横向方向但纵向框架值?

时间:2013-03-19 15:32:06

标签: ios objective-c frame

我正在使用最新的SDK开发iOS应用程序。

我已将Landscape右方向设置为可用的唯一方向,我对viewController视图有疑问。

这是我的代码:

- (void)viewDidLoad
{
    [super viewDidLoad];
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(deviceOrientationDidChange:)
                                                 name:UIDeviceOrientationDidChangeNotification
                                               object:nil];
    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    return (interfaceOrientation != AVCaptureVideoOrientationLandscapeRight);
}

- (void)deviceOrientationDidChange:(NSNotification*)notification
{
    UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
    if (orientation == AVCaptureVideoOrientationLandscapeLeft)
        NSLog(@"Orientation: Landscape Left");
    else if (orientation == AVCaptureVideoOrientationLandscapeRight)
        NSLog(@"Orientation: Landscape Right");
    NSLog(@"FRAME: %@", NSStringFromCGRect(self.view.frame));
}

这是我得到的日志:

Orientation: Landscape Right
FRAME: {{0, 0}, {320, 568}}
Orientation: Landscape Right
FRAME: {{0, 0}, {320, 568}}

我的问题是关于{{0, 0}, {320, 568}}

为什么我会获得这些值?

我认为正确的值为{{0, 0}, {568, 320}}

4 个答案:

答案 0 :(得分:3)

我相信框架不会对方向变化做出反应。

编辑:我原来的解决方案过于复杂,无法满足您的需求。如果您正确找到当前方向,那么只要将您的宽度解释为高度(如果您处于横向模式)。

答案 1 :(得分:1)

我添加此解决方案以显示帧和绑定发生的情况。

我添加了这三种方法:

- (void) viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
        CGRect bounds = [view bounds];
        NSLog(@"FRAME: %@", NSStringFromCGRect(view.frame));
        NSLog(@"BOUNDS: %@", NSStringFromCGRect(bounds));
}

- (void)deviceOrientationDidChange:(NSNotification*)notification
{
    UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
    if (orientation == AVCaptureVideoOrientationLandscapeLeft)
        NSLog(@"1. Orientation: Landscape Left");
    else if (orientation == AVCaptureVideoOrientationLandscapeRight)
        NSLog(@"1. Orientation: Landscape Right");
    NSLog(@"1. FRAME: %@", NSStringFromCGRect(self.view.frame));
    NSLog(@"1. BOUNDS: %@", NSStringFromCGRect(self.view.bounds));
}

- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
    UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
    if (orientation == AVCaptureVideoOrientationLandscapeLeft)
        NSLog(@"2. Orientation: Landscape Left");
    else if (orientation == AVCaptureVideoOrientationLandscapeRight)
        NSLog(@"2. Orientation: Landscape Right");
    NSLog(@"2. FRAME: %@", NSStringFromCGRect(self.view.frame));
    NSLog(@"2. BOUNDS: %@", NSStringFromCGRect(self.view.bounds));
}

- (void)viewDidLayoutSubviews
{
    UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
    if (orientation == AVCaptureVideoOrientationLandscapeLeft)
        NSLog(@"3. Orientation: Landscape Left");
    else if (orientation == AVCaptureVideoOrientationLandscapeRight)
        NSLog(@"3. Orientation: Landscape Right");
    NSLog(@"3. FRAME: %@", NSStringFromCGRect(self.view.frame));
    NSLog(@"3. BOUNDS: %@", NSStringFromCGRect(self.view.bounds));
}

这就是我得到的:

FRAME: {{0, 0}, {320, 568}}
BOUNDS: {{0, 0}, {320, 568}}
3. Orientation: Landscape Right
3. FRAME: {{0, 0}, {320, 568}}
3. BOUNDS: {{0, 0}, {568, 320}}
1. Orientation: Landscape Right
1. FRAME: {{0, 0}, {320, 568}}
1. BOUNDS: {{0, 0}, {568, 320}}
1. Orientation: Landscape Right
1. FRAME: {{0, 0}, {320, 568}}
1. BOUNDS: {{0, 0}, {568, 320}}

viewDidLayoutSubviews:上的绑定更改。

答案 2 :(得分:0)

使用self.view.bounds而不是self.view.frame

答案 3 :(得分:0)

请更改viewController的更改

 SKScene * scene = [MyScene sceneWithSize:skView.bounds.size];  

替换为

 SKScene * scene = [MyScene sceneWithSize:CGSizeMake(skView.frame.size.height, skView.frame.size.width)];