我正在寻找一个函数来确保给定的框或球体在WebGL画布中可见,并且它将适合画布区域。 我正在使用透视相机,相机已经指向物体的中间。 我知道这可以通过改变FOV角度或沿着视轴移动相机来实现。
知道如何通过ThreeJS实现这一目标吗?
答案 0 :(得分:2)
这就是我最终实现它的方式:
var camera = new THREE.PerspectiveCamera(35,1,1, 100000);
var controls = new THREE.TrackballControls( me.camera , container);
[...]
/**
* point the current camera to the center
* of the graphical object (zoom factor is not affected)
*
* the camera is moved in its x,z plane so that the orientation
* is not affected either
*/
function pointCameraTo (node) {
var me = this;
// Refocus camera to the center of the new object
var COG = shapeCenterOfGravity(node);
var v = new THREE.Vector3();
v.subVectors(COG,me.controls.target);
camera.position.addVectors(camera.position,v);
// retrieve camera orientation and pass it to trackball
camera.lookAt(COG);
controls.target.set( COG.x,COG.y,COG.z );
};
/**
* Zoom to object
*/
function zoomObject (node) {
var me = this;
var bbox = boundingBox(node);
if (bbox.empty()) {
return;
}
var COG = bbox.center();
pointCameraTo(node);
var sphereSize = bbox.size().length() * 0.5;
var distToCenter = sphereSize/Math.sin( Math.PI / 180.0 * me.camera.fov * 0.5);
// move the camera backward
var target = controls.target;
var vec = new THREE.Vector3();
vec.subVectors( camera.position, target );
vec.setLength( distToCenter );
camera.position.addVectors( vec , target );
camera.updateProjectionMatrix();
render3D();
};
可以在https://github.com/OpenWebCAD/node-occ-geomview/blob/master/client/geom_view.js
中看到这方面的一个例子答案 1 :(得分:0)
我是这样做的{使用TrackBall到Zoomin / out pan等}
function init(){
......
......
controls = new THREE.TrackballControls(camera);
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [65, 83, 68];
controls.addEventListener('change', render);
.....
.....
render(scene, camera);
animate();
}
function render()
{
renderer.render(scene, camera);
//stats.update();
}
function animate() {
requestAnimationFrame(animate);
controls.update();
}