我必须使用C ++创建一个Tic Tac Toe程序。一切都是正确的但是我遇到问题的主要功能。它不允许我调用main函数中的任何函数。它也告诉我不使用board和boardsize,并且在此范围内未声明randint。我已经尝试在函数名称为空后将括号留下,但也不起作用。我现在迷路了,这是我的代码:
/*
Template for TicTacToe.cpp (CS-509 Assignment 5)
Fill in the rest of this comment block.
*/
#include<iostream>
using namespace std;
/*
Game status enumeration
*/
enum Status { WIN, DRAW, CONTINUE, QUIT };
/*
Function prototypes
*/
// showBoard: Show current state of board
void showBoard( const char board[], int boardSize );
// checkGameState: Returns WIN or CONTINUE
Status checkGameState( const char board[] );
int getHumanSquare( const char board[] );
int getComputerSquare( const char board[] );
// checkBadSquare: Checks to see if a chosen square is already taken; returns
// true if already taken; used by getHumanSquare and
// getComputerSquare functions above.
bool checkBadSquare( const char board[], int squareNum );
int getrandint( int min, int max );
int main()
{
char board[] = "123456789"; // 10 element char board
const int boardSize = 10;
Status gameState = CONTINUE;
int gametype, squareChoice, turnNum = 0;
char currentSymbol; // 'o' or 'x'
cout << "\n This is a Tic Tac Toe program. Choose the type of game: "
<< "\n (1) human o vs. human x (2) human o vs. dumb computer x"
<< "\n\n -> ";
cin >> gametype;
/* Show the current state of Tic Tac Toe board. */
cout << gameState;
/*
Main game loop
*/
while ( gameState == CONTINUE )
{
/* Increment turnNum by 1. */
turnNum++;
/* If turnNum equal to 10
Set gameState to DRAW.
Break out of while loop. */
if ( turnNum = 10 )
{
gameState = DRAW;
break;
}
/* If we are on an odd-numbered turn
Print "It's o's turn."
Set currentSymbol to 'o'.
Call getHumanSquare function to get squareChoice.*/
if ( turnNum%2 != 0)
{
cout << "It's o's turn.";
currentSymbol = 'o';
int getHumanSquare( )
{
return board;
}
}
/* Else (we are on an even-numbered turn)
Print "It's x's turn."
Set currentSymbol to 'x'. */
else
{
cout << "It's x's turn.";
currentSymbol = 'x';
}
/* If the gametype is 1 (human vs. human)
Call getHumanSquare function to get squareChoice.*/
if ( gametype == 1 )
{
int getHumanSquare( int squareNum )
{
return board;
}
}
/* Else (gametype is 2 (human vs. computer))
Call getComputerSquare function to get squareChoice. */
else
{
int getComputerSquare( int squareNum )
{
return board;
}
}
/* If squareChoice is -1 (human player quit)
Set gameState to QUIT.*/
if ( squareChoice == -1 )
{
gameState = QUIT;
}
/* Else
Insert currentSymbol into board at (squareChoice - 1).
Show the current state of the Tic Tac Toe board.
Call checkGameState function to determine the gameState. */
else
{
bool checkBadSquare( int squareNum )
{
return board;
}
Status checkGameState();
}
}
// end while
/* If gameState is WIN
print "Player " currentSymbol " is the winner." */
if ( gameState == WIN)
cout << "Player " currentSymbol " is the winnter.";
/* If gameState is DRAW
print "It's a draw." */
if ( gameState == DRAW )
cout << "It's a draw.";
return 0;
}
/////////////////////////////////////////////////////////////////////
void showBoard( const char board [], int size )
{
cout << endl;
for ( int i = 0; i < size ; i++ )
{
cout << board[ i ] << " ";
if ( ( i + 1 ) % 3 == 0 )
cout << endl;
}
cout << endl;
}
/////////////////////////////////////////////////////////////////////
Status checkGameState( const char board[] )
{
// Board Array
//
// 1 2 3 0 1 2
// 4 5 6 --> 3 4 5
// 7 8 9 6 7 8
//
// Diagonal winners
if ( board[ 0 ] == board[ 4 ] && board[ 0 ] == board[ 8 ] )
return WIN;
else if ( board[ 2 ] == board[ 4 ] && board[ 4 ] == board[ 6 ] )
return WIN;
// Horizontal winners
else if ( board[ 0 ] == board[ 1 ] && board[ 1 ] == board[ 2 ] )
return WIN;
else if ( board[ 3 ] == board[ 4 ] && board[ 4 ] == board[ 5 ] )
return WIN;
else if ( board[ 6 ] == board[ 7 ] && board[ 7 ] == board[ 8 ] )
return WIN;
// Vertical winners
else if ( board[ 0 ] == board[ 3 ] && board[ 3 ] == board[ 6 ] )
return WIN;
else if ( board[ 1 ] == board[ 4 ] && board[ 4 ] == board[ 7 ] )
return WIN;
else if ( board[ 2 ] == board[ 5 ] && board[ 5 ] == board[ 8 ] )
return WIN;
else
// No one has won yet
return CONTINUE;
}
/////////////////////////////////////////////////////////////////////
int getHumanSquare( const char board[] )
{
int squareNum;
cout << "\n Input the number of an empty square: (-1 to quit) ";
cin >> squareNum;
while ( checkBadSquare( board, squareNum ) == true )
{
cout << "\n Bad input. Choose another square: ";
cin >> squareNum;
}
return squareNum;
}
/////////////////////////////////////////////////////////////////////
int getComputerSquare( const char board[] )
{
int squareNum;
squareNum = getrandint( 1, 9 );
while ( checkBadSquare( board, squareNum ) == true )
{
squareNum = getrandint( 1, 9 );
}
return squareNum;
}
/////////////////////////////////////////////////////////////////////
bool checkBadSquare( const char board[], int squareNum )
{
int realSquareNum = squareNum - 1; // count from 0
if ( squareNum == -1 )
return false; // Let quit code pass as a valid square
else if ( squareNum > 9 )
return true; // Square numbers out of range are invalid
else if ( board[ realSquareNum ] == 'o' || board[ realSquareNum ] == 'x' )
return true; // Already taken squares are invalid
else
return false; // Valid square number
}
/////////////////////////////////////////////////////////////////////
int getrandint( int min, int max )
{
int scale, shift;
scale = max - min + 1;
shift = min;
return randint() % scale + shift;
}
答案 0 :(得分:1)
很可能您的问题与此处标记的位置相关联:
int main() {
/* ... lots of other code here ... */
if ( turnNum%2 != 0)
{
/* doesn't call the globally known function getHumanSquare ()
but defines a new function getHumanSquare local to the scope
if your compiler allows anyhow.
*/
int getHumanSquare( )
{
return board;
}
}
/* ... still more code here ... */
if ( gametype == 1 )
{
/* same problem again */
int getHumanSquare( int squareNum )
{
return board;
}
}
/* ... I stopped further reading here ... */
你最想做的事情就是这样:
int main() {
/* ... lots of other code here ... */
if ( turnNum%2 != 0)
{
int result;
result = getHumanSquare (board);
/* ... perform some interesting action with the result here */
}
/* ... I hope you got the point ... */
这样您就可以调用函数getHumanSquare
,而不是尝试定义一个新函数。