我一直在努力完成这项任务已有一段时间了。我想要开发的是一个scrollview或collectionview,它可以连续滚动垂直和水平。
这是我认为这应该是什么样子的图像。透明框是从存储器重新加载的视图/单元。一旦视图/单元格离开屏幕,它就应该被重新用于即将到来的新单元格......就像UITableViewController
的工作方式一样。
我知道UICollectionView
只能进行无限滚动水平或垂直,而不是两者。但是,我不知道如何使用UIScrollView
执行此操作。
我尝试了代码attached to an answer on this question,我可以让它重新创建视图(例如%20),但这不是我真正需要的东西..此外,它不是连续的。
我知道这是可能的,因为HBO Go应用就是这样做的。我想要完全相同的功能。
我的问题:我如何实现目标?是否有任何指南/教程可以告诉我如何?我找不到任何。
答案 0 :(得分:30)
通过使用距离中心一定距离后重新定位UIScrollView
的技术,您可以获得无限滚动。首先,你需要让contentSize
足够大,你可以滚动一下,所以我返回我的部分中项目数量的4倍和部分数量的4倍,并使用{{1}中的mod运算符1}}获取正确索引到我的数组的方法。然后,您必须覆盖cellForItemAtIndexPath
的子类中的layoutSubviews
以进行重新定心(这在WWDC 2011视频中展示,“高级滚动视图技术”)。这是控制器类,它具有集合视图(在IB中设置)作为子视图:
UICollectionView
这是#import "ViewController.h"
#import "MultpleLineLayout.h"
#import "DataCell.h"
@interface ViewController ()
@property (weak,nonatomic) IBOutlet UICollectionView *collectionView;
@property (strong,nonatomic) NSArray *theData;
@end
@implementation ViewController
- (void)viewDidLoad {
self.theData = @[@[@"1",@"2",@"3",@"4",@"5"], @[@"6",@"7",@"8",@"9",@"10"],@[@"11",@"12",@"13",@"14",@"15"],@[@"16",@"17",@"18",@"19",@"20"]];
MultpleLineLayout *layout = [[MultpleLineLayout alloc] init];
self.collectionView.collectionViewLayout = layout;
self.collectionView.showsHorizontalScrollIndicator = NO;
self.collectionView.showsVerticalScrollIndicator = NO;
layout.scrollDirection = UICollectionViewScrollDirectionHorizontal;
self.view.backgroundColor = [UIColor blackColor];
[self.collectionView registerClass:[DataCell class] forCellWithReuseIdentifier:@"DataCell"];
[self.collectionView reloadData];
}
- (NSInteger)collectionView:(UICollectionView *)view numberOfItemsInSection:(NSInteger)section {
return 20;
}
- (NSInteger)numberOfSectionsInCollectionView: (UICollectionView *)collectionView {
return 16;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
DataCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"DataCell" forIndexPath:indexPath];
cell.label.text = self.theData[indexPath.section %4][indexPath.row %5];
return cell;
}
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath {
// UICollectionViewCell *item = [collectionView cellForItemAtIndexPath:indexPath];
NSLog(@"%@",indexPath);
}
子类:
UICollectionViewFlowLayout
最后,这是#define space 5
#import "MultpleLineLayout.h"
@implementation MultpleLineLayout { // a subclass of UICollectionViewFlowLayout
NSInteger itemWidth;
NSInteger itemHeight;
}
-(id)init {
if (self = [super init]) {
itemWidth = 60;
itemHeight = 60;
}
return self;
}
-(CGSize)collectionViewContentSize {
NSInteger xSize = [self.collectionView numberOfItemsInSection:0] * (itemWidth + space); // "space" is for spacing between cells.
NSInteger ySize = [self.collectionView numberOfSections] * (itemHeight + space);
return CGSizeMake(xSize, ySize);
}
- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)path {
UICollectionViewLayoutAttributes* attributes = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:path];
attributes.size = CGSizeMake(itemWidth,itemHeight);
int xValue = itemWidth/2 + path.row * (itemWidth + space);
int yValue = itemHeight + path.section * (itemHeight + space);
attributes.center = CGPointMake(xValue, yValue);
return attributes;
}
-(NSArray*)layoutAttributesForElementsInRect:(CGRect)rect {
NSInteger minRow = (rect.origin.x > 0)? rect.origin.x/(itemWidth + space) : 0; // need to check because bounce gives negative values for x.
NSInteger maxRow = rect.size.width/(itemWidth + space) + minRow;
NSMutableArray* attributes = [NSMutableArray array];
for(NSInteger i=0 ; i < self.collectionView.numberOfSections; i++) {
for (NSInteger j=minRow ; j < maxRow; j++) {
NSIndexPath* indexPath = [NSIndexPath indexPathForItem:j inSection:i];
[attributes addObject:[self layoutAttributesForItemAtIndexPath:indexPath]];
}
}
return attributes;
}
的子类:
UICollectionView
答案 1 :(得分:7)
@updated for swift 3并更改了如何计算maxRow,否则最后一列被截断并可能导致错误
import UIKit
class NodeMap : UICollectionViewController {
var rows = 10
var cols = 10
override func viewDidLoad(){
self.collectionView!.collectionViewLayout = NodeLayout(itemWidth: 400.0, itemHeight: 300.0, space: 5.0)
}
override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return rows
}
override func numberOfSections(in collectionView: UICollectionView) -> Int {
return cols
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
return collectionView.dequeueReusableCell(withReuseIdentifier: "node", for: indexPath)
}
}
class NodeLayout : UICollectionViewFlowLayout {
var itemWidth : CGFloat
var itemHeight : CGFloat
var space : CGFloat
var columns: Int{
return self.collectionView!.numberOfItems(inSection: 0)
}
var rows: Int{
return self.collectionView!.numberOfSections
}
init(itemWidth: CGFloat, itemHeight: CGFloat, space: CGFloat) {
self.itemWidth = itemWidth
self.itemHeight = itemHeight
self.space = space
super.init()
}
required init(coder aDecoder: NSCoder) {
self.itemWidth = 50
self.itemHeight = 50
self.space = 3
super.init()
}
override var collectionViewContentSize: CGSize{
let w : CGFloat = CGFloat(columns) * (itemWidth + space)
let h : CGFloat = CGFloat(rows) * (itemHeight + space)
return CGSize(width: w, height: h)
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
let x : CGFloat = CGFloat(indexPath.row) * (itemWidth + space)
let y : CGFloat = CGFloat(indexPath.section) + CGFloat(indexPath.section) * (itemHeight + space)
attributes.frame = CGRect(x: x, y: y, width: itemWidth, height: itemHeight)
return attributes
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
let minRow : Int = (rect.origin.x > 0) ? Int(floor(rect.origin.x/(itemWidth + space))) : 0
let maxRow : Int = min(columns - 1, Int(ceil(rect.size.width / (itemWidth + space)) + CGFloat(minRow)))
var attributes : Array<UICollectionViewLayoutAttributes> = [UICollectionViewLayoutAttributes]()
for i in 0 ..< rows {
for j in minRow ... maxRow {
attributes.append(self.layoutAttributesForItem(at: IndexPath(item: j, section: i))!)
}
}
return attributes
}
}
答案 2 :(得分:2)
class NodeMap : UICollectionViewController {
@IBOutlet var activateNodeButton : UIBarButtonItem?
var rows = 10
var cols = 10
override func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return rows
}
override func numberOfSectionsInCollectionView(collectionView: UICollectionView) -> Int {
return cols
}
override func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
return collectionView.dequeueReusableCellWithReuseIdentifier("node", forIndexPath: indexPath)
}
override func viewDidLoad() {
self.collectionView!.collectionViewLayout = NodeLayout(itemWidth: 100.0, itemHeight: 100.0, space: 5.0)
}
}
class NodeLayout : UICollectionViewFlowLayout {
var itemWidth : CGFloat
var itemHeight : CGFloat
var space : CGFloat
init(itemWidth: CGFloat, itemHeight: CGFloat, space: CGFloat) {
self.itemWidth = itemWidth
self.itemHeight = itemHeight
self.space = space
super.init()
}
required init(coder aDecoder: NSCoder) {
self.itemWidth = 50
self.itemHeight = 50
self.space = 3
super.init()
}
override func collectionViewContentSize() -> CGSize {
let w : CGFloat = CGFloat(self.collectionView!.numberOfItemsInSection(0)) * (itemWidth + space)
let h : CGFloat = CGFloat(self.collectionView!.numberOfSections()) * (itemHeight + space)
return CGSizeMake(w, h)
}
override func layoutAttributesForItemAtIndexPath(indexPath: NSIndexPath) -> UICollectionViewLayoutAttributes! {
let attributes = UICollectionViewLayoutAttributes(forCellWithIndexPath: indexPath)
let x : CGFloat = CGFloat(indexPath.row) * (itemWidth + space)
let y : CGFloat = CGFloat(indexPath.section) + CGFloat(indexPath.section) * (itemHeight + space)
attributes.frame = CGRectMake(x, y, itemWidth, itemHeight)
return attributes
}
override func layoutAttributesForElementsInRect(rect: CGRect) -> [AnyObject]? {
let minRow : Int = (rect.origin.x > 0) ? Int(floor(rect.origin.x/(itemWidth + space))) : 0
let maxRow : Int = Int(floor(rect.size.width/(itemWidth + space)) + CGFloat(minRow))
var attributes : Array<UICollectionViewLayoutAttributes> = [UICollectionViewLayoutAttributes]()
for i in 0...self.collectionView!.numberOfSections()-1 {
for j in minRow...maxRow {
attributes.append(self.layoutAttributesForItemAtIndexPath(NSIndexPath(forItem: j, inSection: i)))
}
}
return attributes
}
}
答案 3 :(得分:1)
重置contentOffset可能是到目前为止找到的最佳解决方案。
应该采取一些措施来实现这一目标:
因此,繁重的工作是计算左右两侧应填充的物品数量。如果你看一下插图,你会发现至少有一个额外的项目屏幕应该在左边填充,另外一个额外的屏幕在右边。填充的确切金额取决于原始数据集中的项目数以及项目大小的大小。
我写了一篇关于这个解决方案的帖子:
http://www.awsomejiang.com/2018/03/24/Infinite-Scrolling-and-the-Tiling-Logic/