struct POINT3DID
{
unsigned int newID;
float x, y, z;
};
typedef std::map<unsigned int, POINT3DID> ID2POINT3DID;
ID2POINT3DID m_i2pt3idVertices;
有人可以告诉我如何使用x,y and z
m_i2pt3idVertices
答案 0 :(得分:2)
m_i2pt3idVertices
是用于存储POINT3DID
个对象的容器。单独,它没有成员变量x
,y
或z
。你可以在其中加入POINT3DID
:
m_i2pt3idVertices[0] = POINT3DID(); // Put a POINT3DID into key 0
m_i2pt3idVertices[0].x = 1.0f; // Assign x for key 0
m_i2pt3idVertices[0].y = 2.0f; // Assign y for key 0
m_i2pt3idVertices[0].z = 3.0f; // Assign z for key 0
答案 1 :(得分:1)
您需要使用迭代器。这是一个示例:
std::map<unsigned int, POINT3DID>::iterator it;
it = m_i2pt2idVertices.find(5);
it->second.x = 0;
it->second.y = 1;
it->second.z = 2;
答案 2 :(得分:1)
ID2POINT3DID
是地图容器。您可以通过某个unsigned int
键访问单个元素:
m_i2pt3idVertices[42].x
或者你可以迭代容器中的元素:
for(ID2POINT3DID::iterator it=m_i2pt3idVertices.begin();it!=m_i2pt3idVertices.end();++it) {
cout << it->second.x << " " << it->second.y << " " << it->second.z << endl;
}