如何以编程方式分配NSButton的子类与自定义NSButtonCell?

时间:2013-03-18 11:03:18

标签: objective-c nsbutton nsbuttoncell

我'我试图创建一个NSButton的子类,它也使用NSButtonCell的子类,但我可以'在代码中执行此操作!

这是我的NSButonCell子类,如果我在IB中创建按钮并直接在IB中设置他的单元格类,那么它的效果很好:

#import "MyCustomCell.h"

@implementation MyCustomCell

- (void)drawImage:(NSImage*)image withFrame:(NSRect)frame inView:(NSView*)controlView
{
    NSGraphicsContext *ctx = [NSGraphicsContext currentContext];
    CGContextRef contextRef = [ctx graphicsPort];

    NSData *data = [image TIFFRepresentation];
    CGImageSourceRef source = CGImageSourceCreateWithData((CFDataRef)data, NULL);
    if(source) {
        CGImageRef imageRef = CGImageSourceCreateImageAtIndex(source, 0, NULL);
        CFRelease(source);

        CGContextSaveGState(contextRef);
        {
            NSRect rect = NSOffsetRect(frame, 0.0f, 1.0f);
            CGFloat white = [self isHighlighted] ? 0.2f : 0.35f;
            CGContextClipToMask(contextRef, NSRectToCGRect(rect), imageRef);
            [[NSColor colorWithDeviceWhite:white alpha:1.0f] setFill];
            NSRectFill(rect);
        } 
        CGContextRestoreGState(contextRef);

        CGContextSaveGState(contextRef);
        {
            NSRect rect = frame;
            CGContextClipToMask(contextRef, NSRectToCGRect(rect), imageRef);
            [[NSColor colorWithDeviceWhite:0.1f alpha:1.0f] setFill];
            NSRectFill(rect);
        } 
        CGContextRestoreGState(contextRef);        

        CFRelease(imageRef);
    }
 }

 - (void)drawBezelWithFrame:(NSRect)frame inView:(NSView *)controlView
 {
    NSGraphicsContext *ctx = [NSGraphicsContext currentContext];

    CGFloat roundedRadius = 3.0f;

    BOOL outer = YES;
    BOOL background = YES;
    BOOL stroke = YES;
    BOOL innerStroke = YES;

    if(outer) {
        [ctx saveGraphicsState];
        NSBezierPath *outerClip = [NSBezierPath bezierPathWithRoundedRect:frame   xRadius:roundedRadius yRadius:roundedRadius];
        [outerClip setClip];

        NSGradient *outerGradient = [[NSGradient alloc] initWithColorsAndLocations:
                                 [NSColor colorWithDeviceWhite:0.20f alpha:1.0f], 0.0f, 
                                 [NSColor colorWithDeviceWhite:0.21f alpha:1.0f], 1.0f, 
                                 nil];

        [outerGradient drawInRect:[outerClip bounds] angle:90.0f];
        [outerGradient release];
        [ctx restoreGraphicsState];
    }

    if(background) {
        [ctx saveGraphicsState];
        NSBezierPath *backgroundPath = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(frame, 2.0f, 2.0f) xRadius:roundedRadius yRadius:roundedRadius];
        [backgroundPath setClip];

        NSGradient *backgroundGradient = [[NSGradient alloc] initWithColorsAndLocations:
                                      [NSColor colorWithDeviceWhite:0.17f alpha:1.0f], 0.0f, 
                                      [NSColor colorWithDeviceWhite:0.20f alpha:1.0f], 0.12f, 
                                      [NSColor colorWithDeviceWhite:0.27f alpha:1.0f], 0.5f, 
                                      [NSColor colorWithDeviceWhite:0.30f alpha:1.0f], 0.5f, 
                                      [NSColor colorWithDeviceWhite:0.42f alpha:1.0f], 0.98f, 
                                      [NSColor colorWithDeviceWhite:0.50f alpha:1.0f], 1.0f, 
                                      nil];

        [backgroundGradient drawInRect:[backgroundPath bounds] angle:270.0f];
        [backgroundGradient release];
        [ctx restoreGraphicsState];
    }

    if(stroke) {
        [ctx saveGraphicsState];
        [[NSColor colorWithDeviceWhite:0.12f alpha:1.0f] setStroke];
        [[NSBezierPath bezierPathWithRoundedRect:NSInsetRect(frame, 1.5f, 1.5f) xRadius:roundedRadius yRadius:roundedRadius] stroke];
        [ctx restoreGraphicsState];
    }

    if(innerStroke) {
        [ctx saveGraphicsState];
        [[NSColor colorWithDeviceWhite:1.0f alpha:0.05f] setStroke];
        [[NSBezierPath bezierPathWithRoundedRect:NSInsetRect(frame, 2.5f, 2.5f) xRadius:roundedRadius yRadius:roundedRadius] stroke];
        [ctx restoreGraphicsState];        
    }

    if([self isHighlighted]) {
        [ctx saveGraphicsState];
        [[NSBezierPath bezierPathWithRoundedRect:NSInsetRect(frame, 2.0f, 2.0f) xRadius:roundedRadius yRadius:roundedRadius] setClip];
        [[NSColor colorWithCalibratedWhite:0.0f alpha:0.35] setFill];
        NSRectFillUsingOperation(frame, NSCompositeSourceOver);
        [ctx restoreGraphicsState];
    }
}

@end

我还创建了一个使用此NSButton

的自定义NSButtonCell子类
#import "myButton.h"
#import "MyCustomCell.h"

@implementation myButton

- (id)initWithFrame:(NSRect)frame
{
    self = [super initWithFrame:frame];
    if (self)
    {
        [self setCell:[[MyCustomCell alloc] init]];
        self.image = [NSImage imageNamed:@"add"];

    }

    return self;
}

@end

但是当我在视图中创建此按钮时,按钮的外观是默认的,而不是NSButtonCell子类的自定义样式。如果我在IB中设置单元格,那么所有工作都很好但不是代码。有人有想法解决这个问题吗?谢谢!

2 个答案:

答案 0 :(得分:1)

我理解如何解决问题。

需要在调用setBezelStyle的按钮上设置挡板样式。除了图像颠倒之外,所有这些代码都很有效。

答案 1 :(得分:0)

您是否尝试过使用cellClass类方法?

+ (Class)cellClass {
    return MyCustomCell.class;
}