检查用户是否遵循路线(iphone)

时间:2013-03-23 08:15:45

标签: iphone ios mkmapview polyline map-directions

我正在制作基于导航的应用程序。在这个应用程序中,我正在从用户选择的点绘制路线。如果用户没有遵循路线,我需要重新计算路线。

用于计算我使用Google direction API的路线。并绘制路线我已使用此代码

- (void) drawRoute:(NSArray *) path
{
    NSInteger numberOfSteps = path.count;
    [self.objMapView removeOverlays: self.objMapView.overlays];

    CLLocationCoordinate2D coordinates[numberOfSteps];
    for (NSInteger index = 0; index < numberOfSteps; index++)
    {
        CLLocation *location = [path objectAtIndex:index];
        CLLocationCoordinate2D coordinate = location.coordinate;

        coordinates[index] = coordinate;
    }

    for( id <MKOverlay> ovr in [self.objMapView overlays])
    {
        MKPolylineView *polylineView = [[MKPolylineView alloc] initWithPolyline:ovr];


        if (polylineView.tag == 22)
        {
            [self.objMapView removeOverlay:ovr];
        }
        [polylineView release];
    }

    MKPolyline *polyLine = [MKPolyline polylineWithCoordinates:coordinates count:numberOfSteps];
    [self.objMapView addOverlay:polyLine];


}

直到现在每件事都很好。

现在,如果用户不在路线(超过100米),我想要通知。我也可以收到通知

问题:〜如果道路是直的(超过100吨),那么我不能在路上获得积分。为了解释我附加图像的问题......

ROUTE

在此图像中,假设黑线是我的路径(折线),红色圆圈是我从谷歌apis获得的点。但是在显示为蓝色圆圈的直线路径中,我无法得到要比较的点,并且在此路径中调用重新计算函数。

任何人都可以告诉我解决方案,即使是直路,我也能从中获得所有路线。

2 个答案:

答案 0 :(得分:3)

我知道这是一个旧线程,但最近遇到了同样的问题并找到了一个好的解决方案。 这个概念是你不计算到每个线段的距离,而只计算连接到最近点的两个段。

  1. 计算当前位置与所有点的距离 MKPolyline并从中获得最低限度。 (可能有一些很好的方法来优化这个。就像没有遍历每个位置更新的所有点,但现在没有时间去挖掘它。)
  2. 您现在知道距离最近的折线点的距离。然而,当折线本身(连接此点与前一点或下一点)可能更接近时,该点可能仍然很远。因此,计算当前位置与这两个线段之间的距离,并且距离最近。
  3. 现在,这不是防水的。虽然它最小化了api调用的nr,但在某些情况下(如果你在MKPolyline中有疯狂的弯曲和曲线)它可能会在不需要的时候调用api,但是嘿,那么同样的行将被再次绘制,没有造成任何损害。在我的测试中它工作正常,你也可以调整准确性。我在下面的代码中将它设置为200米(0.2公里)。

    //Get Coordinates of points in MKPolyline
    NSUInteger pointCount = routeLineGuidanceTurn.pointCount;
    CLLocationCoordinate2D *routeCoordinates = malloc(pointCount * sizeof(CLLocationCoordinate2D));
    [routeLineGuidanceTurn getCoordinates:routeCoordinates
                             range:NSMakeRange(0, pointCount)];
    NSLog(@"route pointCount = %d", pointCount);
    
    
    //Determine Minimum Distance and GuidancePoints from
    double MinDistanceFromGuidanceInKM = 1000;
    CLLocationCoordinate2D prevPoint;
    CLLocationCoordinate2D pointWithMinDistance;
    CLLocationCoordinate2D nextPoint;
    
    for (int c=0; c < pointCount; c++)
    {
        double newDistanceInKM = [self distanceBetweentwoPoints:Currentcordinate.latitude longitude:Currentcordinate.longitude Old:routeCoordinates[c].latitude longitude:routeCoordinates[c].longitude];
        if (newDistanceInKM < MinDistanceFromGuidanceInKM) {
            MinDistanceFromGuidanceInKM = newDistanceInKM;
            prevPoint = routeCoordinates[MAX(c-1,0)];
            pointWithMinDistance = routeCoordinates[c];
            nextPoint = routeCoordinates[MIN(c+1,pointCount-1)];
        }
    }
    free(routeCoordinates);
    
    
    NSLog(@"MinDistanceBefore: %f",MinDistanceFromGuidanceInKM);
    
    //If minimum distance > 200m we might have to recalc GuidanceLine.
    //To be sure we take the two linesegments connected to the point with the shortest distance and calculate the distance from our current position to that linedistance.
    if (MinDistanceFromGuidanceInKM > 0.2) {
        MinDistanceFromGuidanceInKM = MIN(MIN([self lineSegmentDistanceFromOrigin:Currentcordinate onLineSegmentPointA:prevPoint pointB:pointWithMinDistance], [self lineSegmentDistanceFromOrigin:Currentcordinate onLineSegmentPointA:pointWithMinDistance pointB:nextPoint]),MinDistanceFromGuidanceInKM);
    
        if (MinDistanceFromGuidanceInKM > 0.2) {
            // Call the API and redraw the polyline.
        }
    }
    

    这里计算两点之间距离的乐趣。我知道它有一个内置函数,但已经在我的代码中了。

    -(double)distanceBetweentwoPoints:(double)Nlat longitude:(double)Nlon Old:(double)Olat longitude:(double)Olon  {
        //NSLog(@"distanceBetweentwoPoints");
        double Math=3.14159265;
        double radlat1 = Math* Nlat/180;
        double radlat2 = Math * Olat/180;
        double theta = Nlon-Olon;
        double radtheta = Math * theta/180;
        double dist = sin(radlat1) * sin(radlat2) + cos(radlat1) * cos(radlat2) * cos(radtheta);
        if (dist>1) {dist=1;} else if (dist<-1) {dist=-1;}
        dist = acos(dist);
        dist = dist * 180/Math;
        dist = dist * 60 * 1.1515;
        return dist * 1.609344;
    }
    

    此处计算点和两个其他点之间的线段之间的距离。我从这里得到了这个:https://stackoverflow.com/a/28028023/3139134修改它以使用CLLocationCoordinate2D并返回距离。

    - (CGFloat)lineSegmentDistanceFromOrigin:(CLLocationCoordinate2D)origin onLineSegmentPointA:(CLLocationCoordinate2D)pointA pointB:(CLLocationCoordinate2D)pointB {
    
        CGPoint dAP = CGPointMake(origin.longitude - pointA.longitude, origin.latitude - pointA.latitude);
        CGPoint dAB = CGPointMake(pointB.longitude - pointA.longitude, pointB.latitude - pointA.latitude);
        CGFloat dot = dAP.x * dAB.x + dAP.y * dAB.y;
        CGFloat squareLength = dAB.x * dAB.x + dAB.y * dAB.y;
        CGFloat param = dot / squareLength;
    
        CGPoint nearestPoint;
        if (param < 0 || (pointA.longitude == pointB.longitude && pointA.latitude == pointB.latitude)) {
            nearestPoint.x = pointA.longitude;
            nearestPoint.y = pointA.latitude;
        } else if (param > 1) {
            nearestPoint.x = pointB.longitude;
            nearestPoint.y = pointB.latitude;
        } else {
            nearestPoint.x = pointA.longitude + param * dAB.x;
            nearestPoint.y = pointA.latitude + param * dAB.y;
        }
    
        CGFloat dx = origin.longitude - nearestPoint.x;
        CGFloat dy = origin.latitude - nearestPoint.y;
        return sqrtf(dx * dx + dy * dy) * 100;
    
    }
    

答案 1 :(得分:2)

对于每一步中的每对点,您可以使用毕达哥拉斯定理计算它们之间的距离:

distance = sqrt(  pow((point1.x - point2.x), 2)   +   pow((point1.y - point2.y), 2)  )

然后,如果距离大于100米,则沿线段添加中间点。