我正在尝试让Jenkins构建一个Xamarin.iOS / MonoTouch项目,并且我在我的解决方案中创建了一些不同的配置。项目文件,用于控制从一个环境到下一个环境的构建方式。
当我在Xamarin Studio中构建时,事情似乎按预期工作。但是,当我从命令行构建时,StartUp项目没有使用正确的配置构建。
我尝试过几个不同的命令,但我认为我需要的命令是:
/Applications/Xamarin\ Studio.app/Contents/MacOS/mdtool build -t:Build -c:MySoftwareStaging Solution.sln
此解决方案有3个项目。我将从解决方案文件开始。
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MySoftwareMT", "MySoftware\MySoftwareMT.csproj", "{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MySoftware.Core.MT", "MySoftware.Core\MySoftware.Core.MT.csproj", "{52709902-8F51-40F1-9CC8-F5EA0EC5465C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MySoftware.Presentation", "MySoftware.Presentation\MySoftware.Presentation.csproj", "{463229B1-C94D-44EB-9775-EF7164E739E1}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ShellScripts", "ShellScripts", "{7838E2BF-9BF3-4554-AD65-55764DE3926C}"
ProjectSection(SolutionItems) = preProject
ShellScripts\DevDeploymentPlistGenerator.sh = ShellScripts\DevDeploymentPlistGenerator.sh
ShellScripts\Version_Environment_Settings.sh = ShellScripts\Version_Environment_Settings.sh
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
Ad-Hoc|iPhone = Ad-Hoc|iPhone
AppStore|iPhone = AppStore|iPhone
MySoftwareDev|iPhone = MySoftwareDev|iPhone
MySoftwareStaging|iPhone = MySoftwareStaging|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{463229B1-C94D-44EB-9775-EF7164E739E1}.Ad-Hoc|iPhone.ActiveCfg = Debug|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.Ad-Hoc|iPhone.Build.0 = Debug|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.AppStore|iPhone.ActiveCfg = Debug|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.AppStore|iPhone.Build.0 = Debug|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.MySoftwareDev|iPhone.ActiveCfg = Release|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.MySoftwareDev|iPhone.Build.0 = Release|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.MySoftwareStaging|iPhone.ActiveCfg = Release|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.MySoftwareStaging|iPhone.Build.0 = Release|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.Debug|iPhone.Build.0 = Debug|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.Release|iPhone.ActiveCfg = Release|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.Release|iPhone.Build.0 = Release|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{463229B1-C94D-44EB-9775-EF7164E739E1}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Ad-Hoc|iPhone.ActiveCfg = Debug|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Ad-Hoc|iPhone.Build.0 = Debug|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.AppStore|iPhone.ActiveCfg = Debug|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.AppStore|iPhone.Build.0 = Debug|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.MySoftwareDev|iPhone.ActiveCfg = Release|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.MySoftwareDev|iPhone.Build.0 = Release|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.MySoftwareStaging|iPhone.ActiveCfg = Release|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.MySoftwareStaging|iPhone.Build.0 = Release|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Debug|iPhone.Build.0 = Debug|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Release|iPhone.ActiveCfg = Release|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Release|iPhone.Build.0 = Release|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{52709902-8F51-40F1-9CC8-F5EA0EC5465C}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.AppStore|iPhone.Build.0 = AppStore|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.MySoftwareDev|iPhone.ActiveCfg = MySoftwareDev|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.MySoftwareDev|iPhone.Build.0 = MySoftwareDev|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.MySoftwareStaging|iPhone.ActiveCfg = Staging|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.MySoftwareStaging|iPhone.Build.0 = Staging|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Debug|iPhone.ActiveCfg = Debug|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Debug|iPhone.Build.0 = Debug|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Release|iPhone.ActiveCfg = Release|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Release|iPhone.Build.0 = Release|iPhone
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = MySoftware\MySoftwareMT.csproj
version = 1.0
EndGlobalSection
EndGlobal
以下是MySoftware \ MySoftwareMT.csproj的相关部分:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FC83D683-0444-49B4-8CB5-AA4BD4E548A0}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>MySoftware</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>MySoftware</AssemblyName>
<ReleaseVersion>1.0 Do Not Change</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>True</MtouchDebug>
<MtouchArch>ARMv7</MtouchArch>
<MtouchI18n />
<MtouchSdkVersion>6.0</MtouchSdkVersion>
<IpaPackageName>MySoftware-Dev</IpaPackageName>
<BuildIpa>True</BuildIpa>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<IpaPackageName />
<MtouchI18n />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'MySoftwareDev|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchI18n />
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Distribution</CodesignKey>
<IpaPackageName>MySoftware-Dev</IpaPackageName>
<CodesignProvision>MyCodesignProvisioningKey</CodesignProvision>
<BuildIpa>true</BuildIpa>
<CrashReportingApiKey />
<MtouchArch>ARMv7</MtouchArch>
<CustomCommands>
<CustomCommands>
<Command type="BeforeBuild" command="bash -c "security unlock-keychain -p 'KeychainPass' ${HOME}/Library/Keychains/iPhoneStuff.keychain"" />
<Command type="AfterBuild" command="/bin/bash DevDeploymentPlistGenerator.sh -v ${BundleVersion} -b ${BundleIdentifier} -p MySoftware-Dev.plist -i MySoftware-Dev.ipa" workingdir="${SolutionDir}/ShellScripts" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Staging|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CrashReportingApiKey />
<IpaPackageName>MySoftware-Staging</IpaPackageName>
<MtouchArch>ARMv7</MtouchArch>
<MtouchI18n />
<ConsolePause>false</ConsolePause>
<CustomCommands>
<CustomCommands>
<Command type="BeforeBuild" command="bash -c "security unlock-keychain -p 'KeychainPass' ${HOME}/Library/Keychains/iPhoneStuff.keychain"" />
<Command type="AfterBuild" command="/bin/bash DevDeploymentPlistGenerator.sh -v ${BundleVersion} -b ${BundleIdentifier} -p MySoftware-Staging.plist -i MySoftware-Staging.ipa" workingdir="${SolutionDir}/ShellScripts" />
</CustomCommands>
</CustomCommands>
<BuildIpa>true</BuildIpa>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignProvision>MyCodesignProvisioningKey</CodesignProvision>
</PropertyGroup>
</Project>
这是上述命令的mdtool
输出的一部分:
MonoDevelop Build Tool
Loading solution: /Users/kirk/Projects/MySoftware_Trunk/src/MySoftware/MySoftware.sln
Loading solution: /Users/kirk/Projects/MySoftware_Trunk/src/MySoftware/MySoftware.sln
Loading projects ..
Building Solution: MySoftware (MySoftwareStaging)
Building: MySoftware.Core.MT (Debug)
Performing main compilation...
......output removed.....
Build complete -- 0 errors, 0 warnings
Building: MySoftware.Presentation (Debug)
Performing main compilation...
......output removed.....
Build complete -- 0 errors, 0 warnings
Building: MySoftwareMT (Debug|iPhoneSimulator)
Performing main compilation...
......output removed.....
Build complete -- 0 errors, 3 warnings
关于为什么会发生这种情况的任何想法?当我在Xamarin Studio中运行它时,一切正常。只是从命令行我才看到奇怪的行为。
更新:根据@jonathanpeppers的答案,我做了一些额外的测试。我清理了解决方案(使用--target:Clean
),然后我尝试使用--project:Myproject
标志独立构建每个项目mdtool
。对于前两个项目(“MySoftware.Core.MT”和“MySoftware.Presentation”),我使用了--configuration:Release
。他们构建了,但dll被放在/ bin / Debug而不是Release。当我尝试使用--configuration:Staging
最终构建“MySoftwareMT”时,构建失败,因为它无法找到其他项目的DLL。我对这里发生的事情感到非常困惑。
答案 0 :(得分:1)
看起来你没有告诉mdtool
要构建哪种配置。我不认为mdtool
使用启动项目,它可能只选择第一个配置。
您可以尝试使用“--configuration:Release | iPhone”吗?例如here。