仅从UIView的3个侧面绘制阴影

时间:2013-03-29 13:24:06

标签: ios objective-c cocoa-touch uiview uikit

我已成功实现了在UIView周围绘制阴影,如下所示:

block1.layer.masksToBounds = NO;
block1.layer.shadowOffset = CGSizeMake(0, 0);
block1.layer.shadowRadius = 1;
block1.layer.shadowOpacity = 0.7;

现在发生的是我有一个矩形UIView,我想在它的三面画出阴影,留下底部一边没有影子。

我知道我必须通过创建新block1.layer.shadowPath来指定UIBezierPath,但我不知道该怎么做。

显然,设置layer.shadowOffset不会对我有用。

提前致谢!

4 个答案:

答案 0 :(得分:49)

我知道您说设置layer.shadowOffset对您不起作用,但您可以输入负值,因此设置layer.shadowOffset = CGSizeMake(0.0, -2.0)会接近您正在寻找的效果但是当然我希望你能在三方面都这样做。

所以我们一起去layer.shadowPath

UIView *block1 = [[UIView alloc] initWithFrame:CGRectMake(32.0, 32.0, 128.0, 128.0)];
[block1 setBackgroundColor:[UIColor orangeColor]];
[self.view addSubview:block1];

block1.layer.masksToBounds = NO;
block1.layer.shadowOffset = CGSizeMake(0, 0);
block1.layer.shadowRadius = 1;
block1.layer.shadowOpacity = 0.7;

UIBezierPath *path = [UIBezierPath bezierPath];

// Start at the Top Left Corner
[path moveToPoint:CGPointMake(0.0, 0.0)];

// Move to the Top Right Corner
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame), 0.0)];

// Move to the Bottom Right Corner
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame), CGRectGetHeight(block1.frame))];

// This is the extra point in the middle :) Its the secret sauce.
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame) / 2.0, CGRectGetHeight(block1.frame) / 2.0)];

// Move to the Bottom Left Corner
[path addLineToPoint:CGPointMake(0.0, CGRectGetHeight(block1.frame))];

// Move to the Close the Path
[path closePath];

block1.layer.shadowPath = path.CGPath;

为了让您了解最新情况,这里是您刚刚绘制的实际阴影路径:)

enter image description here

可以在其他行之前或之后移动额外的中间点来选择将省略哪一侧。

答案 1 :(得分:7)

其他答案有所改进,感谢Ashok R快速代码。

由于我们在视图的背景中创建了一个三角形视图,并且所有边都有阴影,并且不需要在阴影上留下白色三角形。

在视图宽度比高度大的情况下会中断。

image with triangle shadow

解决方法是将不需要阴影的线的路径移向视图的一侧,而不是完全创建三角视图路径

我为此创建了一个扩展 -

extension UIView {
    func addshadow(top: Bool,
                   left: Bool,
                   bottom: Bool,
                   right: Bool,
                   shadowRadius: CGFloat = 2.0) {

        self.layer.masksToBounds = false
        self.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        self.layer.shadowRadius = shadowRadius
        self.layer.shadowOpacity = 1.0

        let path = UIBezierPath()
        var x: CGFloat = 0
        var y: CGFloat = 0
        var viewWidth = self.frame.width
        var viewHeight = self.frame.height

        // here x, y, viewWidth, and viewHeight can be changed in
        // order to play around with the shadow paths.
        if (!top) {
            y+=(shadowRadius+1)
        }
        if (!bottom) {
            viewHeight-=(shadowRadius+1)
        }
        if (!left) {
            x+=(shadowRadius+1)
        }
        if (!right) {
            viewWidth-=(shadowRadius+1)
        }
        // selecting top most point
        path.move(to: CGPoint(x: x, y: y))
        // Move to the Bottom Left Corner, this will cover left edges
        /*
         |☐
         */
        path.addLine(to: CGPoint(x: x, y: viewHeight))
        // Move to the Bottom Right Corner, this will cover bottom edge
        /*
         ☐
         -
         */
        path.addLine(to: CGPoint(x: viewWidth, y: viewHeight))
        // Move to the Top Right Corner, this will cover right edge
        /*
         ☐|
         */
        path.addLine(to: CGPoint(x: viewWidth, y: y))
        // Move back to the initial point, this will cover the top edge
        /*
         _
         ☐
         */        
        path.close()
        self.layer.shadowPath = path.cgPath
    }

并将布尔值设置为您希望阴影出现的那一侧

myView.addshadow(top: false, left: true, bottom: true, right: true, shadowRadius: 2.0)

  

//阴影半径在上面是可选的,默认设置为2.0

enter image description here

myView.addshadow(top: true, left: true, bottom: true, right: true, shadowRadius: 2.0)

enter image description here

myView.addshadow(top: false, left: false, bottom: true, right: true, shadowRadius: 2.0)

enter image description here

答案 2 :(得分:3)

更新 Ryan Poolos 回答Swift 3.0

感谢 Ryan Poolos

class sampleViewController: UIViewController {
    var block1: UIView! = nil

    override func viewDidLoad() {

        super.viewDidLoad()
        block1 = UIView(frame: CGRect(x: 32.0, y: 32.0, width: 128.0, height: 128.0))
        block1.backgroundColor = UIColor.orange
        self.view.addSubview(block1)

        block1.layer.masksToBounds = false
        block1.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        block1.layer.shadowRadius = 1.0
        block1.layer.shadowOpacity = 0.7

        let path = UIBezierPath()

        // Start at the Top Left Corner
        path.move(to: CGPoint(x: 0.0, y: 0.0))

        // Move to the Top Right Corner
        path.addLine(to: CGPoint(x: block1.frame.size.width, y: 0.0))

        // Move to the Bottom Right Corner
        path.addLine(to: CGPoint(x: block1.frame.size.width, y: block1.frame.size.height))

        // This is the extra point in the middle :) Its the secret sauce.
        path.addLine(to: CGPoint(x: block1.frame.size.width/2.0, y: block1.frame.size.height/2.0))

        // Move to the Bottom Left Corner
        path.addLine(to: CGPoint(x: 0.0, y: block1.frame.size.height))

        path.close()

        block1.layer.shadowPath = path.cgPath
    }
}

结果:

image

答案 3 :(得分:0)

尝试

extension CALayer {
func applySketchShadow(color: UIColor, alpha: CGFloat, x: CGFloat, y: CGFloat, blur: CGFloat, spread: CGFloat)
{
    shadowColor = color.cgColor
    shadowOpacity = alpha
    shadowOffset = CGSize(width: x, height: y)
    shadowRadius = blur / 2.0
    if spread == 0 {
        shadowPath = nil
    } else {
        let dx = -spread
        let rect = bounds.insetBy(dx: dx, dy: dx)
        shadowPath = UIBezierPath(rect: rect).cgPath
    }
}