我已经在论坛中进行了搜索,但仍然没有找到解决方案。
我正在制作一个带有GUI程序的库。我想要的是通过文本文件保存条目。我可以使用我拥有的方法创建对象,并可以轻松地将它们保存到文件中。问题来自于再次启动程序并使用文本文件中的值填充Vector。我正在添加的对象具有String值,后跟7个布尔值。当我尝试从文件加载时,String值为空(“”)并且所有布尔值都为false。
如何在启动GUI的其余部分并正确填充Vector之前阅读文本?
编辑:很抱歉这一切都很模糊。我会发布代码,但它长约337行..import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.PrintWriter;
import java.util.Collections;
import java.util.Scanner;
import java.util.Vector;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
@SuppressWarnings("serial")
public class SteamLibraryGUI extends JFrame implements ActionListener
{
//For main window
private JButton exitButton, addEntry, editEntry, removeEntry;
private JLabel selectGame, gameCount;
private JComboBox<String> gameCombo;
private Vector<Game> gamesList = new Vector<Game>();
private Vector<String> titleList = new Vector<String>();
private int numGames = gamesList.size();
private int selectedGame;
//For add window
private JFrame addFrame;
private JLabel gameTitle = new JLabel("Title:");
private JTextField titleText = new JTextField(60);
private JCheckBox singleBox, coopBox, multiBox, cloudBox, controllerBox, achieveBox, pcBox;
private JButton addGame, addCancel;
//For edit window
private JFrame editFrame;
private JButton editGame, editCancel;
public SteamLibraryGUI()
{
setTitle("Steam Library Organizer");
addEntry = new JButton("Add a game");
editEntry = new JButton("Edit a game");
removeEntry = new JButton("Remove a game");
exitButton = new JButton("Exit");
selectGame = new JLabel("Select a game:");
gameCount = new JLabel("Number of games:"+numGames);
gameCombo = new JComboBox<String>(titleList);
JPanel selectPanel = new JPanel();
selectPanel.setLayout(new GridLayout(1,2));
selectPanel.add(selectGame);
selectPanel.add(gameCombo);
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(1,3));
buttonPanel.add(addEntry);
buttonPanel.add(editEntry);
buttonPanel.add(removeEntry);
JPanel exitPanel = new JPanel();
exitPanel.setLayout(new GridLayout(1,2));
exitPanel.add(gameCount);
exitPanel.add(exitButton);
Container pane = getContentPane();
pane.setLayout(new GridLayout(3,1));
pane.add(selectPanel);
pane.add(buttonPanel);
pane.add(exitPanel);
addEntry.addActionListener(this);
editEntry.addActionListener(this);
removeEntry.addActionListener(this);
exitButton.addActionListener(this);
gameCombo.addActionListener(this);
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==addEntry)
addEntry();
if(e.getSource()==editEntry)
editEntry(gamesList.get(selectedGame));
if(e.getSource()==removeEntry)
{
removeEntry(selectedGame);
update();
}
if(e.getSource()==exitButton)
exitProg();
if(e.getSource()==gameCombo)
{
selectedGame = gameCombo.getSelectedIndex();
}
if(e.getSource()==singleBox)
singleBox.isSelected();
if(e.getSource()==coopBox)
coopBox.isSelected();
if(e.getSource()==multiBox)
multiBox.isSelected();
if(e.getSource()==cloudBox)
cloudBox.isSelected();
if(e.getSource()==controllerBox)
controllerBox.isSelected();
if(e.getSource()==achieveBox)
achieveBox.isSelected();
if(e.getSource()==pcBox)
pcBox.isSelected();
if(e.getSource()==addGame)
{
gamesList.add(new Game(titleText.getText(), singleBox.isSelected(), coopBox.isSelected(),
multiBox.isSelected(), cloudBox.isSelected(), controllerBox.isSelected(),
achieveBox.isSelected(), pcBox.isSelected()));
titleList.add(titleText.getText());
addFrame.dispose();
update();
}
if(e.getSource()==addCancel)
addFrame.dispose();
if(e.getSource()==editCancel)
editFrame.dispose();
if(e.getSource()==editGame)
{
gamesList.get(selectedGame).name = titleText.getText();
gamesList.get(selectedGame).single = singleBox.isSelected();
gamesList.get(selectedGame).coop = coopBox.isSelected();
gamesList.get(selectedGame).multi = multiBox.isSelected();
gamesList.get(selectedGame).cloud = cloudBox.isSelected();
gamesList.get(selectedGame).controller = controllerBox.isSelected();
gamesList.get(selectedGame).achieve = achieveBox.isSelected();
gamesList.get(selectedGame).pc = pcBox.isSelected();
titleList.remove(selectedGame);
titleList.add(titleText.getText());
editFrame.dispose();
update();
}
}
public void update()
{
Collections.sort(titleList);
Collections.sort(gamesList);
gameCombo.updateUI();
titleText.setText("");
gameCombo.setSelectedIndex(-1);
numGames = gamesList.size();
gameCount.setText("Number of games:"+numGames);
}
public void addEntry()
{
addFrame = new JFrame("Add Entry");
addFrame.setDefaultCloseOperation(EXIT_ON_CLOSE);
addFrame.getContentPane();
addFrame.setLayout(new GridLayout(3,1));
singleBox = new JCheckBox("Single-Player");
singleBox.setSelected(false);
coopBox = new JCheckBox("Coop");
coopBox.setSelected(false);
multiBox = new JCheckBox("MultiPlayer");
multiBox.setSelected(false);
cloudBox = new JCheckBox("Steam Cloud");
cloudBox.setSelected(false);
controllerBox = new JCheckBox("Controller Support");
controllerBox.setSelected(false);
achieveBox = new JCheckBox("Achievements");
achieveBox.setSelected(false);
pcBox = new JCheckBox("For New PC");
pcBox.setSelected(false);
addGame = new JButton("Add game");
addCancel = new JButton("Cancel");
JPanel titlePanel = new JPanel();
titlePanel.setLayout(new FlowLayout());
titlePanel.add(gameTitle);
titlePanel.add(titleText);
JPanel checkPanel = new JPanel();
checkPanel.setLayout(new FlowLayout());
checkPanel.add(singleBox);
checkPanel.add(coopBox);
checkPanel.add(multiBox);
checkPanel.add(cloudBox);
checkPanel.add(controllerBox);
checkPanel.add(achieveBox);
checkPanel.add(pcBox);
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new FlowLayout());
buttonPanel.add(addGame);
buttonPanel.add(addCancel);
addFrame.add(titlePanel);
addFrame.add(checkPanel);
addFrame.add(buttonPanel);
singleBox.addActionListener(this);
coopBox.addActionListener(this);
multiBox.addActionListener(this);
cloudBox.addActionListener(this);
controllerBox.addActionListener(this);
achieveBox.addActionListener(this);
pcBox.addActionListener(this);
addGame.addActionListener(this);
addCancel.addActionListener(this);
addFrame.pack();
addFrame.setVisible(true);
}
public void editEntry(Game g)
{
editFrame = new JFrame("Edit Entry");
editFrame.setDefaultCloseOperation(EXIT_ON_CLOSE);
editFrame.getContentPane();
editFrame.setLayout(new GridLayout(3,1));
singleBox = new JCheckBox("Single-Player");
singleBox.setSelected(g.single);
coopBox = new JCheckBox("Coop");
coopBox.setSelected(g.coop);
multiBox = new JCheckBox("MultiPlayer");
multiBox.setSelected(g.multi);
cloudBox = new JCheckBox("Steam Cloud");
cloudBox.setSelected(g.cloud);
controllerBox = new JCheckBox("Controller Support");
controllerBox.setSelected(g.controller);
achieveBox = new JCheckBox("Achievements");
achieveBox.setSelected(g.achieve);
pcBox = new JCheckBox("For New PC");
pcBox.setSelected(g.pc);
editGame = new JButton("Edit game");
editCancel = new JButton("Cancel");
titleText.setText(g.name);
JPanel titlePanel = new JPanel();
titlePanel.setLayout(new FlowLayout());
titlePanel.add(gameTitle);
titlePanel.add(titleText);
JPanel checkPanel = new JPanel();
checkPanel.setLayout(new FlowLayout());
checkPanel.add(singleBox);
checkPanel.add(coopBox);
checkPanel.add(multiBox);
checkPanel.add(cloudBox);
checkPanel.add(controllerBox);
checkPanel.add(achieveBox);
checkPanel.add(pcBox);
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new FlowLayout());
buttonPanel.add(editGame);
buttonPanel.add(editCancel);
editFrame.add(titlePanel);
editFrame.add(checkPanel);
editFrame.add(buttonPanel);
singleBox.addActionListener(this);
coopBox.addActionListener(this);
multiBox.addActionListener(this);
cloudBox.addActionListener(this);
controllerBox.addActionListener(this);
achieveBox.addActionListener(this);
pcBox.addActionListener(this);
editGame.addActionListener(this);
editCancel.addActionListener(this);
editFrame.pack();
editFrame.setVisible(true);
}
public void removeEntry(int g)
{
Object[] options = {"Yes, remove the game", "No, keep the game"};
int n = JOptionPane.showOptionDialog(null, "Are you sure you want to remove this game from the list?",
"Remove game?", JOptionPane.YES_NO_OPTION, JOptionPane.WARNING_MESSAGE, null, options, options[1]);
if (n==0)
{
gamesList.remove(g);
titleList.remove(g);
}
}
public void exitProg()
{
try
{
PrintWriter out = new PrintWriter("games.txt");
out.flush();
for(int i=0;i<gamesList.size();i++)
{
out.print(gamesList.get(i).toString());
}
out.close();
}
catch (FileNotFoundException e) {}
System.exit(0);
}
public static void main(String[] args)
{
SteamLibraryGUI frame = new SteamLibraryGUI();
frame.pack();
frame.setSize(600,200);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Scanner in = new Scanner("games.txt");
while(in.hasNextLine())
{
String line = in.nextLine();
String[] options = line.split("|");
Game g = new Game(options[0],Boolean.getBoolean(options[1]),
Boolean.getBoolean(options[2]),Boolean.getBoolean(options[3]),
Boolean.getBoolean(options[4]),Boolean.getBoolean(options[5]),
Boolean.getBoolean(options[6]),Boolean.getBoolean(options[7]));
frame.gamesList.add(g);
frame.titleList.add(options[0]);
System.out.println(g.toString());
}
in.close();
}
}
还有一个Game类,但它只是1个字符串,然后是7个布尔值。
答案 0 :(得分:0)
代码中有两个重要的错误。首先,使用字符串参数构造Scanner
(这意味着扫描程序扫描字符串,而不是字符串命名的文件)。二,管道字符“|”是一个正则表达元字符。这很重要,因为line.split()
在正则表达式上分裂。因此,“|”必须逃脱。如果main()
函数编写如下(包含调试输出代码以显示每个步骤都正常工作),则public static void main(String[] args)
{
SteamLibraryGUI frame = new SteamLibraryGUI();
frame.pack();
frame.setSize(600,200);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
try
{
Scanner in = new Scanner(new File("games.txt"));
while(in.hasNextLine())
{
System.out.println("line = ");
String line = in.nextLine();
System.out.println(line);
String[] options = line.split("\\|");
System.out.println("Options = ");
for (String s : options)
{
System.out.println(s);
}
Game g = new Game(options[0],Boolean.getBoolean(options[1]),
Boolean.getBoolean(options[2]),Boolean.getBoolean(options[3]),
Boolean.getBoolean(options[4]),Boolean.getBoolean(options[5]),
Boolean.getBoolean(options[6]),Boolean.getBoolean(options[7]));
frame.gamesList.add(g);
frame.titleList.add(options[0]);
System.out.println(g.toString());
}
in.close();
} catch (IOException x)
{
System.err.println(x);
}
}
函数可以正常工作:
exitProg()
还有一个重要的问题:方法Game
在程序完成之前再次写出“games.txt”文件。如果首先错误地读取文件,则会产生问题,因为错误的数据将被写回文件。在测试期间,这意味着即使读取代码已被更正,它仍将读取从先前测试运行中写入的错误数据。
我在这种情况下的偏好是隔离{{1}}类中“game.txt”的所有读写代码(这样可以更容易地验证读写格式是否相同)和在我编写和测试读取代码后,只编写代码将数据写回,这样可以避免这种问题。