我在相机上使用具有固定aspec比率的虚拟屏幕分辨率。 Init看起来像这样:
this.cam = new OrthographicCamera(Config.VIRTUAL_VIEW_WIDTH,
Config.VIRTUAL_VIEW_HEIGHT);
this.cam.setToOrtho(false, Config.VIRTUAL_VIEW_WIDTH,
Config.VIRTUAL_VIEW_HEIGHT);
// create our stage
this.stage = new Stage(0, 0, true);
this.stage.clear(); // always clear the stage too to not get double
// stuff in a stage
stage.setCamera(cam);
//some more stuff
@Override
public void resize(int width, int height) {
// this.cam.setToOrtho(false, width, height);
// calculate new viewport
float aspectRatio = (float) width / (float) height;
float scale = 1f;
Vector2 crop = new Vector2(0f, 0f);
if (aspectRatio > Config.ASPECT_RATIO) {
scale = (float) height / (float) Config.VIRTUAL_VIEW_HEIGHT;
crop.x = (width - Config.VIRTUAL_VIEW_WIDTH * scale) / 2f;
} else if (aspectRatio < Config.ASPECT_RATIO) {
scale = (float) width / (float) Config.VIRTUAL_VIEW_WIDTH;
crop.y = (height - Config.VIRTUAL_VIEW_HEIGHT * scale) / 2f;
} else {
scale = (float) width / (float) Config.VIRTUAL_VIEW_WIDTH;
}
float w = (float) Config.VIRTUAL_VIEW_WIDTH * scale;
float h = (float) Config.VIRTUAL_VIEW_HEIGHT * scale;
viewport = new Rectangle(crop.x, crop.y, w, h);
}
渲染本身很短:
@Override
public void render(float delta) {
cam.update();
// setting the viewport
Gdx.gl.glViewport((int) viewport.x, (int) viewport.y,
(int) viewport.width, (int) viewport.height);
// the following code clears the screen with the given RGB color (black)
Gdx.gl.glClearColor(0f, 0f, 0f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// update and draw the stage actors
stage.act(delta);
stage.draw();
这非常好用,我可以使用我的虚拟分辨率。但是我遇到了触控板的问题。我只是这样做:
Gdx.input.setInputProcessor(stage);
skin = new Skin();
skin.add("knob", new Texture("touchpad/touchKnob.png"));
skin.add("background", new Texture("touchpad/touchBackground.png"));
style = new TouchpadStyle();
// skin.add
style.knob = skin.getDrawable("knob");
style.background = skin.getDrawable("background");
pad = new Touchpad(10, style);
pad.setBounds(0, Config.VIRTUAL_VIEW_HEIGHT - 150, 150, 150);
this.stage.addActor(pad);
如果屏幕不适合虚拟屏幕,它在触摸上没有反应正确甚至没有反应,因为垫片位于左上边缘但是在虚拟凸轮上是真实的。
有任何建议如何解决?
这是一张照片。您看到的区域永远不会改变,因此您始终可以看到整个地图。我为触摸板“是”的区域着色。 Menü中的按钮也遇到了同样的问题。
答案 0 :(得分:0)
在其他论坛的帮助下解决了这个问题。我更改了调整大小的方法,以便相机缩小/放大:
@Override
public void resize(int width, int height) {
cam.viewportHeight = height;
cam.viewportWidth = width;
if (Config.VIRTUAL_VIEW_WIDTH / cam.viewportWidth < Config.VIRTUAL_VIEW_HEIGHT
/ cam.viewportHeight) {
cam.zoom = Config.VIRTUAL_VIEW_HEIGHT / cam.viewportHeight;
} else {
cam.zoom = Config.VIRTUAL_VIEW_WIDTH / cam.viewportWidth;
}
cam.update(); // update it ;)
}