我尝试模拟一个长时间运行的过程。在我的应用程序中,我使用背景并动态添加进度条。当我点击开始按钮然后进程开始并在面板上添加进度条。如果我只点击一次然后一切正常,但如果我点击两次或更多,那么进度条的数量会被添加,但最后一个进度条的进度会增加,最后其他进度条的进度会突然增加。
我希望添加任意数量的进度条,所有进度条应同时处理,而不是最后一个,最后一个。一切都应该像许多进程在他们自己的上下文中同时运行一样。这是我的代码,我希望如果有人看到它然后他们可以理解哪里是缺陷。请帮我修复最后添加进度条进度增加的缺陷。如果可能的话,运行我的代码并查看问题。
public partial class Form2 : Form
{
MyBackgroundWorker backgroundWorker1 = null;
Dictionary<string, string> dct = new Dictionary<string, string>();
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
}
private void btnStart_Click(object sender, EventArgs e)
{
backgroundWorker1 = new MyBackgroundWorker();
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
backgroundWorker1.RunWorkerAsync(txtNumber.Text);
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
string strID = DateTime.Now.ToString("yyyyMMdd") + DateTime.Now.ToString("hhmmss")+DateTime.Now.Millisecond.ToString();
MyBackgroundWorker tmpBg = (sender as MyBackgroundWorker);
tmpBg.Name = "bg_" + strID;
ProgressBar pb = new ProgressBar();
pb.Minimum = 0;
pb.Maximum = 100;
pb.Name = "pb_" + strID;
pb.Width = txtNumber.Width;
this.BeginInvoke((MethodInvoker)delegate
{
flowLayoutPanel1.Controls.Add(pb);
});
dct.Add(tmpBg.Name, pb.Name);
int input = int.Parse(e.Argument.ToString());
for (int i = 1; i <= input; i++)
{
Thread.Sleep(2000);
backgroundWorker1.ReportProgress(i * 10);
if (backgroundWorker1.CancellationPending)
{
e.Cancel = true;
return;
}
}
}
// This event handler updates the progress bar.
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
MyBackgroundWorker tmpBg = (sender as MyBackgroundWorker);
string strName = tmpBg.Name;
if (!string.IsNullOrEmpty(strName))
{
strName = strName.Substring(3);
ProgressBar pb = (ProgressBar)this.flowLayoutPanel1.Controls.Find(("pb_" + strName), true)[0];
pb.Value = e.ProgressPercentage;
}
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
MyBackgroundWorker tmpBg = (sender as MyBackgroundWorker);
string strName = tmpBg.Name;
strName = strName.Substring(3);
ProgressBar pb = (ProgressBar)this.flowLayoutPanel1.Controls.Find(("pb_" + strName), true)[0];
pb.Value = 100;
//MessageBox.Show("Done");
}
}
public class MyBackgroundWorker : System.ComponentModel.BackgroundWorker
{
public MyBackgroundWorker()
{
}
public MyBackgroundWorker(string name)
{
Name = name;
}
public string Name { get; set; }
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
MyBackgroundWorker tmpBg = (sender as MyBackgroundWorker);
string strName = tmpBg.Name;
strName = strName.Substring(3);
ProgressBar pb = (ProgressBar)this.flowLayoutPanel1.Controls.Find(("pb_" + strName), true)[0];
//pb.Value = 100;
//MessageBox.Show("Done");
flowLayoutPanel1.Controls.Remove(pb);
}
答案 0 :(得分:0)
我认为我按照你想要的方式工作。
在ProgressChanged中,我以另一种方式获得进度条。
在DoWork中,我以百分比和当前的backgroundWorker报告进度。
我删除了Thread.Sleep
因为我认为它导致了问题,在Console.WriteLine
中添加DoWork
以减慢程序速度(否则它比{{1}快}渲染)
ProgressBar