好的,所以我在这里得到了这个问题。我正在为我的游戏制作一个启动器,我得到了一切正常工作,除非我试图让Play按钮工作它工作正常并执行我为它设置的命令,除了它没有打开文件我设置它打开按钮点击。 (JAVA代码) 下面是启动器的代码:
private static final long serialVersionUID = 1L;
private JPanel window = new JPanel();
private JButton Play, Options, Update, Multiplayer, Quit;
private Rectangle rPlay, rOptions, rUpdate, rMultiplayer, rQuit;
private int width = 240;
private int height = 320;
public Launcher(){
try{
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception e){
e.printStackTrace();
}
setTitle("Questor Launcher");
setSize(new Dimension(800, 600));
setDefaultCloseOperation(EXIT_ON_CLOSE);
getContentPane().add(window);
setLocationRelativeTo(null);
setResizable(true);
setVisible(true);
window.setLayout(null);
drawButtons();
}
private void drawButtons(){
Play = new JButton ("Play");
rPlay = new Rectangle(650, 500, 80, 40);
Play.setBounds(rPlay);
window.add(Play);
Options = new JButton ("Options");
rOptions = new Rectangle(550, 500, 80, 40);
Options.setBounds(rOptions);
window.add(Options);
Update = new JButton ("Update");
rUpdate = new Rectangle(450, 500, 80, 40);
Update.setBounds(rUpdate);
window.add(Update);
Multiplayer = new JButton ("Multiplayer");
rMultiplayer = new Rectangle(300, 500, 130, 40);
Multiplayer.setBounds(rMultiplayer);
window.add(Multiplayer);
Quit = new JButton ("Quit");
rQuit = new Rectangle(200, 500, 80, 40);
Quit.setBounds(rQuit);
window.add(Quit);
Play.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent a) {
System.out.println("Entering Game...");
dispose();
new RunGame();
}
});
Options.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent a) {
System.out.println("Entering Options Menu...");
}
});
Update.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent a) {
System.out.println("Opening browser to Questor.weebly.com/questor...");
}
});
Multiplayer.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent a) {
}
});
Quit.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent a) {
System.out.println("Quiting Game...");
System.exit(0);
}
});
}}
继承RunGame文件的代码:
private static Game game = new Game();
public static final boolean DEBUG = false;
@Override
public void init() {
setLayout(new BorderLayout());
add(game, BorderLayout.CENTER);
setMaximumSize(Game.DIMENSIONS);
setMinimumSize(Game.DIMENSIONS);
setPreferredSize(Game.DIMENSIONS);
game.debug = DEBUG;
game.isApplet = true;
}
@Override
public void start() {
game.start();
}
@Override
public void stop() {
game.stop();
}
public static void main(String[] args) {
game.setMinimumSize(Game.DIMENSIONS);
game.setMaximumSize(Game.DIMENSIONS);
game.setPreferredSize(Game.DIMENSIONS);
game.frame = new JFrame(Game.NAME);
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.setLayout(new BorderLayout());
game.frame.add(game, BorderLayout.CENTER);
game.frame.pack();
game.frame.setResizable(false);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
game.windowHandler = new WindowHandler(game);
game.debug = DEBUG;
game.start();
}
}
最后但并非最不重要的游戏文件代码:
private static final long serialVersionUID = 1L;
public static final int WIDTH = 240;
public static final int HEIGHT = WIDTH / 12 * 9;
public static final int SCALE = 3;
public static final String NAME = "Questor";
public static final Dimension DIMENSIONS = new Dimension(WIDTH * SCALE, HEIGHT * SCALE);
public static Game game;
public JFrame frame;
private Thread thread;
public boolean running = false;
public int tickCount = 0;
private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
private int[] colours = new int[6 * 6 * 6];
private Screen screen;
public InputHandler input;
public WindowHandler windowHandler;
public Level level;
public Player player;
public GameClient socketClient;
public GameServer socketServer;
public boolean debug = true;
public boolean isApplet = false;
public void init() {
requestFocus();
game = this;
int index = 0;
for (int r = 0; r < 6; r++) {
for (int g = 0; g < 6; g++) {
for (int b = 0; b < 6; b++) {
int rr = (r * 255 / 5);
int gg = (g * 255 / 5);
int bb = (b * 255 / 5);
colours[index++] = rr << 16 | gg << 8 | bb;
}
}
}
screen = new Screen(WIDTH, HEIGHT, new SpriteSheet("/sprite_sheet.png"));
input = new InputHandler(this);
level = new Level("/levels/water_test_level.png");
player = new PlayerMP(level, 100, 100, input, JOptionPane.showInputDialog(this, "Please enter your Username"),
null, -1);
level.addEntity(player);
if (!isApplet) {
Packet00Login loginPacket = new Packet00Login(player.getUsername(), player.x, player.y);
if (socketServer != null) {
socketServer.addConnection((PlayerMP) player, loginPacket);
}
loginPacket.writeData(socketClient);
}
}
public synchronized void start() {
running = true;
thread = new Thread(this, NAME + "_main");
thread.start();
if (!isApplet) {
if (JOptionPane.showConfirmDialog(this, "Do you want to run the server") == 0) {
socketServer = new GameServer(this);
socketServer.start();
}
socketClient = new GameClient(this, "localhost");
socketClient.start();
}
}
public synchronized void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D / 60D;
int ticks = 0;
int frames = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
init();
while (running) {
long now = System.nanoTime();
delta += (now - lastTime) / nsPerTick;
lastTime = now;
boolean shouldRender = true;
while (delta >= 1) {
ticks++;
tick();
delta -= 1;
shouldRender = true;
}
try {
Thread.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (shouldRender) {
frames++;
render();
}
if (System.currentTimeMillis() - lastTimer >= 1000) {
lastTimer += 1000;
debug(DebugLevel.INFO, ticks + " ticks, " + frames + " frames");
frames = 0;
ticks = 0;
}
}
}
public void tick() {
tickCount++;
level.tick();
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
int xOffset = player.x - (screen.width / 2);
int yOffset = player.y - (screen.height / 2);
level.renderTiles(screen, xOffset, yOffset);
level.renderEntities(screen);
for (int y = 0; y < screen.height; y++) {
for (int x = 0; x < screen.width; x++) {
int colourCode = screen.pixels[x + y * screen.width];
if (colourCode < 255)
pixels[x + y * WIDTH] = colours[colourCode];
}
}
Graphics g = bs.getDrawGraphics();
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
g.dispose();
bs.show();
}
public static long fact(int n) {
if (n <= 1) {
return 1;
} else {
return n * fact(n - 1);
}
}
public void debug(DebugLevel level, String msg) {
switch (level) {
default:
case INFO:
if (debug) {
System.out.println("[" + NAME + "] " + msg);
}
break;
case WARNING:
System.out.println("[" + NAME + "] [WARNING] " + msg);
break;
case SEVERE:
System.out.println("[" + NAME + "] [SEVERE]" + msg);
this.stop();
break;
}
}
public static enum DebugLevel {
INFO, WARNING, SEVERE;
}
public static void main(String[]argo){
new Launcher();
}
}