我正和一些朋友一起学习(并试图教授)电子/编程。我们决定使用启动板为我们的任务构建一个LED立方体。
以下是我们遇到的问题:
对于我们的动画,我们将它们存储在二维数组中。 如果我们将数组定义为常量
,则会出错我不希望这个数组在RAM中,因为我们没有太多可用的数据。
编辑:请参阅下面的代码
我希望这张贴在正确的地方 在没有时间(我想?)我正在改变任何阵列,他们都是手动设置一次并且只是循环。我不确定是什么(隐含地?)转换
如果需要,请提供信息:
MSP430G2553 16kB闪存 0.5kB RAM
感谢您的帮助
更新: HansPassant告诉我为什么会出现这个错误。但我仍然有RAM溢出(显然它没有存储在闪存中?)
我尝试的另一件事是代替#define RON(Row ON)我也将它声明为const。 (因此,当创建动画数组时,它只使用常量显式创建)我希望将它存储在flash中。
如果需要,这是完整的代码:
#define povDelay delayMicroseconds(200) // POV Delay
const int CON = LOW;
const int COFF = HIGH;
const int RON = HIGH;
const int ROFF = LOW;
const int col[9] = {P1_0, P1_1, P1_2, P1_3, P1_4, P1_5, P2_0, P2_1, P2_2};
const int row[3] = {P1_6, P1_7, P2_3};
void setup()
{
// Serial.begin(9600);
for (int i = 0; i < 9; i++)
{
pinMode(col[i], OUTPUT);
digitalWrite(col[i], COFF);
}
for (int i = 0; i < 3; i++)
{
pinMode(row[i], OUTPUT);
digitalWrite(row[i], ROFF);
}
}
void sideToSide(int delayTime)
{
int sideDelay = 1000;
// Left Frame
const int leftFrame[3][9] = {
{CON, COFF, COFF, CON, COFF, COFF, CON, COFF, COFF},
{CON, COFF, COFF, CON, COFF, COFF, CON, COFF, COFF},
{CON, COFF, COFF, CON, COFF, COFF, CON, COFF, COFF}
};
// Middle Frame
const int middleFrame[3][9] = {
{COFF, CON, COFF, COFF, CON, COFF, COFF, CON, COFF},
{COFF, CON, COFF, COFF, CON, COFF, COFF, CON, COFF},
{COFF, CON, COFF, COFF, CON, COFF, COFF, CON, COFF}
};
// Right Frame
const int rightFrame[3][9] = {
{COFF, COFF, CON, COFF, COFF, CON, COFF, COFF, CON},
{COFF, COFF, CON, COFF, COFF, CON, COFF, COFF, CON},
{COFF, COFF, CON, COFF, COFF, CON, COFF, COFF, CON}
};
// Display this animation 3 times (Frame 1, Frame 2, Frame 3, Frame 2)
for (int i = 0; i < 4; i++)
{
displayFrame(leftFrame, delayTime);
displayFrame(middleFrame, delayTime);
displayFrame(rightFrame, delayTime);
displayFrame(middleFrame, delayTime);
}
// Last animation
displayFrame(leftFrame, delayTime);
} // ############ END SIDE TO SIDE
void frontToBack(int delayTime)
{
// Left Frame
const int frontFrame[3][9] = {
{CON, CON, CON, COFF, COFF, COFF, COFF, COFF, COFF},
{CON, CON, CON, COFF, COFF, COFF, COFF, COFF, COFF},
{CON, CON, CON, COFF, COFF, COFF, COFF, COFF, COFF}
};
// Middle Frame
const int middleFrame[3][9] = {
{COFF, COFF, COFF, CON, CON, CON, COFF, COFF, COFF},
{COFF, COFF, COFF, CON, CON, CON, COFF, COFF, COFF},
{COFF, COFF, COFF, CON, CON, CON, COFF, COFF, COFF}
};
// Right Frame
const int backFrame[3][9] = {
{COFF, COFF, COFF, COFF, COFF, COFF, CON, CON, CON},
{COFF, COFF, COFF, COFF, COFF, COFF, CON, CON, CON},
{COFF, COFF, COFF, COFF, COFF, COFF, CON, CON, CON}
};
// Display this animation 3 times (Frame 1, Frame 2, Frame 3, Frame 2)
for (int i = 0; i < 4; i++)
{
displayFrame(frontFrame, delayTime);
displayFrame(middleFrame, delayTime);
displayFrame(backFrame, delayTime);
displayFrame(middleFrame, delayTime);
}
// Last animation
displayFrame(frontFrame, delayTime);
} // ############# END FRONT TO BACK
void diagFunctionOne(int delayTime)
{
const int firstFrame[3][9] = {
{CON, COFF, COFF, COFF, COFF, COFF, COFF, COFF, COFF},
{CON, COFF, COFF, COFF, COFF, COFF, COFF, COFF, COFF},
{CON, COFF, COFF, COFF, COFF, COFF, COFF, COFF, COFF}
};
const int secondFrame[3][9] = {
{COFF, CON, COFF, CON, COFF, COFF, COFF, COFF, COFF},
{COFF, CON, COFF, CON, COFF, COFF, COFF, COFF, COFF},
{COFF, CON, COFF, CON, COFF, COFF, COFF, COFF, COFF}
};
const int thirdFrame[3][9] = {
{COFF, COFF, CON, COFF, CON, COFF, CON, COFF, COFF},
{COFF, COFF, CON, COFF, CON, COFF, CON, COFF, COFF},
{COFF, COFF, CON, COFF, CON, COFF, CON, COFF, COFF}
};
const int forthFrame[3][9] = {
{COFF, COFF, COFF, COFF, COFF, CON, COFF, CON, COFF},
{COFF, COFF, COFF, COFF, COFF, CON, COFF, CON, COFF},
{COFF, COFF, COFF, COFF, COFF, CON, COFF, CON, COFF}
};
const int fifthFrame[3][9] = {
{COFF, COFF, COFF, COFF, COFF, COFF, COFF, COFF, CON},
{COFF, COFF, COFF, COFF, COFF, COFF, COFF, COFF, CON},
{COFF, COFF, COFF, COFF, COFF, COFF, COFF, COFF, CON}
};
// Start from 7
const int sixthFrame[3][9] = {
{COFF, COFF, COFF, COFF, COFF, COFF, CON, COFF, COFF},
{COFF, COFF, COFF, COFF, COFF, COFF, CON, COFF, COFF},
{COFF, COFF, COFF, COFF, COFF, COFF, CON, COFF, COFF}
};
const int seventhFrame[3][9] = {
{COFF, COFF, COFF, CON, COFF, COFF, COFF, CON, COFF},
{COFF, COFF, COFF, CON, COFF, COFF, COFF, CON, COFF},
{COFF, COFF, COFF, CON, COFF, COFF, COFF, CON, COFF}
};
const int eighthFrame[3][9] = {
{CON, COFF, COFF, COFF, CON, COFF, COFF, COFF, CON},
{CON, COFF, COFF, COFF, CON, COFF, COFF, COFF, CON},
{CON, COFF, COFF, COFF, CON, COFF, COFF, COFF, CON}
};
const int ninthFrame[3][9] = {
{COFF, CON, COFF, COFF, COFF, CON, COFF, COFF, COFF},
{COFF, CON, COFF, COFF, COFF, CON, COFF, COFF, COFF},
{COFF, CON, COFF, COFF, COFF, CON, COFF, COFF, COFF}
};
const int tenthFrame[3][9] = {
{COFF, COFF, CON, COFF, COFF, COFF, COFF, COFF, COFF},
{COFF, COFF, CON, COFF, COFF, COFF, COFF, COFF, COFF},
{COFF, COFF, CON, COFF, COFF, COFF, COFF, COFF, COFF}
};
for (int i = 0; i < 4; i++)
{
displayFrame(firstFrame, delayTime);
displayFrame(secondFrame, delayTime);
displayFrame(thirdFrame, delayTime);
displayFrame(forthFrame, delayTime);
displayFrame(fifthFrame, delayTime);
displayFrame(sixthFrame, delayTime);
displayFrame(seventhFrame, delayTime);
displayFrame(eighthFrame, delayTime);
displayFrame(ninthFrame, delayTime);
displayFrame(tenthFrame, delayTime);
}
}
/*
#####################################################
#####################################################
#####################################################
######################################################
#######################################################
*/
// Takes a frame and displays it for the length of animation delay (in ms)
void displayFrame(const int frame[3][9], int animationDelay)
{
// Serial.println("displayFrame called");
unsigned long currentTime = millis();
while (1) // Do this continually until animationDelay is met
{
int i, j;
// Rows
for (i = 0; i < 3; i++)
{
// Turn correct ROW on
digitalWrite(row[i], RON);
// Columns
for (j = 0; j < 9; j++)
{
// Turn correct COLUMNS on
digitalWrite(col[j], frame[i][j]);
} // End J loop
povDelay;
digitalWrite(row[i], ROFF);
} // End I Loop
if ((millis() - currentTime) >= animationDelay)
{
delay(10);
// Cleanup, Turn all OFF
for (int i = 0; i < 9; i++)
{
digitalWrite(col[i], COFF);
}
for (int i = 0; i < 3; i++)
{
digitalWrite(row[i], ROFF);
}
delay(10); // timefix?
return;
} // End time test if statement
}
}
void loop()
{
diag(350);
sideToSide(350);
frontToBack(350);
// for (int i = 0; i < 9; i++)
// {
// digitalWrite(col[i], CON);
// }
// for (int i = 0; i < 3; i++)
// {
// digitalWrite(row[i], RON);
// delay(250);
// digitalWrite(row[i], ROFF);
// }
}
存在错误:
c:/users/dan/appdata/local/energi~1/hardware/tools/msp430/bin/../lib/gcc/msp430/4.6.3/../../../../msp430/bin/ld.exe:
region`ram'溢出142个字节 collect2:ld返回1退出状态
答案 0 :(得分:3)
不确定这会有所帮助,但是你可以指定要使用的内存区域,请参阅docs。
除此之外,你使用整数浪费了很多空间。减少记忆的更简单方法:在声明const int frontFrame[3][9]
之后将const BYTE frontFrame[3][9]
更改为typedef unsigned char BYTE
。
如果使用位来表示位,则可以节省更多:
#define ON(b) (1 << b)
const int frontFrame[3] = {
{ON(8) | ON(7) | ON(6)},
{ON(8) | ON(7) | ON(6)},
{ON(8) | ON(7) | ON(6)}
};
你将使用
测试一下(在displayFrame中)for (int r = 0; r < ROWS_NUM; ++r)
for (int c = 0; c < COLS_NUM; ++c)
if (frame[r] & ON(c)) { ... }
我还会尝试在数据声明前添加static
,但很可能这对内存放置没有影响。