH, 0, this);
if (selection != null) {
g2d.setColor(new Color(225, 225, 255, 128));
g2d.fill(selection);
g2d.setColor(Color.GRAY);
g2d.draw(selection);
}
g2d.dispose();
}
}
}
public static Rectangle getVirtualBounds() {
Rectangle bounds = new Rectangle(0, 0, 0, 0);
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice lstGDs[] = ge.getScreenDevices();
for (GraphicsDevice gd : lstGDs) {
bounds.add(gd.getDefaultConfiguration().getBounds());
}
return bounds;
}
}
答案 1 :(得分:0)
你可以考虑创建一个透明的全屏JFrame。但这不是一种理想的技术。
您可以查看this,了解真正的解决方案。