我需要一个视图进入具有振荡动画的屏幕,最后,动画应该以自然方式停止(减少振荡 - 钟摆效果)。我在屏幕上方添加了子视图,以便视图在需要时旋转到屏幕中。添加子视图的代码是:
myView.layer.anchorPoint = CGPointMake(1.0, 0.0);
[[self view] addSubview:myView];
[myView setHidden:YES];
// Rotate 75 degrees to hide it off screen
CGAffineTransform rotationTransform = CGAffineTransformIdentity;
rotationTransform = CGAffineTransformRotate(rotationTransform, DEGREES_RADIANS(75));
bannerView.transform = rotationTransform;
bannerView.center = CGPointMake(((self.view.bounds.size.width)/2.0), -5.0);
[self performSelector:@selector(animateSwing) withObject:nil afterDelay:3.0];
我试图实现这一点的方式,视图应旋转一个完整的半圆&后旋转,然后旋转一个半圆旋转,最后使用EaseOut动画曲线在所需的点停止。我的animateSwing()
方法的代码如下:
- (void)animateSwing {
NSLog(@"ANIMATING");
[myView setHidden:NO];
CGAffineTransform swingTransform = CGAffineTransformIdentity;
swingTransform = CGAffineTransformRotate(swingTransform, DEGREES_RADIANS(-20));
[UIView animateWithDuration:0.30
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
[UIView setAnimationRepeatCount:1.5];
[UIView setAnimationRepeatAutoreverses:YES];
myView.transform = swingTransform;
}completion:^(BOOL finished){
[UIView animateWithDuration:0.10
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
myView.transform = CGAffineTransformMakeRotation(DEGREES_RADIANS(0));
}completion:^(BOOL Finished){
}];
}];
}
出于某种原因,上述代码无效。如果我不链接动画,代码将执行半圆程序。但是,如果我像上面那样链接动画,它只会在所需的点周围振荡一点,然后突然结束。
请建议修补此代码或建议实现所需动画的方法
由于
答案 0 :(得分:0)
您想要使用关键帧动画。我实际上在我的书(http://www.apeth.com/iOSBook/ch17.html#_keyframe_animation)中有一个“减少摇摆”动画的例子:
CompassLayer* c = (CompassLayer*)self.compass.layer;
NSMutableArray* values = [NSMutableArray array];
[values addObject: @0.0f];
int direction = 1;
for (int i = 20; i < 60; i += 5, direction *= -1) { // alternate directions
[values addObject: @(direction*M_PI/(float)i)];
}
[values addObject: @0.0f];
CAKeyframeAnimation* anim =
[CAKeyframeAnimation animationWithKeyPath:@"transform"];
anim.values = values;
anim.additive = YES;
anim.valueFunction =
[CAValueFunction functionWithName: kCAValueFunctionRotateZ];
[c.arrow addAnimation:anim forKey:nil];
当然,这与你想要做的事情不一样,但它应该让你开始。