Windows无法加载位图图像

时间:2013-04-02 15:14:19

标签: c++ windows visual-studio-2010

此程序只显示一个空白窗口。

我想将位图图像随机加载到屏幕上。我无法弄清楚这一点。即使我在此程序中为图像指定了不同的名称,程序仍然会执行而没有任何错误,并显示空白窗口。

请帮帮我!

#ifndef UNICODE
#define UNICODE
#endif

/*have used unicode */

#include<Windows.h>
#include<iostream>
#include<time.h>
using namespace std;

bool gameover =FALSE;
const wchar_t classname[] = L"My first procedure and main";
HWND window;
HDC device;
LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam);


ATOM MyRegisterClass(HINSTANCE hInstance)
{
    //set the new windows properties 
    WNDCLASS wc = {};

    wc.lpfnWndProc=(WNDPROC)WindowProc;
    wc.hInstance=hInstance;
    wc.style=CS_HREDRAW|CS_VREDRAW;
    wc.hbrBackground=(HBRUSH)GetStockObject(COLOR_WINDOW +1);
    wc.lpszClassName=classname;

    return RegisterClass(&wc);
}

bool InitInstance(HINSTANCE hInstance,int nCmdShow)
{ 
    //Create a new window
    window=CreateWindowEx(0,
                          classname,
                          L"My Program",
                          WS_OVERLAPPEDWINDOW,
                          CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
                          NULL,
                          NULL,
                          hInstance,
                          NULL );

    //Any error in creating the window ?
    if(window==0)
        return 0;

    //Display the window 
    ShowWindow(window,nCmdShow);
    UpdateWindow(window);
    device=GetDC(window);
    return 1;
}

bool Game_Init()
{
    srand(time(NULL));
    return 1;
}

// This function handles the loading of bitmap image into the window
void DrawBitmap( char *filename,int x,int y)
{
    //Load the bitmap image
    HBITMAP image=(HBITMAP)LoadImage(0,L"image.bmp",IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
    BITMAP bm;
    GetObject(image,sizeof(BITMAP),&bm);
    HDC hdcdevice=CreateCompatibleDC(device);
    SelectObject(hdcdevice,image);
    BitBlt(device,x,y,bm.bmWidth,bm.bmHeight,hdcdevice,0,0,SRCCOPY);

    //delete the device context and bitmap
    DeleteDC(hdcdevice);
    DeleteObject((HBITMAP)image);
}

void Game_Run()
{
    if(gameover==true)
        return;
    RECT rect;
    GetClientRect(window,&rect);

    //draw bitmap at random location
    int x=rand() % (rect.right-rect.left);
    int y=rand() %(rect.bottom-rect.top);

    DrawBitmap("image.bmp",x,y);
}

void Game_End()
{
    //Free the device
    ReleaseDC(window,device);
}

int WINAPI wWinMain(HINSTANCE hInstance,HINSTANCE,PWSTR PCmdLine,int nCmdShow)
{   
    //Register the class    
    MyRegisterClass(hInstance);

    //Initialize application
    if(!InitInstance(hInstance,nCmdShow))
        return 0;

    //Declare variables
    MSG msg ={ };

    //Initialize the game
    if(!Game_Init())
        return 0;

    //main message loop
    while(!gameover)
    {
        if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
        Game_Run();
    }
    Game_End();

    return msg.wParam;
}

//This is window procedure function for handling closing of windows.
LRESULT CALLBACK WindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{   
    switch(uMsg) 
    { 
        case WM_CLOSE: 
            if(MessageBox(hwnd,L"Do you want to close this window",NULL,MB_OKCANCEL)==IDOK)           
                gameover=true;
            DestroyWindow(hwnd);


    }
    return DefWindowProc(hwnd,uMsg,wParam,lParam);
}

This is the output of my program

2 个答案:

答案 0 :(得分:3)

将bmp文件的完整路径传递给LoadImage函数。还要检查LoadImage函数的返回值。

例如。

HBITMAP image=(HBITMAP)LoadImage(0,L"c:\\wherever\\whatever\\image.bmp",IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
if(image == NULL)
    MessageBox(0, "Couldn't load the image", "Error", MB_OK);
else
    .... Whatever else ......

几乎可以肯定,你的LoadImage无法找到“image.bmp”,因此返回NULL。

答案 1 :(得分:0)

检查手柄的值,例如&#34; device&#34;和&#34;图像&#34;。

尝试并逐步执行代码,看看一切是否正常工作。

您还可以选择使用LoadBitmap()。