我有点困难如何创建一个字段,显示你赢得松散或抽奖的次数。像:
| Wins: | 234 |
| Looses:| 234 |
| Draws: | 434 |
意思是如果一篇论文和我赢得答案,就会增加1到胜利...等等......
| Wins: | 235 |
| Looses:| 234 |
| Draws: | 434 |
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class gui extends JFrame implements ActionListener
{
public JLabel JWoL,JWoLPlayer,JWoLPC,JNumWin,JNumLose,JNumTie;
public static void main(String[] args)
{
gui theWindow = new gui();
theWindow.show();
}
public gui()
{
Button butRock = new Button("Rock");
butRock.addActionListener(this);
Button butPaper = new Button("Paper");
butPaper.addActionListener(this);
Button butScissors = new Button("Scissors");
butScissors.addActionListener(this);
JWoLPlayer = new JLabel();
JWoLPC = new JLabel();
JWoL= new JLabel();
JLabel rpsPlayer= new JLabel("Your Choice:");
JLabel rpsComputer= new JLabel("Computers Choice:");
setTitle("| RoPaS GAME |");
JPanel ButtPan=new JPanel();
ButtPan.setLayout(new GridLayout(1,3));
ButtPan.add(butRock);
ButtPan.add(butPaper);
ButtPan.add(butScissors);
JPanel LabelsPan=new JPanel();
LabelsPan.setLayout(new GridLayout(7,1));
LabelsPan.add(rpsPlayer);
LabelsPan.add(JWoLPlayer);
LabelsPan.add(rpsComputer);
LabelsPan.add(JWoLPC);
JPanel WLPan=new JPanel();
WLPan.setLayout(new BorderLayout());
WLPan.add(JWoL,"Center");
JPanel TwoPanesN1=new JPanel();
TwoPanesN1.setLayout(new BorderLayout());
TwoPanesN1.add(LabelsPan,"West");
TwoPanesN1.add(WLPan,"East");
getContentPane().setLayout(new GridLayout(2,1));
getContentPane().add(ButtPan);
getContentPane().add(TwoPanesN1);
Font fontDisplay = new Font("Arial", Font.PLAIN, 22);
JWoL.setFont(fontDisplay);
setSize(400,200);
setVisible(true);
setResizable(false);
addWindowListener(new WindowAdapter() {public void windowClosing(WindowEvent ev){System.exit(0);}});
}
public void Play(String PlayerChoice)
{
String PCchoice=PCansw();
JWoLPC.setText(PCchoice);
if(PlayerChoice.equals(PCchoice))
JWoL.setText(" Tie |");
else if(PlayerChoice.equals("Rock"))
if(PCchoice.equals("Paper"))
JWoL.setText(" You Lose |");
else
JWoL.setText(" You Win |");
else if(PlayerChoice.equals("Paper"))
if(PCchoice.equals("Scissors"))
JWoL.setText(" You Lose |");
else
JWoL.setText(" You Win |");
else if(PlayerChoice.equals("Scissors"))
if(PCchoice.equals("Rock"))
JWoL.setText(" You Lose |");
else
JWoL.setText(" You Win |");
}
public String PCansw()
{
String rpsPC2="";
int rpsPC=(int)(Math.random( )*3)+1;
if(rpsPC==1)
rpsPC2= "Rock";
else if(rpsPC==2)
rpsPC2= "Paper";
else if(rpsPC==3)
rpsPC2= "Scissors";
return rpsPC2;
}
public void actionPerformed(ActionEvent e)
{
if(e.getActionCommand().equals("Exit"))
System.exit(0);
else
{
JWoLPlayer.setText(e.getActionCommand());
Play(e.getActionCommand());
}
}
}
答案 0 :(得分:2)
添加全局变量:
public class gui extends JFrame implements ActionListener
{
int wins = 0, losses = 0, draws = 0;
...
将JWoL.setText(" You Lose |");
替换为recordLoss();
并制作一个功能:
private void recordLoss()
{
JWoL.setText(" You Lose |");
losses++;
JNumLose.setText(""+losses);
}
和其他人一样。
上述内容可能并不完全符合您的要求,也不会在您的其他程序中输出敏感数据,但希望能为您提供足够的指导。
但我很喜欢这样的东西:(enum
可能更正确,但我觉得它在Java中很乱)
public class gui extends JFrame implements ActionListener
{
static final int WINS = 0, LOSSES = 1, DRAWS = 2;
int[] counts = new int[3];
String[] strings = {" You Win |", " You Lose |", " Tie |"};
// this MUST be set up in the constructor, not here!
JLabel[] labels = {JNumWin, JNumLose, JNumTie};
...
将JWoL.setText(" You Lose |");
替换为record(LOSS);
,将其他替换为private void record(int type)
{
JWoL.setText(strings[type]);
counts[type]++;
labels[type].setText(""+counts[type]);
}
,并且只有1个功能:
{{1}}