我正在尝试为Android使用java声音调制库,即sonic。我试图运行它的示例Android应用程序但它给我异常说“初始化错误中的异常”我无法弄清楚原因。以下是代码,请检查。
public class SonicTest extends Activity
{
static Sonic sonic;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
public void play(View view)
{
new Thread(new Runnable()
{
public void run()
{
final EditText speedEdit = (EditText) findViewById(R.id.speed);
final EditText pitchEdit = (EditText) findViewById(R.id.pitch);
final EditText rateEdit = (EditText) findViewById(R.id.rate);
float speed = Float.parseFloat(speedEdit.getText().toString());
float pitch = Float.parseFloat(pitchEdit.getText().toString());
float rate = Float.parseFloat(rateEdit.getText().toString());
AndroidAudioDevice device = new AndroidAudioDevice(22050, 1);
byte samples[] = new byte[4096];
byte modifiedSamples[] = new byte[2048];
InputStream soundFile = getResources().openRawResource(R.raw.talking);
int bytesRead;
Log.i("Hello", "HI");
sonic = new Sonic(22050, 1);
if(soundFile != null) {
sonic.setSpeed(speed);
sonic.setPitch(pitch);
sonic.setRate(rate);
do {
try {
bytesRead = soundFile.read(samples, 0, samples.length);
} catch (IOException e) {
e.printStackTrace();
return;
}
if(bytesRead > 0) {
sonic.putBytes(samples, bytesRead);
} else {
sonic.flush();
}
int available = sonic.availableBytes();
if(available > 0) {
if(modifiedSamples.length < available) {
modifiedSamples = new byte[available*2];
}
sonic.receiveBytes(modifiedSamples, available);
device.writeSamples(modifiedSamples, available);
}
} while(bytesRead > 0);
device.flush();
}
}
} ).start();
}}
Sonic课程:
public class Sonic
{
// Sonic is thread-safe, but to have multiple instances of it, we have to
// store a pointer to it's data. We store that here as a long, just in case
// someone wants to port this JNI wapper to a 64-bit JVM.
long sonicID = 0;
// Create a sonic stream. Return false only if we are out of memory and cannot
// allocate the stream. Set numChannels to 1 for mono, and 2 for stereo.
public Sonic(int sampleRate, int numChannels)
{
close();
sonicID = initNative(sampleRate, numChannels);
}
// Call this to clean up memory after you're done processing sound.
public void close()
{
if(sonicID != 0) {
closeNative(sonicID);
sonicID = 0;
}
}
// Just insure that close gets called, in case the user forgot.
protected void finalize()
{
// It is safe to call this twice, in case the user already did.
close();
}
// Force the sonic stream to generate output using whatever data it currently
// has. No extra delay will be added to the output, but flushing in the middle of
// words could introduce distortion.
public void flush()
{
flushNative(sonicID);
}
// Set the sample rate of the stream. This will drop any samples that have not been read.
public void setSampleRate(int newSampleRate)
{
setSampleRateNative(sonicID, newSampleRate);
}
// Get the sample rate of the stream.
public int getSampleRate()
{
return getSampleRateNative(sonicID);
}
// Set the number of channels. This will drop any samples that have not been read.
public void setNumChannels(int newNumChannels)
{
setNumChannelsNative(sonicID, newNumChannels);
}
// Get the number of channels.
public int getNumChannels()
{
return getNumChannelsNative(sonicID);
}
// Set the pitch of the stream.
public void setPitch(float newPitch)
{
setPitchNative(sonicID, newPitch);
}
// Get the pitch of the stream.
public float getPitch()
{
return getPitchNative(sonicID);
}
//Set the speed of the stream.
public void setSpeed(float newSpeed)
{
setSpeedNative(sonicID, newSpeed);
}
// Get the speed of the stream.
public float getSpeed()
{
return getSpeedNative(sonicID);
}
// Set the rate of the stream. Rate means how fast we play, without pitch correction
// You probably just want to use setSpeed and setPitch instead.
public void setRate(float newRate)
{
setRateNative(sonicID, newRate);
}
// Get the rate of the stream.
public float getRate()
{
return getRateNative(sonicID);
}
// Set chord pitch mode on or off. Default is off. See the documentation
// page for a description of this feature.
public void setChordPitch(boolean useChordPitch)
{
setChordPitchNative(sonicID, useChordPitch);
}
// Get the chord pitch setting.
public boolean getChordPitch()
{
return getChordPitchNative(sonicID);
}
// Use this to write 16-bit data to be speed up or down into the stream.
// Return false if memory realloc failed, otherwise true.
public boolean putBytes(byte[] buffer, int lenBytes)
{
return putBytesNative(sonicID, buffer, lenBytes);
}
// Use this to read 16-bit data out of the stream. Sometimes no data will
// be available, and zero is returned, which is not an error condition.
public int receiveBytes(byte[] ret, int lenBytes)
{
return receiveBytesNative(sonicID, ret, lenBytes);
}
// Return the number of samples in the output buffer
public int availableBytes()
{
return availableBytesNative(sonicID);
}
// Set the scaling factor of the stream.
public void setVolume(float newVolume)
{
setVolumeNative(sonicID, newVolume);
}
// Get the scaling factor of the stream.
public float getVolume()
{
return getVolumeNative(sonicID);
}
private native long initNative(int sampleRate, int channels);
// When done with sound processing, it's best to call this method to clean up memory.
private native void closeNative(long sonicID);
private native void flushNative(long sonicID);
// Note that changing the sample rate or num channels will cause a flush.
private native void setSampleRateNative(long sonicID, int newSampleRate);
private native int getSampleRateNative(long sonicID);
private native void setNumChannelsNative(long sonicID, int newNumChannels);
private native int getNumChannelsNative(long sonicID);
private native void setPitchNative(long sonicID, float newPitch);
private native float getPitchNative(long sonicID);
private native void setSpeedNative(long sonicID, float newSpeed);
private native float getSpeedNative(long sonicID);
private native void setRateNative(long sonicID, float newRate);
private native float getRateNative(long sonicID);
private native void setChordPitchNative(long sonicID, boolean useChordPitch);
private native boolean getChordPitchNative(long sonicID);
private native boolean putBytesNative(long sonicID, byte[] buffer, int lenBytes);
private native int receiveBytesNative(long sonicID, byte[] ret, int lenBytes);
private native int availableBytesNative(long sonicID);
private native void setVolumeNative(long sonicID, float newVolume);
private native float getVolumeNative(long sonicID);
static {
System.loadLibrary("sonic");
}}
以下是我的日志文件。
FATAL EXCEPTION: Thread-10
java.lang.ExceptionInInitializerError
at org.vinuxproject.sonic.SonicTest$1.run(SonicTest.java:50)
at java.lang.Thread.run(Thread.java:1019)
Caused by: java.lang.UnsatisfiedLinkError: Couldn't load sonic: findLibrary returned null
答案 0 :(得分:3)
您必须将libsonic.so
放入项目的文件夹libs/armeabi
答案 1 :(得分:1)
您必须将jar添加到构建路径(您可能已经拥有,因为它编译),并且还必须在项目设置中的Android下的“Order and Export”选项卡上检查库。