我正在尝试使用Python的Pyglet库在3D中绘制网络。
我有表示蛋白质的球体,它们被绘制到位(给定x,y,z坐标),而不是将它们绘制在0,0,0并将它们平移到位置。我现在正在寻找用气缸连接它们。我的目标是通过计算以每个球体坐标为中心的顶点圆,然后将它们与四边形连接起来。
然而,我遇到了一些试图计算顶点的障碍,以便两个圆圈面对。
到目前为止,这是我的代码:
class Cylinder(object):
def __init__(self, start, end, radius, slices, batch, group=None):
"""
:param start: The (x,y,z) coordinates of the cylinder's start point
:type start: (float, float, float)
:param end: The (x,y,z) coordinates of the cylinder's end point
:type end: (float, float, float)
:param radius: The radius of the cylinder
:type radius: float
:param slices: Number of sections to divide the cylinder into
:type slices: int
:param batch: The pyglet batch to add the cylinder to
:type batch: pyglet.graphics.Batch
:param group: The pyglet group to add the cylinder to
:type group: int
"""
self.start_x, self.start_y, self.start_z = start
self.end_x, self.end_y, self.end_z = end
self.num_vertices = 6 * slices
self.num_faces = slices
self.num_indexes = 4 * self.num_faces
self.vertices = numpy.zeros(self.num_vertices, dtype=numpy.float)
self.normals = numpy.zeros(self.num_vertices, dtype=numpy.float)
self.indexes = numpy.zeros(self.num_indexes, dtype=numpy.uint32)
step = 2 * pi / slices
lat = 0
lon = 0
for i in xrange(slices):
sin_lat = sin(lat)
cos_lat = cos(lat)
sin_lon = sin(lon)
cos_lon = cos(lon)
# Calculate vertex positions
sx = self.start_x + radius * cos_lon * sin_lat
sy = self.start_y + radius * sin_lon * sin_lat
sz = self.start_z + radius * cos_lat
ex = self.end_x + radius * cos_lon * sin_lat
ey = self.end_y + radius * sin_lon * sin_lat
ez = self.end_z + radius * cos_lat
# Calculate vertex normals
snx = cos_lon * sin_lat
sny = sin_lon * sin_lat
snz = cos_lat
enx = cos_lon * sin_lat
eny = sin_lon * sin_lat
enz = cos_lat
# Add vertex positions and normals to
index = 6 * i
self.vertices[index:index + 6] = (sx, sy, sz, ex, ey, ez)
self.normals[index:index + 6] = (snx, sny, snz, enx, eny, enz)
# Go to next vertex pair
lat += step
for i in xrange(slices):
self.indexes[4 * i:4 * i + 4] = ((2 * i),
(2 * i + 2) % (self.num_vertices // 3),
(2 * i + 3) % (self.num_vertices // 3),
(2 * i + 1))
if batch:
self.vertex_list = batch.add_indexed(len(self.vertices) // 3,
gl.GL_QUADS,
group,
self.indexes,
('v3f/static', self.vertices),
('n3f/static', self.normals))
def delete(self):
self.vertex_list.delete()
非常感谢任何帮助!
答案 0 :(得分:0)
为什么你需要面对面的圈子?
要构建管,您需要以下算法:
开始添加顶点以构建管,其中段数为Seg:
I := 0;
for K := 0 to Seg-1 do
begin
TubeCos := Cos(K/Seg*2*pi);
TubeSin := Sin(K/Seg*2*pi);
Vert[I].Normal := (-Norm.X*TubeSin, TubeCos, -Norm.Y*TubeSin);
Vert[I].Vert := (A.X-Norm.X*TubeRad*TubeSin, TubeRad*TubeCos, A.Y-Norm.Y*TubeRad*TubeSin);
I++;
Vert[I].Normal := (-Norm.X*TubeSin, TubeCos, -Norm.Y*TubeSin);
Vert[I].VertB := (B.X-Norm.X*TubeRad*TubeSin, TubeRad*TubeCos, B.Y-Norm.Y*TubeRad*TubeSin);
I++;
end;
将顶点连接成三角形(顺序很重要) //在这个例子中 0-1-2,2-3-1,2-3-4,4-5-3,......