我试图一次一个地在屏幕上打印一组int的内容但是将前面的元素保留在屏幕上,我该怎么做?这是我到目前为止打印每个元素,但不保留屏幕上的前一个元素
import javax.swing.*;
import java.awt.*;
class test extends JFrame
{
JPanel panel;
public static void main(String[] args)
{
test obj = new test();
obj.makeAnim();
}
public void makeAnim() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Animate");
setResizable(false);
setSize(400,400);
Animate arr1 = new Animate();
Animate arr2 = new Animate();
//arr1.add(arr2);
getContentPane().add(arr1);
setVisible(true);
new Thread(arr1).start();
//new Thread(arr2).start();
}
}
class Animate extends JPanel implements Runnable
{
int j = 1;
int [] a = {1,2,3,5,6,7,2,1,10,99};
String temp;
public Animate()
{
setPreferredSize(new Dimension(400,400));
}
public void run()
{
for (int i = 0; i < 10; i++) {
temp = Integer.toString(a[i]);
j++;
repaint();
try {
Thread.sleep(2000);
} catch (Exception ex) {}
}
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.setColor(Color.red);
g.setFont(new Font("Courier",Font.PLAIN, 20));
g.drawString(temp, (50+(j*10)), 50);
}
}
答案 0 :(得分:2)
您面临许多问题。
Swing中的绘画是无状态的,这意味着以前在一个周期中绘制的东西,不会出现在下一个循环中,除非你在物理上绘画。
请查看Performing Custom Painting和Painting in AWT and Swing了解详情。
除非你同步线程和绘制例程(这是不可取的),否则你永远不应该改变paint方法可能依赖于Event Dispatching Thread的任何变量的状态。
您应该使用Thread
。
javax.swing.Timer
您可能会发现Concurrency in Swing和Initial Threads信息
您不应该依赖“魔术”数字(例如字符宽度偏移),您应该依靠底层系统为您提供有用的提示。在这种情况下,您需要查看FontMetrics
您还应避免使用setPreferredSize
并覆盖getPreferredSize
下面是我如何解决同样问题的一个例子......
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
class TestPaint02 extends JFrame {
JPanel panel;
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
TestPaint02 obj = new TestPaint02();
obj.makeAnim();
}
});
}
public void makeAnim() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setTitle("Animate");
setResizable(false);
setSize(400, 400);
Animate arr1 = new Animate();
getContentPane().add(arr1);
setVisible(true);
}
public class Animate extends JPanel {
int i = 0;
int[] a = {1, 2, 3, 5, 6, 7, 2, 1, 10, 99};
public Animate() {
Timer timer = new Timer(2000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
i++;
repaint();
if (i >= a.length) {
((Timer) e.getSource()).stop();
}
}
});
timer.setRepeats(true);
timer.setInitialDelay(0);
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.red);
g.setFont(new Font("Courier", Font.PLAIN, 20));
FontMetrics fm = g.getFontMetrics();
int x = 50;
int y = 50;
for (int loop = 0; loop < i; loop++) {
g.drawString(String.valueOf(a[loop]), x, y);
x += fm.stringWidth(String.valueOf(a[loop]));
}
}
}
}