在我的代码中,我定义了两个触发器,一个Label和一个Canvas。 我的问题描述:
当光标直接穿过Label时,Style.Trigger会被激活,背景颜色会变化(变为橙色)。当光标在画布区域上运行时,Grid.Trigger会被激活并更改背景颜色(变为紫色)。到目前为止,非常好。现在是光标,在标签区域上运行(在Grid.Trigger激活之后),背景根本不会改变。 在我看来,Grid.Trigger一旦处于活动状态就会获得优先权。
<Window x:Class="Sample01.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.Resources>
<!-- Defined Style starts here -->
<Style x:Key="{x:Type Label}" TargetType="{x:Type Label}" >
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Trigger.Setters>
</Trigger.Setters>
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="DarkOrange" Duration="0:0:0.5"
Storyboard.TargetProperty="Background.Color"
/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="White" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color" />
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
<!-- End defined Style-->
</Grid.Resources>
<!-- Define Trigger -->
<Grid.Triggers>
<EventTrigger RoutedEvent="MouseEnter"
SourceName="canvas">
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="BlueViolet" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="MouseLeave"
SourceName="canvas">
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="White" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Grid.Triggers>
<Label x:Name="label" VerticalAlignment="Top" Height="100" BorderBrush="Black" BorderThickness="2" Content="LABEL"/>
<Canvas x:Name="canvas" Height="100" VerticalAlignment="Bottom"
IsHitTestVisible="True"
Background="AntiqueWhite"
/>
</Grid>
有人可以解释这种行为吗?
答案 0 :(得分:3)
您正在遇到依赖项属性的值源优先顺序。常见的情况是,当您直接在元素上设置本地值时,将覆盖样式中设置的值。在这种情况下,您将动画应用于属性,该动画优先于Style中设置的任何内容(甚至是本地值)。
要让Style重新接管,您需要使动画不再适用于Label。您可以通过显式删除初始动画来完成此操作,初始动画将重置回原始状态,就像属性触发器一样:
<EventTrigger RoutedEvent="FrameworkElement.MouseEnter"
SourceName="canvas">
<BeginStoryboard x:Name="GridMouseover">
<Storyboard>
<ColorAnimation To="BlueViolet" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="FrameworkElement.MouseLeave"
SourceName="canvas">
<RemoveStoryboard BeginStoryboardName="GridMouseover"/>
</EventTrigger>
这样做的缺点是你将平滑的动画丢失回白色。在许多情况下,VisualStateManager是更好的选择,因为它会自动为您处理。
您可以做的另一件事是告诉故事板在完成后通过更改FillBehavior停止自我应用:
<EventTrigger RoutedEvent="FrameworkElement.MouseEnter"
SourceName="canvas">
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="BlueViolet" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="FrameworkElement.MouseLeave"
SourceName="canvas">
<BeginStoryboard>
<Storyboard FillBehavior="Stop">
<ColorAnimation To="White" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>