我正在制作黑杰克游戏,我正在实施多个玩家的使用。我似乎无法弄清楚如何恰当地命名我的playerCards类的实例,以及每个玩家所需的各种变量,以便在for循环迭代期间正确选择它们。
Hand playerCards1 = new Hand(cards);
Hand playerCards2 = new Hand(cards);
Hand playerCards3 = new Hand(cards);
Hand playerCards4 = new Hand(cards);
我尝试过使用playerCards [i]& playerCards(i),但它表示在这种情况下它们不存在。
如何标记我的playerCards和变量,以便(i)被识别为1-4?
这是我的代码。
using System;
using System.Collections.Generic;
using System.Text;
namespace BlackJackGameX
{
public class MainClass
{
public static void Main (string[] args)
{
// Creates a new instance of the Deck Class, giving us access to a shuffled deck of cards.
Deck cards = new Deck();
// Create 5 new instances of the Hand Class, one for each player, one for the dealer. Will use List to store cards from the Deck,
//and use Print function to displayer those cards.
Hand playerCards0 = new Hand(cards);
Hand playerCards1 = new Hand(cards);
Hand playerCards2 = new Hand(cards);
Hand playerCards3 = new Hand(cards);
Hand dealerCards = new Hand(cards);
// Creates the player's bank, defaults to 1000.
int iBank0 = 1000;
int iBank1 = 1000;
int iBank2 = 1000;
int iBank3 = 1000;
// Stores the player's bet amount.
int iBet0 = 0;
int iBet1 = 0;
int iBet2 = 0;
int iBet3 = 0;
int iNumOfPlayers = 0;
// Creates a bool that will be used to stay in or out of the Hit or Stick loop.
bool bStick = false;
// Creates a string to store the user's input.
string sUserInput;
// Writes a line to the console welcoming the player.
Console.WriteLine("Welcome to Black Jack\n\nPress Enter To Start!");
//Causes a pause in the console untill Enter is hit.
Console.ReadLine ();
Console.WriteLine ("Select between 1-4 players?");
sUserInput = Console.ReadLine();
iNumOfPlayers = int.Parse (sUserInput);
// This while loop willly repeated loop the entire BlackJack game untill the player exits.
while (true)
{
for (int i = 0; i <iNumOfPlayers; i++)
{
bStick = false;
// Uses a function from the Deck Class to count how many cards are left in the Deck called "cards".
cards.DeckTotal ();
// Checks to see if there is less than 21 cards left in the Deck "cards". If there is a new Deck is created.
if (cards.iDeckTotal < 21)
{
cards = new Deck ();
Console.WriteLine ("New Deck!\n");
Console.ReadLine ();
}
// Emptys both the player's and the dealer's Hand Lists of Cards.
playerCards[i].PlayerHand.Clear ();
dealerCards.DealerHand.Clear ();
//Clears the console screen of information, displays the user's current amount in the bank
Console.Clear ();
Console.WriteLine ("New Round!");
Console.WriteLine ("\nYou have " + iBank[i] + " in the Bank.");
Console.WriteLine ("\nPlace your Bet, Or Enter Exit to Quit.\n");
sUserInput = Console.ReadLine ();
if (sUserInput == "Exit" && iNumOfPlayers == 1)
{
Environment.Exit (0);
}
if (sUserInput == "Exit")
{
iNumOfPlayers = iNumOfPlayers - 1;
i--;
continue;
}
iBet[i] = int.Parse (sUserInput);
iBank[i] = (iBank[i] - iBet[i]);
Console.Clear ();
cards.PlayerHit (playerCards[i]);
cards.PlayerHit (playerCards[i]);
playerCards[i].PlayerTotal ();
playerCards[i].PrintPlayerHand ();
}
答案 0 :(得分:2)
您可以创建一个Hand对象数组:
Hand[] playerCards = new Hand[4]; // or however many players you have.
for (int i = 0; i < playerCards.length; i++) {
playerCards[i] = new Hand(cards);
// all of your initialization, bank, bet amount, etc.
}
然后你可以将你的for循环中的每个玩家引用为playerCards [i]。 您可能想要在开头询问玩家数量,然后使用它来设置playerCards数组的大小。
答案 1 :(得分:1)
考虑创建一个具有属性Hand,Bank,Bet等的类Player,然后使用任何数据结构(Array?)来存储玩家。
答案 2 :(得分:1)
我猜你应该为玩家提供数组变量:
Hand[] playerCards = new Hand[4];
for ( int i = 0; i < 4 ; i++ )
playerCards[i] = new Hand(cards);