我试图在以下几行中尝试工作,这是一个完整的代码示例,可以在Visual Studio中运行,演示我正在谈论的场景。这里的所有内容都按预期工作,当我更改播放器的IsReady值时,会触发附加到事件的lambda以及if(to)计算结果为true。但是,Console.WriteLine永远不会被命中,因为看起来ConcurrentBag中播放器的IsReady值没有更新。
class Program
{
public static ConcurrentBag<Player> Players { get; set; }
static void Main(string[] args)
{
Players = new ConcurrentBag<Player>();
Player player = new Player() { Id = "123" };
Players.Add(player);
player.IsReady.ValueChanged += (from, to) =>
{
if (to)
{
if (Players.All(p => p.IsReady.Value))
{
Console.WriteLine("It worked");
}
}
};
LookupPlayerById("123").IsReady.Value = true;
}
public static Player LookupPlayerById(string clientId)
{
var player = Players.FirstOrDefault(x => x.Id == clientId);
return player;
}
}
public class Player
{
public string Id { get; set; }
public MonitoredValue<bool> IsReady { get; set; }
public Player()
{
IsReady = new MonitoredValue<bool>(false);
}
}
public class MonitoredValue<T>
{
public delegate void ValueChangedHandler(T from, T to);
public event ValueChangedHandler ValueChanged;
private T m_Value;
public T Value
{
get { return m_Value; }
set
{
if (ValueChanged != null) // if invocation list is not empty, fire the event
{
ValueChanged(m_Value, value);
}
m_Value = value;
}
}
public MonitoredValue() { }
public MonitoredValue(T initialValue)
{
m_Value = initialValue;
}
}
答案 0 :(得分:3)
问题是您首先通知您的听众,然后实际更改该值。 将您的属性定义更改为以下代码:
(delegate {}
如果默认事件实现,现在我不需要在每次调用之前检查null)
public event ValueChangedHandler ValueChanged = delegate {};
public T Value
{
get { return m_Value; }
set
{
//first change
m_Value = value;
//now notify
ValueChanged(m_Value, value);
}
}
答案 1 :(得分:0)
由于它是一个引用类型,所以Player会被FirstOrDefault返回的对象引用,除非它是一个默认值,在这种情况下你没有得到匹配。
演示示例:
public static void Main()
{
ConcurrentBag<ClassA> test = new ConcurrentBag<ClassA>();
var hurp = new ClassA();
hurp.number = 3;
test.Add(hurp);
var derp = test.FirstOrDefault();
derp.number = 4;
Console.Write(test.FirstOrDefault().number);
Console.WriteLine(derp.number);
Console.ReadLine();
}
打印:
44