我已成功实现了在UIView
周围绘制阴影,如下所示:
block1.layer.masksToBounds = NO;
block1.layer.shadowOffset = CGSizeMake(0, 0);
block1.layer.shadowRadius = 1;
block1.layer.shadowOpacity = 0.7;
现在发生的是我有一个矩形UIView
,我想在它的三面画出阴影,留下底部一边没有影子。
我知道我必须通过创建新block1.layer.shadowPath
来指定UIBezierPath
,但我不知道该怎么做。
显然,设置layer.shadowOffset
不会对我有用。
提前致谢!
答案 0 :(得分:49)
我知道您说设置layer.shadowOffset
对您不起作用,但您可以输入负值,因此设置layer.shadowOffset = CGSizeMake(0.0, -2.0)
会接近您正在寻找的效果但是当然我希望你能在三方面都这样做。
所以我们一起去layer.shadowPath
!
UIView *block1 = [[UIView alloc] initWithFrame:CGRectMake(32.0, 32.0, 128.0, 128.0)];
[block1 setBackgroundColor:[UIColor orangeColor]];
[self.view addSubview:block1];
block1.layer.masksToBounds = NO;
block1.layer.shadowOffset = CGSizeMake(0, 0);
block1.layer.shadowRadius = 1;
block1.layer.shadowOpacity = 0.7;
UIBezierPath *path = [UIBezierPath bezierPath];
// Start at the Top Left Corner
[path moveToPoint:CGPointMake(0.0, 0.0)];
// Move to the Top Right Corner
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame), 0.0)];
// Move to the Bottom Right Corner
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame), CGRectGetHeight(block1.frame))];
// This is the extra point in the middle :) Its the secret sauce.
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame) / 2.0, CGRectGetHeight(block1.frame) / 2.0)];
// Move to the Bottom Left Corner
[path addLineToPoint:CGPointMake(0.0, CGRectGetHeight(block1.frame))];
// Move to the Close the Path
[path closePath];
block1.layer.shadowPath = path.CGPath;
为了让您了解最新情况,这里是您刚刚绘制的实际阴影路径:)
可以在其他行之前或之后移动额外的中间点来选择将省略哪一侧。
答案 1 :(得分:7)
其他答案有所改进,感谢Ashok R快速代码。
由于我们在视图的背景中创建了一个三角形视图,并且所有边都有阴影,并且不需要在阴影上留下白色三角形。
在视图宽度比高度大的情况下会中断。
解决方法是将不需要阴影的线的路径移向视图的一侧,而不是完全创建三角视图路径。
我为此创建了一个扩展 -
extension UIView {
func addshadow(top: Bool,
left: Bool,
bottom: Bool,
right: Bool,
shadowRadius: CGFloat = 2.0) {
self.layer.masksToBounds = false
self.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
self.layer.shadowRadius = shadowRadius
self.layer.shadowOpacity = 1.0
let path = UIBezierPath()
var x: CGFloat = 0
var y: CGFloat = 0
var viewWidth = self.frame.width
var viewHeight = self.frame.height
// here x, y, viewWidth, and viewHeight can be changed in
// order to play around with the shadow paths.
if (!top) {
y+=(shadowRadius+1)
}
if (!bottom) {
viewHeight-=(shadowRadius+1)
}
if (!left) {
x+=(shadowRadius+1)
}
if (!right) {
viewWidth-=(shadowRadius+1)
}
// selecting top most point
path.move(to: CGPoint(x: x, y: y))
// Move to the Bottom Left Corner, this will cover left edges
/*
|☐
*/
path.addLine(to: CGPoint(x: x, y: viewHeight))
// Move to the Bottom Right Corner, this will cover bottom edge
/*
☐
-
*/
path.addLine(to: CGPoint(x: viewWidth, y: viewHeight))
// Move to the Top Right Corner, this will cover right edge
/*
☐|
*/
path.addLine(to: CGPoint(x: viewWidth, y: y))
// Move back to the initial point, this will cover the top edge
/*
_
☐
*/
path.close()
self.layer.shadowPath = path.cgPath
}
并将布尔值设置为您希望阴影出现的那一侧
myView.addshadow(top: false, left: true, bottom: true, right: true, shadowRadius: 2.0)
//阴影半径在上面是可选的,默认设置为2.0
或
myView.addshadow(top: true, left: true, bottom: true, right: true, shadowRadius: 2.0)
或
myView.addshadow(top: false, left: false, bottom: true, right: true, shadowRadius: 2.0)
答案 2 :(得分:3)
更新 Ryan Poolos 回答Swift 3.0
感谢 Ryan Poolos
class sampleViewController: UIViewController {
var block1: UIView! = nil
override func viewDidLoad() {
super.viewDidLoad()
block1 = UIView(frame: CGRect(x: 32.0, y: 32.0, width: 128.0, height: 128.0))
block1.backgroundColor = UIColor.orange
self.view.addSubview(block1)
block1.layer.masksToBounds = false
block1.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
block1.layer.shadowRadius = 1.0
block1.layer.shadowOpacity = 0.7
let path = UIBezierPath()
// Start at the Top Left Corner
path.move(to: CGPoint(x: 0.0, y: 0.0))
// Move to the Top Right Corner
path.addLine(to: CGPoint(x: block1.frame.size.width, y: 0.0))
// Move to the Bottom Right Corner
path.addLine(to: CGPoint(x: block1.frame.size.width, y: block1.frame.size.height))
// This is the extra point in the middle :) Its the secret sauce.
path.addLine(to: CGPoint(x: block1.frame.size.width/2.0, y: block1.frame.size.height/2.0))
// Move to the Bottom Left Corner
path.addLine(to: CGPoint(x: 0.0, y: block1.frame.size.height))
path.close()
block1.layer.shadowPath = path.cgPath
}
}
结果:
答案 3 :(得分:0)
尝试
extension CALayer {
func applySketchShadow(color: UIColor, alpha: CGFloat, x: CGFloat, y: CGFloat, blur: CGFloat, spread: CGFloat)
{
shadowColor = color.cgColor
shadowOpacity = alpha
shadowOffset = CGSize(width: x, height: y)
shadowRadius = blur / 2.0
if spread == 0 {
shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
shadowPath = UIBezierPath(rect: rect).cgPath
}
}