我正在尝试在我的应用程序中实现facebook登录,我已按照这两个指南进行了这封信:
http://developers.facebook.com/docs/getting-started/facebook-sdk-for-ios/ https://developers.facebook.com/docs/howtos/login-with-facebook-using-ios-sdk/
但是当我尝试为iPhone模拟器编译应用程序时,我收到链接器错误。
Undefined symbols for architecture i386:
"_FBSessionStateChangedNotification", referenced from:
-[AppDelegate sessionStateChanged:state:error:] in AppDelegate.o
-[LoginViewController viewDidLoad] in LoginViewController.o
-[AppDelegate sessionStateChanged:state:error:] in AppDelegate.o
-[LoginViewController viewDidLoad] in LoginViewController.o
ld: symbol(s) not found for architecture i386
我确保所有必要的框架和文件都在正确的位置。另外,我在Xcode中没有代码错误,所以我真的不知道这里有什么错误。
拜托,任何帮助都很受欢迎。
编辑:
//AppDelegate.h
#import <UIKit/UIKit.h>
#import <FacebookSDK/FacebookSDK.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate> {
}
@property (strong, nonatomic) UIWindow *window;
extern NSString *const FBSessionStateChangedNotification;
- (BOOL)openSessionWithAllowLoginUI:(BOOL)allowLoginUI;
- (void)closeSession;
@end
-
// AppDelegate.m
#import "AppDelegate.h"
#import "NetworkCheck.h"
@implementation AppDelegate
- (void)dealloc
{
[_window release];
[super dealloc];
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
NSLog(@"Application launch");
NetworkCheck *netCheck = [[NetworkCheck alloc] init];
[netCheck startCheck];
NSString *const FBSessionStateChangedNotification = @"com.example.Login:FBSessionStateChangedNotification";
return YES;
}
/*
* If we have a valid session at the time of openURL call, we handle
* Facebook transitions by passing the url argument to handleOpenURL
*/
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
// attempt to extract a token from the url
return [FBSession.activeSession handleOpenURL:url];
}
/*
* Callback for session changes.
*/
- (void)sessionStateChanged:(FBSession *)session
state:(FBSessionState) state
error:(NSError *)error
{
switch (state) {
case FBSessionStateOpen:
if (!error) {
// We have a valid session
NSLog(@"User session found");
}
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:[FBSession.activeSession closeAndClearTokenInformation];
break;
default:
break;
}
[[NSNotificationCenter defaultCenter]
postNotificationName:FBSessionStateChangedNotification
object:session];
if (error) {
UIAlertView *alertView = [[UIAlertView alloc]
initWithTitle:@"Error"
message:error.localizedDescription
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alertView show];
}
}
/*
* Opens a Facebook session and optionally shows the login UX.
*/
- (BOOL)openSessionWithAllowLoginUI:(BOOL)allowLoginUI {
return [FBSession openActiveSessionWithReadPermissions:nil
allowLoginUI:allowLoginUI
completionHandler:^(FBSession *session,
FBSessionState state,
NSError *error) {
[self sessionStateChanged:session
state:state
error:error];
}];
}
- (void) closeSession {
[FBSession.activeSession closeAndClearTokenInformation];
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
// We need to properly handle activation of the application with regards to Facebook Login
// (e.g., returning from iOS 6.0 Login Dialog or from fast app switching).
[FBSession.activeSession handleDidBecomeActive];
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
[FBSession.activeSession close];
}
@end
答案 0 :(得分:1)
FBSessionStateChangedNotification是一个extern
定义,它应该在您导入的任何头文件中可见,以便您在appDelegate中编写的代码可以访问。
您需要转移此行:
NSString *const FBSessionStateChangedNotification = @"com.example.Login:FBSessionStateChangedNotification";
到一个文件,使其对其他类(不仅是app委托)可见。