我正在尝试缩放和翻译svg多边形元素,具体取决于浏览器窗口大小。 计算我想要缩放和翻译的程度不是问题,但改变多边形对我来说就是这样。
我希望你能帮忙......
我已经解决了这个问题,所以我计算了多边形的数量(这没关系):
function countnumberofPolygons() {
numberofPolygons = document.getElementsByTagName("polygon").length;
return numberofPolygons;
}
和一个创建字符串以确定多边形的transform =“”属性的函数 - 转换属性可以说 - transform =“translate(800,00)scale(1.2)”
function createsvgtransformattribute(){
transformattribute = '"translate('+ translateAmount +',0) scale(' + scaleAmount + ')"';
}
但循环遍历它们并设置其属性似乎不起作用。我把它全部打破并重新构建它 - 但最终得到了 - 这可能是错误的,可能是以某种简单的方式......
function changeattributes(numberofPolygons, transformattribute){
for (var q=0;q< numberofPolygons;q++){
document.getElementsByTagname("polygon")[q].setAttribute("transform", transformattribute);
}
}
但即使手动插入字符串transformattribute的值,它也不起作用。你能帮忙吗?
答案 0 :(得分:0)
使用setAttribute设置transform属性时,不要将其放在双引号中。所以你需要的是
transformattribute = 'translate('+ translateAmount +',0) scale(' + scaleAmount + ')';
答案 1 :(得分:0)
在html中我使用文档读取Jquery函数和onresize来调用svgscale()。 脚本中有一些奇怪的东西 - 比如左侧的轻推 - 但希望它应该适用于其他人。
我已将图像标记中的图像转换为将图像作为背景图像的div。然后将图像映射拉入svg。然后,此脚本使用svg的transform属性来相应地缩放和转换图像映射的多边形。
var winWidth;
var winHeight;
var MainImageHeight;
var MainImageWidth;
var HeightRatio;
var imageWidth;
var leftoffset;
var ImgVsOriginal;
var offsetnudge;
var offsetnudgescaled;
var los;
var translateAmount;
var scaleAmount;
var numberofNodes;
var numberofPolygons;
var polygonArray;
var transformattribute;
function setVariables(){
//Browser window widths and heights
winWidth = window.innerWidth;
winHeight = window.innerHeight;
//Widths and heights of the element with the MainImage id
MainImageHeight = document.getElementById('MainImage').offsetHeight;
MainImageWidth = document.getElementById('MainImage').offsetWidth;
//Establishes the ratio between the height of the element and the background image it displays,
//which has a height of 920px
//The MainImage resizes the background image so the ratio is needed to scale the svg/imagemap
HeightRatio = MainImageHeight/920;
//This establishes the width of the background image as presented - the background image file is 1400px
imageWidth = HeightRatio*1400;
//The Background image is centered and covers the screen. So there is space either side of the background image
//This space is worked out here, and halved to work out the left-hand side portion of the space
leftoffset = (winWidth-imageWidth)/2;
//The original imagemap was created based on an image displayed as 960px by 653px. This calculates the ratio between them.
ImgVsOriginal = MainImageHeight/653;
//The original image was based on images with a small border each side. This is a hard-adjustment for this.
offsetnudge = 30;
//Scales the offset for this border based on the background image size vs the original
offsetnudgescaled = offsetnudge*ImgVsOriginal;
//Creates an easy to type variable based on
//los = leftoffset + offsetnudgescaled;
translateAmount = leftoffset + offsetnudge;
scaleAmount = ImgVsOriginal;
//Creates variable for idname
var idname;
}
function createsvgtransformattribute(){
transformattribute = 'translate('+ translateAmount +',0) scale(' + scaleAmount + ')';
return transformattribute;
}
function countchildNodes(){
numberofNodes = document.getElementById("svgstuff").childNodes.length;
}
function printnumberofnodes(){
document.write('<span>Number of Nodes:' + numberofNodes + '</span>');
}
function countnumberofPolygons(){
numberofPolygons = document.getElementsByTagName("polygon").length;
return numberofPolygons;
}
function getpolygonArray(){
polygonArray = document.getElementsByTagName("polygon");
}
function printnumberofPolygons(){
document.write('<span>Number of Polygons:' + numberofPolygons + '</span>');
}
function changeattributes(){
document.getElementById('test1').innerHTML='changed';
for(q=0; q<polygonArray.length; q++){
//document.getElementsByTagName('polygon')[q].setAttribute("class", "blue");
document.getElementsByTagName('polygon')[q].setAttribute("transform", transformattribute);
}
}
function svgscale(){
setVariables();
getpolygonArray();
createsvgtransformattribute(translateAmount, scaleAmount);
changeattributes();
}
以下是一些示例多边形:
<div id="MainImage">
<svg onresize="svgscale()" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
style="position:absolute;"
width="2000" height="2000"
pointer-events="visible">
<a xlink:href="1.htm" xlink:title="1">');
<polygon id="p1" class="" points="736,378 680,363 680,233 736,209 736,378" transform="" fill="" >
</polygon>
</a>
<a xlink:href="2.htm" xlink:title="2">
<polygon id="p2"class="area" points="839,161,742,204,739,513,831,587,839,161" transform="" fill="">
</polygon>
</a>
<a xlink:href="3.htm" xlink:title="3">');
<polygon id="p3" class="area" points="521,286,521,296,557,297,555,287,521,286" transform="" fill="" >
</polygon>
</a>
<a xlink:href="4.htm" xlink:title="4">');
<polygon id="p4" class="area" points="562,218,562,240,657,242,657,219,562,218" transform="" fill="" >
</polygon>
</a>
<a xlink:href="5.htm" xlink:title="5">');
<polygon id="p5" class="area" points="952,273,909,275,905,276,902,347,858,344,846,351,845,356,855,361,845,542,849,546,849,572,846,573,845,575,841,652,954,652,952,273" transform="" fill="" >
</polygon>
</a>
</svg>
</div>
我在多边形中放了一些id,以防我无法通过TagName循环,但它的工作原理是通过标记名获取多边形并通过for循环循环。 :-) #MainImage div的css基本上是:
#MainImage {background-image: url('pix/file.jpg'); background-size: auto 100%;}