我想用UIKIT定制一个矩形进度条,就像吸引的图像一样。有没有任何源代码? Cocos2d与CCProgressTimer具有相同的功能,但我找不到任何UIKIT源代码。
答案 0 :(得分:7)
创建ShapedLayer
CAShapeLayer *layer = [CAShapeLayer layer];
[layer setStrokeColor:[UIColor greenColor].CGColor];
[layer setLineWidth:10.0f];
[layer setFillColor:[UIColor clearColor].CGColor];
创建一个带有你想要动画的radious的矩形
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 10, 300, 200) cornerRadius:10.0f];
layer.path = path.CGPath;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
animation.fromValue = [NSNumber numberWithFloat:0.0f];
animation.toValue = [NSNumber numberWithFloat:1.0f];
定义动画持续时间
animation.duration = 4.0f;
[layer addAnimation:animation forKey:@"myStroke"];
将动画添加到要显示的图层
[self.view.layer addSublayer:layer];
答案 1 :(得分:0)
以下是SWIFT 2.0中UIButton边框动画的代码
func animation(){
CATransaction.begin()
let layer : CAShapeLayer = CAShapeLayer()
layer.strokeColor = UIColor.whiteColor().CGColor
layer.lineWidth = 3.0
layer.fillColor = UIColor.clearColor().CGColor
let path : UIBezierPath = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: 84, height: 30), byRoundingCorners: .AllCorners, cornerRadii: CGSize(width: 5.0, height: 0.0))
layer.path = path.CGPath
let animation : CABasicAnimation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = 0.0
animation.toValue = 1.0
animation.duration = 4.0
CATransaction.setCompletionBlock{ [weak self] in
if self!.isAdvClick == false {
self!.navController?.popViewControllerAnimated(false)
}
}
layer.addAnimation(animation, forKey: "myStroke")
CATransaction.commit()
self.btnSkip.layer.addSublayer(layer)
}
您可以查看此内容 Link