好吧,我的问题是当您拖动鼠标时mouseMoved被冻结,这是MouseMotionListener(mouseMoved和mouseDragged)中的方法之一。我想也许mouseDragged会冻结mouseMoved,如果有人可以帮助我,那么它就不会那么做了,那将是非常精彩的。
import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseEvent;
import java.awt.Rectangle;
import java.lang.Runnable;
import java.awt.RenderingHints;
import java.awt.Graphics2D;
import java.awt.Color;
public class Window extends JFrame implements MouseMotionListener, Runnable {
protected static int xWindow = 640;
protected static int yWindow = 480;
private Image dbi;
private Graphics dbg;
private int xMouse;
private int yMouse;
public void paint( Graphics g ) {
dbi = createImage( getWidth(), getHeight() );
dbg = dbi.getGraphics();
paintComponent( dbg );
g.drawImage( dbi, 0, 0, this );
}
public void paintComponent( Graphics g ) {
Graphics2D g2d = ( Graphics2D ) g;
g2d.setRenderingHint( RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON );
g2d.setColor( Color.RED );
g2d.drawString( "Mouse X: " + xMouse + " | Y: " + yMouse, 15, 40 );
repaint();
}
public void mouseDragged( MouseEvent e ) {
e.consume();
}
public void mouseMoved( MouseEvent e ) {
xMouse = e.getX();
yMouse = e.getY();
e.consume();
}
public void run() {
while ( true ) {
try {
Thread.sleep( 1 );
} catch( Exception e ) {
e.printStackTrace();
}
}
}
}
答案 0 :(得分:2)
您从repaint
调用paintComponent
会导致以下方法调用链无限重复:
paint -> (manual call to) paintComponent
要利用Swing优化的绘画模型,最好不要在JFrame
等顶级容器中进行自定义绘画。将所有绘画功能提取到基于JComponent
或JPanel
的新课程并覆盖paintComponent
。 Swing会在paintComponent
上拨打repaint
,因此无需直接致电。不要忘记致电super.paintComponent(g)
。
从repaint
内拨打mouseMoved
。
也不要调用Thread.sleep
,这会阻止EDT
并导致用户界面冻结。 Swing提供了自己的concurrency objects,例如Swing Timers。