我目前有一个巨大的代码可以重新制作游戏中的一些内容。代码非常大,我认为它可以压缩,但我不知道该怎么做。这是代码 Private Sub regen()
'regen coins
z = coin1
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin2
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin3
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin4
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin5
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin6
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin7
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin8
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin9
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin10
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin11
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin12
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin13
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin14
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin15
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin16
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin17
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin18
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin19
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin20
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin21
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin22
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin23
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin24
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin25
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin26
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin27
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin28
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin29
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin30
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin31
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
z = coin32
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
'regen medcoins
p = medcoin1
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin2
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin3
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin4
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin5
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin6
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
p = medcoin7
p.Location = ploc
p.Hide()
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If ploc.Y > 595 Then
ploc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
p.Location = ploc
p.Show()
'regens hcoins
h = hcoin1
h.Location = hloc
h.Hide()
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If hloc.Y > 595 Then
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
h.Location = hloc
h.Show()
h = hcoin2
h.Location = hloc
h.Hide()
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If hloc.Y > 595 Then
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
h.Location = hloc
h.Show()
h = hcoin3
h.Location = hloc
h.Hide()
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If hloc.Y > 595 Then
hloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
h.Location = hloc
h.Show()
End Sub
正如您所看到的,它是一堆代码。
答案 0 :(得分:0)
创建一个函数并将硬币传递给它:
Sub DoStuff(z as coin)
z.Location = zloc
z.Hide()
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
If zloc.Y > 595 Then
zloc = New Point(RandomNumber(playspace.Width), RandomNumber(playspace.Height))
End If
z.Location = zloc
z.Show()
End Sub
然后从其他地方调用
DoStuff (coin1)
DoStuff (coin2)
DoStuff (coin3)
您可能还想了解数组......