有没有办法确保丢弃包含超过一定运动量的任何水龙头?实际上,什么算作水龙头可能涉及手指的大量滑动。我想通过使用touchesBegan:,touchesMoved:等来处理“轻敲和移动”。
答案 0 :(得分:0)
可能不是您正在寻找的答案。但是我已经解决了这个问题,而是在常规触摸序列中自己做。为此,您还需要self.multipleTouchEnabled = NO
@interface myView(){
CGPoint _touchStartPoint;
}
@end
@implementation myView
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
_touchStartPoint = [[touches anyObject] locationInView:self];
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
[self checkDistance: [[touches anyObject] locationInView:self]];
}
-(void)checkDistance:(CGPoint)p{
static CGFloat dX;
dX = p.x - _touchStartPoint.x;
static CGFloat dY;
dY = p.y - _touchStartPoint.y;
static CGFloat dist;
dist = sqrt(dX*dX + dY*dY);
/* movement of less than 10 pixels */
if(dist < 10){
[self tap];
}
}
-(void)tap{
/* do something with your tap*/
}
@end